The Relationships between Online Game Player Biogenetic Traits, Playing Time, and the Genre of the Game Being Played

Objective Psychobiological traits may be associated with excessive Internet use. This study assessed the relationships between biogenetic traits, the amount of time spent in online game playing, and the genre of the online game being played. Methods Five hundred sixty five students who enjoyed one of the four types of games included in this study were recruited. The types of games examined included role playing games (RPG), real-time strategy games (RTS), first person shooting games (FPS), and sports games. Behavioral patterns of game play, academic performance, and player biogenetic characteristics were assessed. Results The amount of time that the participants spent playing online games was significantly greater on weekends than on weekdays. On weekends, the types of games with the largest numbers of participants who played games for more than three hours were ranked as follows: RPG and FPS, RTS, and sports games. The Young's Internet Addiction Scale (YIAS)score for the RPG group was the highest among the groups of the four types of game players. The time that participants spent playing games on weekdays was negatively associated with academic performance, especially for the RPG and FPS groups. Compared with the other groups, the RPG and RTS groups had higher novelty seeking (NS) scores and self-directedness (SD) scores, respectively. Additionally, the sports game group had higher reward dependency scores than the other groups. Conclusion These results suggest that RPGs may have specific factors that are attractive to latent game addicts with higher NS scores. Additionally, excessive playing of online games is related to impaired academic performance.

[1]  C. Robert Cloninger,et al.  Temperament and Character Inventory Dimensions and Anhedonia in Detoxified Substance-Dependent Subjects , 2008, The American journal of drug and alcohol abuse.

[2]  C. Ko,et al.  Tridimensional Personality of Adolescents with Internet Addiction and Substance Use Experience , 2006, Canadian journal of psychiatry. Revue canadienne de psychiatrie.

[3]  David W. Aha,et al.  Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game , 2005, Künstliche Intell..

[4]  C. R. Cloninger,et al.  A psychobiological model of temperament and character. , 1993, Archives of general psychiatry.

[5]  Espen Aarseth,et al.  Game Classification as Game Design: Construction Through Critical Analysis , 2005, DiGRA Conference.

[6]  J. Audrain-McGovern,et al.  Identifying and characterizing adolescent smoking trajectories. , 2004, Cancer epidemiology, biomarkers & prevention : a publication of the American Association for Cancer Research, cosponsored by the American Society of Preventive Oncology.

[7]  K. Namkoong,et al.  The Relationship Between Online Game Addiction and Aggression, Self-Control and Narcissistic Personality Traits , 2008, European Psychiatry.

[8]  S. Park,et al.  Prevalence of Internet addiction and correlations with family factors among South Korean adolescents. , 2008, Adolescence.

[9]  D. Chambless,et al.  Reliability and validity of the beck anxiety inventory , 1992 .

[10]  F. Benes,et al.  Amygdalo‐cortical sprouting continues into early adulthood: Implications for the development of normal and abnormal function during adolescence , 2002, The Journal of comparative neurology.

[11]  M. Kovacs The Children's Depression, Inventory (CDI). , 1985, Psychopharmacology bulletin.

[12]  Kimberly Young,et al.  The Relationship Between Depression and Internet Addiction , 1998, Cyberpsychology Behav. Soc. Netw..

[13]  C. Robert Cloninger A systematic method for clinical description and classification of personality variants. A proposal. , 1987, Archives of general psychiatry.

[14]  Moon-Soo Lee,et al.  Characteristics of Internet Use in Relation to Game Genre in Korean Adolescents , 2007, Cyberpsychology Behav. Soc. Netw..

[15]  J S Fowler,et al.  Association of methylphenidate-induced craving with changes in right striato-orbitofrontal metabolism in cocaine abusers: implications in addiction. , 1999, The American journal of psychiatry.

[16]  Mark D. Griffiths,et al.  Excessive Computer Game Playing: Evidence for Addiction and Aggression? , 2007, Cyberpsychology Behav. Soc. Netw..

[17]  Thomas F. Nugent,et al.  Dynamic mapping of human cortical development during childhood through early adulthood. , 2004, Proceedings of the National Academy of Sciences of the United States of America.

[18]  Kajal T. Claypool,et al.  Latency and player actions in online games , 2006, CACM.

[19]  In Kyoon Lyoo,et al.  Reliability and validity of the Korean version of the Temperament and Character Inventory. , 2002, Comprehensive psychiatry.

[20]  M. Hansenne,et al.  Emotional intelligence and personality in major depression: Trait versus state effects , 2009, Psychiatry Research.

[21]  Amir Amedi,et al.  Novelty seeking modulates medial prefrontal activity during the anticipation of emotional stimuli , 2008, Psychiatry Research: Neuroimaging.

[22]  Konstantinos Siomos,et al.  Internet Addiction among Greek Adolescent Students , 2008, Cyberpsychology Behav. Soc. Netw..

[23]  P. Renshaw,et al.  Dopamine Genes and Reward Dependence in Adolescents with Excessive Internet Video Game Play , 2007, Journal of addiction medicine.

[24]  Jee Hyun Ha,et al.  Psychiatric comorbidity assessed in Korean children and adolescents who screen positive for Internet addiction. , 2006, The Journal of clinical psychiatry.

[25]  T B Sheridan,et al.  Teleoperator Performance with Varying Force and Visual Feedback , 1994, Human factors.

[26]  P. Renshaw,et al.  Depression like characteristics of 5HTTLPR polymorphism and temperament in excessive internet users. , 2008, Journal of affective disorders.

[27]  Jae-Won Kim,et al.  Biogenetic Temperament and Character Profiles and Attention Deficit Hyperactivity Disorder Symptoms in Korean Adolescents with Problematic Internet Use , 2008, Cyberpsychology Behav. Soc. Netw..

[28]  Cloninger Cr A systematic method for clinical description and classification of personality variants: A proposal. , 1987 .