Optimizing Tactile Feedback for Virtual Buttons in Mobile Devices

Touchscreen mobile devices, which do not have a physical keypad or keyboard, have become very popular. In these devices the interaction is done primarily with virtual buttons as all or most of the physical buttons have been removed. Due to this fact these devices have one major weakness compared to the traditional mobile devices: the lack of tactile feedback. This makes the mobile device usage challenging as the user can only rely on visual and audio feedback. Mobile devices are often used in situations where the user cannot devote all his visual attention to the device and the audio feedback cannot be heard. Therefore the absence of the tactility makes the mobile device usage difficult. Adding tactile feedback to touchscreens might solve this problem. This thesis researches how to design and implement tactile feedback for virtual buttons with the highest level of usability. The research compares two different actuators for producing tactile feedback on the touchscreen: a standard vibration motor and a piezo actuator. The virtual buttons enhanced with tactile feedback features produced with the aforementioned technologies are compared in terms of usability attributes. The usability evaluation is performed using a traditional usability testing method where one participant at a time is doing a pre-defined task with the system. Several studies are conducted including both laboratory and field tests. The results of the studies show that virtual buttons with piezo feedback provide the highest level of usability. With piezo feedback users performed faster and made fewer errors. The results also found the piezo feedback to be the most pleasant tactile feedback on virtual buttons. Virtual buttons with vibra feedback are the second best option in terms of usability. Virtual buttons without tactile feedback have clearly the lowest level of usability. The results also show that when users are on the move, especially when traveling on the metro, the tactile feedback is even more beneficial.

[1]  R. Simes,et al.  An improved Bonferroni procedure for multiple tests of significance , 1986 .

[2]  Vincent Hayward,et al.  A role for haptics in mobile interaction: initial design using a handheld tactile display prototype , 2006, CHI.

[3]  Henry Been-Lirn Duh,et al.  Usability evaluation for mobile device: a comparison of laboratory and field tests , 2006, Mobile HCI.

[4]  Mike McLinden,et al.  Learning Through Touch: Supporting Children with Visual Impairments and Additional Difficulties , 2002 .

[5]  Lorna M. Brown,et al.  A first investigation into the effectiveness of Tactons , 2005, First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference.

[6]  Ivan Poupyrev,et al.  Tactile interfaces for small touch screens , 2003, UIST '03.

[7]  Stephen A. Brewster,et al.  Overcoming the Lack of Screen Space on Mobile Computers , 2002, Personal and Ubiquitous Computing.

[8]  Ian Oakley,et al.  Putting the feel in ’look and feel‘ , 2000, CHI.

[9]  Karon E. MacLean,et al.  Evaluation of haptically augmented touchscreen gui elements under cognitive load , 2007, ICMI '07.

[10]  Virpi Roto,et al.  Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI , 2005, CHI.

[11]  Miika Silfverberg Using Mobile Keypads with Limited Visual Feedback: Implications to Handheld and Wearable Devices , 2003, Mobile HCI.

[12]  A. Robin Forrest,et al.  Perceptualisation using a tactile mouse , 1996, Proceedings of Seventh Annual IEEE Visualization '96.

[13]  W. Buxton Human-Computer Interaction , 1988, Springer Berlin Heidelberg.

[14]  Toshiaki Sugimura,et al.  Active click: tactile feedback for touch panels , 2001, CHI Extended Abstracts.

[15]  Lorna M. Brown,et al.  Tactile feedback for mobile interactions , 2007, CHI.

[16]  Dana Chisnell,et al.  Handbook of Usability Testing , 2009 .

[17]  Phil Turner,et al.  Designing Interactive Systems: People, Activities, Contexts, Technologies , 2005 .

[18]  Pauli Laitinen,et al.  Designing Haptic Feedback for Touch Display: Experimental Study of Perceived Intensity and Integration of Haptic and Audio , 2006, HAID.

[19]  P. Laitinen,et al.  Enabling mobile haptic design: piezoelectric actuator technology properties in hand held devices , 2006, 2006 IEEE International Workshop on Haptic Audio Visual Environments and their Applications (HAVE 2006).

[20]  A. Streri,et al.  Touching for knowing : cognitive psychology of haptic manual perception , 2003 .

[21]  Jun Rekimoto,et al.  Ambient touch: designing tactile interfaces for handheld devices , 2002, UIST '02.

[22]  Christopher Nemeth,et al.  Human Factors Methods for Design: Making Systems Human-Centered , 2004 .

[23]  Jan Stage,et al.  New techniques for usability evaluation of mobile systems , 2004, Int. J. Hum. Comput. Stud..

[24]  Sharif Razzaque,et al.  Tactile virtual buttons for mobile devices , 2003, CHI Extended Abstracts.

[25]  Jun Rekimoto,et al.  TouchEngine: a tactile display for handheld devices , 2002, CHI Extended Abstracts.

[26]  Margaret J. Robertson,et al.  Design and Analysis of Experiments , 2006, Handbook of statistics.

[27]  J. Gibson Observations on active touch. , 1962, Psychological review.

[28]  Ergonomic requirements for office work with visual display terminals ( VDTs ) — Part 11 : Guidance on usability , 1998 .

[29]  Stephen Brewster,et al.  Using Field Experiments to Evaluate Mobile Guides , 2004 .

[30]  Lorna M. Brown,et al.  Feel who's talking: using tactons for mobile phone alerts , 2006, CHI Extended Abstracts.

[31]  Jakob Nielsen,et al.  Usability engineering , 1997, The Computer Science and Engineering Handbook.