Enactive Approach to Assess Perceived Speed Error during Walking and Running in Virtual Reality
暂无分享,去创建一个
Charles Faure | Richard Kulpa | Benoit Bideau | Anthony Sorel | Théo Perrin | Hugo A. Kerhervé | R. Kulpa | B. Bideau | H. Kerhervé | A. Sorel | Charles Faure | Théo Perrin
[1] Krista M. Gigone,et al. Perception of visual speed while moving. , 2005, Journal of experimental psychology. Human perception and performance.
[2] Elena Mugellini,et al. Matching optical flow to motor speed in virtual reality while running on a treadmill , 2018, PloS one.
[3] Stefania Serafin,et al. Establishing the Range of Perceptually Natural Visual Walking Speeds for Virtual Walking-In-Place Locomotion , 2014, IEEE Transactions on Visualization and Computer Graphics.
[4] Heinrich H. Bülthoff,et al. Influence of the size of the field of view on motion perception , 2009, Comput. Graph..
[5] Peter Willemsen,et al. Effects of Stereo Viewing Conditions on Distance Perception in Virtual Environments , 2008, PRESENCE: Teleoperators and Virtual Environments.
[6] Marina Basu. The Embodied Mind: Cognitive Science and Human Experience , 2004 .
[7] Christopher R Fetsch,et al. Dynamic Reweighting of Visual and Vestibular Cues during Self-Motion Perception , 2009, The Journal of Neuroscience.
[8] Peter Dalgaard,et al. R Development Core Team (2010): R: A language and environment for statistical computing , 2010 .
[9] Emanuele Ruffaldi,et al. Structuring a virtual environment for sport training: A case study on rowing technique , 2013, Robotics Auton. Syst..
[10] David Waller,et al. Interaction With an Immersive Virtual Environment Corrects Users' Distance Estimates , 2007, Hum. Factors.
[11] Adar Pelah,et al. Visuomotor adaptation without vision? , 1999, Experimental Brain Research.
[12] Jonathan W. Kelly,et al. More than just perception–action recalibration: Walking through a virtual environment causes rescaling of perceived space , 2013, Attention, Perception, & Psychophysics.
[13] Keith Davids,et al. The constraints- based approach to motor learning: implications for a non- linear pedagogy in sport and physical education , 2010 .
[14] J. Dichgans,et al. Visual-Vestibular Interaction: Effects on Self-Motion Perception and Postural Control , 1978 .
[15] Benoît G. Bardy. Learning new skills in Multimodal Enactive Environments , 2011 .
[16] B. Bardy,et al. Optical modulation of locomotion and energy expenditure at preferred transition speed , 2008, Experimental Brain Research.
[17] B. Stevens,et al. Blurring the boundaries: the perception of visual gain in treadmill-mediated virtual environments , 2011 .
[18] Thomas Banton,et al. The Perception of Walking Speed in a Virtual Environment , 2005, Presence: Teleoperators & Virtual Environments.
[19] Maria V. Sanchez-Vives,et al. How we experience immersive virtual environments: the concept of presence and its measurement * , 2009 .
[20] David Waller,et al. Correcting distance estimates by interacting with immersive virtual environments: effects of task and available sensory information. , 2008, Journal of experimental psychology. Applied.
[21] Benoît G. Bardy,et al. An enactive approach to perception-action and skill acquisition in virtual reality environments , 2010 .
[22] E. Reed. The Ecological Approach to Visual Perception , 1989 .
[23] Mary C. Whitton,et al. Matching actual treadmill walking speed and visually perceived walking speed in a projection virtual environment , 2010, APGV '10.
[24] Jonathan W. Kelly,et al. Perceived Space in the HTC Vive , 2017, ACM Trans. Appl. Percept..
[25] Michael D. Kirchhoff. Enaction: Toward a New Paradigm for Cognitive Science , 2013 .
[26] Masao Ohmi,et al. Heading judgments during active and passive self-motion , 2004, Experimental Brain Research.
[27] E. Rosch,et al. The Embodied Mind: Cognitive Science and Human Experience , 1993 .
[28] Bobby Bodenheimer,et al. A Comparison of Distance Estimation in HMD-Based Virtual Environments with Different HMD-Based Conditions , 2018, ACM Trans. Appl. Percept..
[29] Heinrich H. Bülthoff,et al. Multimodal Integration during Self-Motion in Virtual Reality , 2012 .
[30] Franck Multon,et al. Using Virtual Reality to Analyze Sports Performance , 2010, IEEE Computer Graphics and Applications.
[31] Betty J. Mohler,et al. The influence of feedback on egocentric distance judgments in real and virtual environments , 2006, APGV '06.
[32] William H. Warren,et al. Optic flow is used to control human walking , 2001, Nature Neuroscience.
[33] Victoria Interrante,et al. Distance Perception in Immersive Virtual Environments, Revisited , 2006, IEEE Virtual Reality Conference (VR 2006).