AFFECT AND AGENT CONTROL: EXPERIMENTS WITH SIMPLE AFFECTIVE STATES

We analyse control functions of affective states in relatively simple agents in a variety of en-vironments and test the analysis in various simulation experiments in competitive multi-agentenvironments. The results show that simple affective states (like “hunger”) can be effective inagent control and are likely to evolve in certain competitive environments. This illustrates themethodology of exploring neighbourhoods in “design space” in order to understand tradeoffs inthe development of different kinds of agent architectures, whether natural or artificial.

[1]  A. Sloman HOW MANY SEPARATELY EVOLVED EMOTIONAL BEASTIES LIVE WITHIN US , 2002 .

[2]  Barry Smith,et al.  Philosophy and the Cognitive Sciences , 1994 .

[3]  Anil K. Seth,et al.  On the relations between behaviour, mechanism, and environment : explorations in artificial evolution , 2000 .

[4]  Toby Tyrrell,et al.  Computational mechanisms for action selection , 1993 .

[5]  H. Simon,et al.  Motivational and emotional controls of cognition. , 1967, Psychological review.

[6]  Stanley J. Rosenschein,et al.  From Animals to Animats: Proceedings of the First International Conference on Simulation of Adaptive Behavior , 1996 .

[7]  Aaron Sloman,et al.  Interacting Trajectories in Design Space and Niche Space: A Philosopher Speculates About Evolution , 2000, PPSN.

[8]  P. Petta,et al.  Creating Personalities for Synthetic Actors: Towards Autonomous Personality Agents , 1997 .

[9]  E. Vesterinen,et al.  Affective Computing , 2009, Encyclopedia of Biometrics.

[10]  G. J. Dalenoort Towards a general theory of representation , 1990 .

[11]  D. Peterson Forms of representation : an interdisciplinary theme for cognitive science , 1996 .

[12]  Jean-Arcady Meyer,et al.  From Animals to Animats: Proceedings of The First International Conference on Simulation of Adaptive Behavior (Complex Adaptive Systems) , 1990 .

[13]  Aaron Sloman,et al.  The Mind as a Control System , 1993, Royal Institute of Philosophy Supplement.

[14]  Aaron Slomon,et al.  On designing a visual system# (towards a Gibsonian computational model of vision) , 1990 .

[15]  Gregg Collins,et al.  Reference features as guides to reasoning about opportunities , 1992 .

[16]  Sean A. Spence,et al.  Descartes' Error: Emotion, Reason and the Human Brain , 1995 .

[17]  Aaron Sloman On designing a visual system (Towards a Gibsonian computational model of vision) , 1989, J. Exp. Theor. Artif. Intell..

[18]  W. S. Reilly,et al.  Believable Social and Emotional Agents. , 1996 .

[19]  Aaron Sloman,et al.  Why Robots Will Have Emotions , 1981, IJCAI.

[20]  W. Arthur The Origins of Life: From the Birth of Life to the Origin of Language , 1999, Heredity.

[21]  John Maynard Smith,et al.  The Origins of Life: From the Birth of Life to the Origin of Language , 1999 .

[22]  Aaron Sloman,et al.  7. Architectural Requirements for Human-Like Agents Both Natural and Artificial: What sorts of machines can love? , 2000 .

[23]  Ronald C. Arkin,et al.  Motor Schema — Based Mobile Robot Navigation , 1989, Int. J. Robotics Res..

[24]  Aaron Sloman,et al.  Prospects for AI as the General Science of Intelligence , 1993 .

[25]  M. Posner The Brain and Emotion , 1999, Nature Medicine.

[26]  Aaron Sloman,et al.  Architectural requirements for human-like agents both natural and artificial , 1998 .

[27]  Xin Yao,et al.  Parallel Problem Solving from Nature PPSN VI , 2000, Lecture Notes in Computer Science.

[28]  Rodney A. Brooks,et al.  A Robust Layered Control Syste For A Mobile Robot , 2022 .

[29]  J. Gibson The Ecological Approach to Visual Perception , 1979 .

[30]  Aaron Sloman,et al.  EVOLVABLE ARCHITECTURES FOR HUMAN-LIKE MINDS , 2000 .