Real-time recording and classification of eye movements in an immersive virtual environment.
暂无分享,去创建一个
[1] Joseph H. Goldberg,et al. Identifying fixations and saccades in eye-tracking protocols , 2000, ETRA.
[2] Mary Hayhoe,et al. Differential impact of partial cortical blindness on gaze strategies when sitting and walking – An immersive virtual reality study , 2011, Vision Research.
[3] D. Robinson,et al. The upper limit of human smooth pursuit velocity , 1985, Vision Research.
[4] Rochelle Ackerley,et al. The interaction of visual, vestibular and extra-retinal mechanisms in the control of head and gaze during head-free pursuit , 2011, The Journal of physiology.
[5] G. Barnes,et al. Cognitive processes involved in smooth pursuit eye movements , 2008, Brain and Cognition.
[6] Jean-Jacques Orban de Xivry,et al. Saccades and pursuit: two outcomes of a single sensorimotor process , 2007, The Journal of physiology.
[7] Berthold K. P. Horn,et al. Closed-form solution of absolute orientation using unit quaternions , 1987 .
[8] Jeff B. Pelz,et al. Predictive eye movements in natural vision , 2011, Experimental Brain Research.
[9] Marcus Nyström,et al. An adaptive algorithm for fixation, saccade, and glissade detection in eyetracking data , 2010, Behavior research methods.
[10] Mary Hayhoe,et al. Saccades to future ball location reveal memory-based prediction in a virtual-reality interception task. , 2013, Journal of vision.
[11] Hunter A. Murphy,et al. 3-D eye movement analysis , 2002, Behavior research methods, instruments, & computers : a journal of the Psychonomic Society, Inc.
[12] Anand K. Gramopadhye,et al. 3D eye movement analysis for VR visual inspection training , 2002, ETRA.
[13] R J Leigh,et al. Measuring eye movements during locomotion: filtering techniques for obtaining velocity signals from a video-based eye monitor. , 1996, Journal of vestibular research : equilibrium & orientation.