Survey on Computer Representations of Trees for Realistic and Efficient Rendering
暂无分享,去创建一个
[1] Loïc Barthe,et al. Deferred Splatting , 2004, Comput. Graph. Forum.
[2] Hugues Hoppe. Smooth view-dependent level-of-detail control and its application to terrain rendering , 1998, Proceedings Visualization '98 (Cat. No.98CB36276).
[3] Tsuhan Chen,et al. A survey on image-based rendering - representation, sampling and compression , 2004, Signal Process. Image Commun..
[4] Nelson L. Max,et al. Rendering Trees from Precomputed Z-Buffer Views , 1995, Rendering Techniques.
[5] Xueying Qin,et al. Fast Photo‐Realistic Rendering of Trees in Daylight , 2003, Comput. Graph. Forum.
[6] George Drettakis,et al. Interactive visualization of complex plant ecosystems , 2002, IEEE Visualization, 2002. VIS 2002..
[7] Linda G. Shapiro,et al. View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data , 1997, Rendering Techniques.
[8] Marie-Paule Cani,et al. Pattern-based texturing revisited , 1999, SIGGRAPH.
[9] Pierre Poulin,et al. Interactive Rendering of Trees with Shading and Shadows , 2001, Rendering Techniques.
[10] Oliver Deussen,et al. Hierarchical Image-Based Rendering using Texture Mapping Hardware , 1999, Rendering Techniques.
[11] Brian Wyvill,et al. Implicit Visualization and Inverse Modeling of Growing Trees , 2004, Comput. Graph. Forum.
[12] Brendan Lane,et al. The use of positional information in the modeling of plants , 2001, SIGGRAPH.
[13] John Hart,et al. Implicit Modeling of Tree Surfaces , 1996 .
[14] Fabrice Neyret,et al. Interactive Volumetric Textures , 1998, Rendering Techniques.
[15] Philippe Decaudin,et al. GPU-based lighting and shadowing of complex natural scenes , 2004, SIGGRAPH '04.
[16] Marie-Paule Cani,et al. A procedural approach to animate interactive natural sceneries , 2003, Proceedings 11th IEEE International Workshop on Program Comprehension.
[17] Matthias Zwicker,et al. Surface splatting , 2001, SIGGRAPH.
[18] William J. Schroeder. A topology modifying progressive decimation algorithm , 1997, Proceedings. Visualization '97 (Cat. No. 97CB36155).
[19] Nelson L. Max,et al. Hierarchical Rendering of Trees from Precomputed Multi-Layer Z-Buffers , 1996, Rendering Techniques.
[20] Anton L. Fuhrmann,et al. The State of the Art in Realtime Rendering of Vegetation , 2003 .
[21] Ricki Blau,et al. Approximate and probabilistic algorithms for shading and rendering structured particle systems , 1985, SIGGRAPH.
[22] Stefan Maierhofer,et al. Mesh-Based Parametrized L-Systems and Generalized Subdivision for Generating Complex Geometry , 2002, Int. J. Shape Model..
[23] Kok-Lim Low,et al. Model simplification using vertex-clustering , 1997, SI3D.
[24] Brian Wyvill,et al. Interactive techniques for implicit modeling , 1990, I3D '90.
[25] Fabrice Neyret,et al. Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees , 2000, Graphics Interface.
[26] George Drettakis,et al. Volumetric reconstruction and interactive rendering of trees from photographs , 2004, ACM Trans. Graph..
[27] Mathias Paulin,et al. Efficient Screen Space Approach for Hardware Accelerated Surfel Rendering , 2003, VMV.
[28] Philippe Decaudin,et al. Rendering Forest Scenes in Real-Time , 2010 .
[29] Ares Lagae,et al. Interactive Rendering with Bidirectional Texture Functions , 2003, Comput. Graph. Forum.
[30] Marie-Paule Cani,et al. Skeletal Reconstruction of Branching Shapes , 1996, Comput. Graph. Forum.
[31] Marc Levoy,et al. Light field rendering , 1996, SIGGRAPH.
[32] Adam Runions,et al. Modeling and visualization of leaf venation patterns , 2005, SIGGRAPH '05.
[33] Miguel Chover,et al. View-Dependent Multiresolution Model For Foliage , 2003, WSCG.
[34] Przemyslaw Prusinkiewicz,et al. The Algorithmic Beauty of Plants , 1990, The Virtual Laboratory.
[35] Marie-Paule Cani,et al. Animating prairies in real-time , 2001, I3D '01.
[36] George Drettakis,et al. Interactive Sampling and Rendering for Complex and Procedural Geometry , 2001, Rendering Techniques.
[37] Oliver Deussen,et al. Interactive Modeling of Plants , 1999, IEEE Computer Graphics and Applications.
[38] George Drettakis,et al. Volumetric reconstruction and interactive rendering of trees from photographs , 2004, SIGGRAPH 2004.
[39] Marc Levoy,et al. The Use of Points as a Display Primitive , 2000 .
[40] P. Prusinkiewicz,et al. Modeling and visualization of leaf venation patterns , 2005, SIGGRAPH 2005.
[41] Stephen Lin,et al. View-dependent displacement mapping , 2003, ACM Trans. Graph..
[42] Marie-Luce Viaud,et al. Sticky splines: definition and manipulation of spline structures with maintained topological relations , 1996, TOGS.
[43] Jules Bloomenthal,et al. Convolution surfaces , 1991, SIGGRAPH.
[44] Jules Bloomenthal,et al. Skeletal design of natural forms , 1996 .
[45] François Sillion. Hierarchical Solution Techniques for Realistic Rendering , 1995 .
