Gamification and microcontent orientated methodological solutions based on bring-your-own device logic in higher education
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György Molnár | Katalin Nagy | Zoltán Szűts | Bence Szenkovits | János Horváth-Czinger | G. Molnár | Zoltán Szűts | Katalin Nagy | Bence Szenkovits | János Horváth-Czinger
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