Exploring the Potential of Game-Based Learning in Massive Open Online Courses

Tools to generate game-based learning materials are seldom implemented in Massive Open Online Course (MOOC) platforms. First experiments with game-based learning MOOCs had shown good results. In my research, I will focus on the integration of game-based learning to the openHPI MOOC platform. The use of game-based learning materials will be evaluated in three iterations: (1) by existing means the platform already offers, (2) by simple interactive exercises, and (3) by an educational game. The success of all iterations will be evaluated with user surveys and A/B testing. The research goal is to establish a tool for creating interactive exercises as well as the design of an appropriate educational game. Advantages and disadvantages of different game-based methods as well as best practices will be listed in the process.