[46] Karl Maritaud. Rendu réaliste d'arbres vus de près en images de synthèse , 2003 .
[47] Jules Bloomenthal,et al. Modeling the mighty maple , 1985, SIGGRAPH.
[48] Fabrice Neyret,et al. Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures , 1998, IEEE Trans. Vis. Comput. Graph..
[49] Matthias Zwicker,et al. Surfels: surface elements as rendering primitives , 2000, SIGGRAPH.
[50] John C. Hart. Implicit Representations of Rough Surfaces , 1997, Comput. Graph. Forum.
[51] Brian Wyvill,et al. BlobTree trees , 2004, Proceedings Computer Graphics International, 2004..
[52] Paolo Cignoni,et al. Multiresolution decimation based on global error , 1996, The Visual Computer.
[53] Emilio Camahort,et al. Procedural multiresolution for plant and tree rendering , 2003, AFRIGRAPH '03.
[54] Christophe Godin,et al. Representing and encoding plant architecture: A review , 2000 .
[55] Donald S. Fussell,et al. Multiresolution Rendering of Complex Botanical Scenes , 1997, Graphics Interface.
[56] James F. Blinn,et al. Simulation of wrinkled surfaces , 1978, SIGGRAPH.
[57] Yoichiro Kawaguchi,et al. A morphological study of the form of nature , 1982, SIGGRAPH.
[58] Baining Guo,et al. Real-time rendering of plant leaves , 2005, SIGGRAPH 2005.
[59] Richard Szeliski,et al. Layered depth images , 1998, SIGGRAPH.
[60] Jovan Popovic,et al. Progressive simplicial complexes , 1997, SIGGRAPH.
[61] Jung Hong Chuang. Level of Detail for 3D Graphics , 2002 .
[62] Paul S. Heckbert,et al. Survey of Polygonal Surface Simplification Algorithms , 1997 .
[63] Jason Weber,et al. Creation and rendering of realistic trees , 1995, SIGGRAPH.
[64] Xiaogang Jin,et al. Convolution Surfaces for Line Skeletons with Polynomial Weight Distributions , 2001, J. Graphics, GPU, & Game Tools.
[65] Sylvain Lefebvre,et al. Synthesizing Bark , 2002, Rendering Techniques.
[66] Brian Wyvill,et al. Introduction to Implicit Surfaces , 1997 .
[67] James T. Kajiya,et al. Rendering fur with three dimensional textures , 1989, SIGGRAPH.
[68] James F. Blinn,et al. Models of light reflection for computer synthesized pictures , 1977, SIGGRAPH.
[69] Geoffrey Y. Gardner,et al. Simulation of natural scenes using textured quadric surfaces , 1984, SIGGRAPH.
[70] François Faure,et al. An interactive forest , 2001 .
[71] Baining Guo,et al. Real-time rendering of plant leaves , 2005, ACM Trans. Graph..
[72] Marc Jaeger,et al. Plant models faithful to botanical structure and development , 1988, SIGGRAPH.
[73] David Salesin,et al. Rendering antialiased shadows with depth maps , 1987, SIGGRAPH.
[74] Oliver Deussen,et al. Digital design of nature , 2005 .
[75] Marc Stamminger,et al. Sequential point trees , 2003, ACM Trans. Graph..
[76] Oliver Deussen,et al. Digital Design of Nature - Computer Generated Plants and Organics , 2010, X.media.publishing.
[77] P. Prusinkiewicz,et al. Modelling compound leaves using implicit contours , 1992 .
[78] François X. Sillion,et al. An efficient instantiation algorithm for simulating radiant energy transfer in plant models , 2003, TOGS.
[79] Julian Shaw,et al. Lord of the Rings: The Two Towers , 2002 .
[80] Miguel Chover,et al. Geometric Simplification of Foliage , 2002, Eurographics.
[81] Frédo Durand,et al. A Survey of Visibility for Walkthrough Applications , 2003, IEEE Trans. Vis. Comput. Graph..
[82] Baining Guo,et al. Interactive modeling of tree bark , 2003, 11th Pacific Conference onComputer Graphics and Applications, 2003. Proceedings..
[83] Oliver Deussen,et al. Realistic real‐time rendering of landscapes using billboard clouds , 2005, Comput. Graph. Forum.
[84] Fabrice Neyret. Synthesizing Verdant Landscapes using Volumetric Textures , 1996, Rendering Techniques.
[85] Przemyslaw Prusinkiewicz,et al. Modeling lobed leaves , 2003, Proceedings Computer Graphics International 2003.
[86] Adam Finkelstein,et al. Real-time fur over arbitrary surfaces , 2001, I3D '01.
[87] Jarek Rossignac,et al. Multi-resolution 3D approximations for rendering complex scenes , 1993, Modeling in Computer Graphics.
[88] Lance Williams,et al. View Interpolation for Image Synthesis , 1993, SIGGRAPH.
[89] Marc Levoy,et al. QSplat: a multiresolution point rendering system for large meshes , 2000, SIGGRAPH.
[90] Aleks Jakulin. Interactive Vegetation Rendering with Slicing and Blending , 2000, Eurographics.
[91] Koichi Hirota,et al. Generation of crack patterns with a physical model , 1998, The Visual Computer.
[92] James F. Blinn,et al. Light reflection functions for simulation of clouds and dusty surfaces , 1982, SIGGRAPH.
[93] Xiaopeng Zhang,et al. Progressive Polygon Foliage Simplification , 2003 .
[94] Przemyslaw Prusinkiewicz,et al. Finite Element Model of Fracture Formation on Growing Surfaces , 2004, International Conference on Computational Science.