Gaming Insight: Conversion of Popular Sedentary Games into Motion-Based Form
暂无分享,去创建一个
[1] T. C. Nicholas Graham,et al. Thighrim and Calf-Life: A Study of the Conversion of Off-the-Shelf Video Games into Exergames , 2016, CHI.
[2] Joel C. Perry,et al. Improving patient motivation in game development for motor deficit rehabilitation , 2008, ACE '08.
[3] Jennifer G. Sheridan,et al. Designing sports: a framework for exertion games , 2011, CHI.
[4] Yue Gao,et al. The acute cognitive benefits of casual exergame play , 2012, CHI.
[5] Regan L. Mandryk,et al. Exertion Games , 2016, Found. Trends Hum. Comput. Interact..
[6] John Quarles,et al. Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game , 2013, 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES).
[7] R. Rhodes,et al. Testing the effectiveness of exercise videogame bikes among families in the home-setting: a pilot study. , 2013, Journal of physical activity & health.
[8] Gazihan Alankus,et al. Towards customizable games for stroke rehabilitation , 2010, CHI.
[9] Regina Bernhaupt,et al. Evaluating User Experience in Games - Concepts and Methods , 2010, Human-Computer Interaction Series.
[10] Dirk Wenig,et al. Exercise My Game: Turning Off-The-Shelf Games into Exergames , 2013, ICEC.
[11] Tom Baranowski,et al. The Fun, Food, and Fitness Project (FFFP): the Baylor GEMS pilot study. , 2003, Ethnicity & disease.
[12] Lennart E. Nacke,et al. Older Adults’ Physical Activity and Exergames: A Systematic Review , 2019, Int. J. Hum. Comput. Interact..
[13] A. Esterman. The Likert Scale , 2003 .
[14] A. Whitehead,et al. Exergame effectiveness: what the numbers can tell us , 2010, Sandbox '10.
[15] Rudy McDaniel. Persuasive Games. The Expressive Power of Videogames.Ian Bogost , 2008, Lit. Linguistic Comput..
[16] The Player Experience of Need Satisfaction , 2022 .
[17] J. Hebebrand,et al. [Obesity and overweight]. , 2009, Zeitschrift fur Kinder- und Jugendpsychiatrie und Psychotherapie.
[18] Tony Morelli,et al. VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired , 2010, FDG.
[19] T. C. Nicholas Graham,et al. Designing action-based exergames for children with cerebral palsy , 2013, CHI.
[20] Regan L. Mandryk,et al. Full-body motion-based game interaction for older adults , 2012, CHI.
[21] Terry E. Duncan,et al. Psychometric properties of the Intrinsic Motivation Inventory in a competitive sport setting: a confirmatory factor analysis. , 1989, Research quarterly for exercise and sport.
[22] Ian Bogost,et al. Persuasive Games: The Expressive Power of Videogames , 2007 .
[23] Tom Baranowski,et al. Active video games for youth: a systematic review. , 2011, Journal of physical activity & health.
[24] J. Sallis,et al. Health Enhancing Physical Activity for Young People: Statement of the United Kingdom Expert Consensus Conference , 2001 .
[25] Courtney A. Graham,et al. Does Exergaming Achieve the Same Levels of Fitness Intensity as Unstructured Activity , 2011 .
[26] F. Hu,et al. Sedentary lifestyle and risk of obesity and type 2 diabetes , 2003, Lipids.
[27] Ana I. Martínez-Garcia,et al. Hunting Relics: A Persuasive Exergame to Promote Collective Exercise in Young Children , 2016, Int. J. Hum. Comput. Interact..
[28] Philip Hingston,et al. Considerations for the design of exergames , 2007, GRAPHITE '07.
[29] Ståle Pallesen,et al. Problematic Video Game Use: Estimated Prevalence and Associations with Mental and Physical Health , 2011, Cyberpsychology Behav. Soc. Netw..
[30] S. Allender,et al. The associations between sedentary behaviour and mental health among adolescents: a systematic review , 2016, International Journal of Behavioral Nutrition and Physical Activity.
[31] Roger J. R. Levesque,et al. Obesity and Overweight , 2011 .
[32] Regan L. Mandryk,et al. Is movement better?: comparing sedentary and motion-based game controls for older adults , 2013, Graphics Interface.
[33] N. Stettler,et al. Electronic games and environmental factors associated with childhood obesity in Switzerland. , 2004, Obesity research.