Making Sense of Genre: The Logic of Video Game Genre Organization
暂无分享,去创建一个
[1] G. L.. Collected Papers , 1912, Nature.
[2] Claude E. Shannon,et al. Programming a computer for playing chess , 1950 .
[3] Claude E. Shannon,et al. XXII. Programming a Computer for Playing Chess 1 , 1950 .
[4] Walter Sutton,et al. Anatomy of Criticism, Four Essays , 1958 .
[5] Ivo Thomas,et al. Apuleian logic : the nature, sources, and influence of Apuleius's Peri hermeneias , 1969 .
[6] P. L. Adams. THE ORIGINS OF INTELLIGENCE IN CHILDREN , 1976 .
[7] 贾连顺,et al. Hangman , 1982 .
[8] R. Altman,et al. A Semantic/Syntactic Approach To Film Genre , 1984 .
[9] Carolyn R. Miller. Genre as social action , 1984 .
[10] Chris Crawford,et al. The Art of Computer Game Design , 1984 .
[11] Didier Coste,et al. Narrative As Communication , 1989 .
[12] Amy J. Devitt. Generalizing about Genre: New Conceptions of an Old Concept , 1993, College Composition & Communication.
[13] Niklas Luhmann,et al. Die Kunst der Gesellschaft , 1997 .
[14] D. Russell. Rethinking Genre in School and Society , 1997 .
[15] Niklas Luhmann,et al. Die Gesellschaft der Gesellschaft , 1997 .
[16] John Sellers,et al. Arcade Fever The Fan's Guide To The Golden Age Of Video Games , 2001 .
[17] Jesper Juul,et al. The Open and the Closed: Games of Emergence and Games of Progression , 2002, CGDC Conf..
[18] Dmitri Williams. THE MEDIUM OF THE VIDEO GAME , 2003 .
[19] J. Barlow. The Ultimate History of Video Games , 2003 .
[20] Robert Zubek,et al. MDA : A Formal Approach to Game Design and Game Research , 2004 .
[21] Zach Whalen,et al. Game/Genre: A Critique of Generic Formulas in Video Games in the Context of "The Real" , 2004 .
[22] Espen Aarseth,et al. Game Classification as Game Design: Construction Through Critical Analysis , 2005, DiGRA Conference.
[23] Ian Bogost,et al. Unit Operations: An Approach to Videogame Criticism , 2006 .
[24] Tom Apperley. Genre and game studies: Toward a critical approach to video game genres , 2006 .
[25] Devitt. Writing Genres , 2006 .
[26] Brett Weiss. Classic Home Video Games, 1972-1984: A Complete Reference Guide , 2007 .
[27] Michal Shur-Ofry. The (Copyright) Law of Genre: A Network Perspective on Copyright Protection of Cultural Genres , 2007 .
[28] Aki Järvinen,et al. Games without Frontiers: Theories and Methods for Game Studies and Design , 2008 .
[29] S. Brier. The Paradigm of Peircean Biosemiotics , 2008 .
[30] Toby Miller,et al. Questions of Genre , 2008 .
[31] J Rendell,et al. Noughts and Crosses , 2008 .
[32] Csr Young,et al. How to Do Things With Words , 2009 .
[33] Ole Nedergaard Thomsen,et al. From Talking Heads to Communicating Bodies: Cybersemiotics and Total Communication , 2010, Entropy.
[34] Óliver Pérez Latorre. Géneros de juegos y videojuegos: una aproximación desde diversas perspectivas teóricas , 2011 .
[35] Søren Brier,et al. Cybersemiotics: A New Foundation for Transdisciplinary Theory of Information, Cognition, Meaning, Communication and Consciousness , 2011 .
[36] David A. Clearwater,et al. What Defines Video Game Genre? Thinking about Genre Study after the Great Divide , 2011 .
[37] Clive Fencott,et al. Game Invaders: The Theory and Understanding of Computer Games , 2012 .
[38] G. Garzone,et al. Genre change in the contemporary world : short-term diachronic perspectives , 2012 .
[39] D. Jacquette,et al. Around and Beyond the Square of Opposition , 2012 .
[40] G. Garzone,et al. Genre Change in the Contemporary World , 2012 .
[41] Katherine Thornton,et al. Facet Analysis of Video Game Genres , 2014 .
[42] Shane Legg,et al. Human-level control through deep reinforcement learning , 2015, Nature.
[43] Ali Faisal,et al. Establishing Video Game Genres Using Data-Driven Modeling and Product Databases , 2018, Games Cult..
[44] M. Gregory. Genre , 2017, Victorian Literature and Culture.
[45] B. Langford. Film Genre , 2019 .
[46] Jin Ha Lee,et al. Why Video Game Genres Fail: A Classificatory Analysis , 2017, Games Cult..