CADSim: Robust and Scalable in-the-wild 3D Reconstruction for Controllable Sensor Simulation
暂无分享,去创建一个
R. Urtasun | Wei-Chiu Ma | Jingkang Wang | S. Manivasagam | Ze Yang | Ioan Andrei Bârsan | Yun Chen | Anqi Yang | A. Yang
[1] Junyan Zhu,et al. On Aliased Resizing and Surprising Subtleties in GAN Evaluation , 2022, 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[2] Yuanzhen Li,et al. SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections , 2022, NeurIPS.
[3] Alexei A. Efros,et al. Share With Thy Neighbors: Single-View Reconstruction by Cross-Instance Consistency , 2022, ECCV.
[4] S. Fidler,et al. AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesis , 2022, 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[5] T. Müller,et al. Instant neural graphics primitives with a multiresolution hash encoding , 2022, ACM Trans. Graph..
[6] Benjamin Recht,et al. Plenoxels: Radiance Fields without Neural Networks , 2021, 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[7] Jonathan T. Barron,et al. RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs , 2021, 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[8] A. Jacobson,et al. Large steps in inverse rendering of geometry , 2021, ACM Trans. Graph..
[9] S. Fidler,et al. Extracting Triangular 3D Models, Materials, and Lighting From Images , 2021, 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[10] Federico Tombari,et al. Neural Fields in Visual Computing and Beyond , 2021, Comput. Graph. Forum.
[11] Sanja Fidler,et al. Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis , 2021, NeurIPS.
[12] Sanja Fidler,et al. DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer , 2021, NeurIPS.
[13] Deva Ramanan,et al. NeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wild , 2021, NeurIPS.
[14] Kun Jiang,et al. PandaSet: Advanced Sensor Suite Dataset for Autonomous Driving , 2021, 2021 IEEE International Intelligent Transportation Systems Conference (ITSC).
[15] J.-Y. Zhu,et al. Advances in Neural Rendering , 2021, SIGGRAPH Courses.
[16] D. Ramanan,et al. Depth-supervised NeRF: Fewer Views and Faster Training for Free , 2021, 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[17] C. Theobalt,et al. NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction , 2021, NeurIPS.
[18] Paul Debevec,et al. NeRFactor , 2021, ACM Trans. Graph..
[19] Noah Snavely,et al. KeypointDeformer: Unsupervised 3D Keypoint Discovery for Shape Control , 2021, 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[20] Andreas Geiger,et al. UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction , 2021, 2021 IEEE/CVF International Conference on Computer Vision (ICCV).
[21] Gerard Pons-Moll,et al. Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenes , 2021, 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[22] Noah Snavely,et al. PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting , 2021, 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[23] Hao Su,et al. MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo , 2021, 2021 IEEE/CVF International Conference on Computer Vision (ICCV).
[24] Jonathan T. Barron,et al. Baking Neural Radiance Fields for Real-Time View Synthesis , 2021, 2021 IEEE/CVF International Conference on Computer Vision (ICCV).
[25] Ren Ng,et al. PlenOctrees for Real-time Rendering of Neural Radiance Fields , 2021, 2021 IEEE/CVF International Conference on Computer Vision (ICCV).
[26] Vladlen Koltun,et al. Large Batch Simulation for Deep Reinforcement Learning , 2021, ICLR.
[27] Charles T. Loop,et al. Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes , 2021, 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[28] Vladimir G. Kim,et al. Joint Learning of 3D Shape Retrieval and Deformation , 2021, 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[29] Raquel Urtasun,et al. Mending Neural Implicit Modeling for 3D Vehicle Reconstruction in the Wild , 2021, 2022 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV).
[30] R. Urtasun,et al. GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-Driving , 2021, 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[31] R. Urtasun,et al. AdvSim: Generating Safety-Critical Scenarios for Self-Driving Vehicles , 2021, 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[32] Raquel Urtasun,et al. SceneGen: Learning to Generate Realistic Traffic Scenes , 2021, 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[33] Jiajun Wu,et al. Object-Centric Neural Scene Rendering , 2020, ArXiv.
[34] Pratul P. Srinivasan,et al. Learned Initializations for Optimizing Coordinate-Based Neural Representations , 2020, 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[35] Raquel Urtasun,et al. Recovering and Simulating Pedestrians in the Wild , 2020, CoRL.
[36] Jaakko Lehtinen,et al. Modular primitives for high-performance differentiable rendering , 2020, ACM Trans. Graph..
[37] Simon Lucey,et al. SDF-SRN: Learning Signed Distance 3D Object Reconstruction from Static Images , 2020, NeurIPS.
[38] Kai Zhang,et al. NeRF++: Analyzing and Improving Neural Radiance Fields , 2020, ArXiv.
[39] Alex Trevithick,et al. GRF: Learning a General Radiance Field for 3D Representation and Rendering , 2020, 2021 IEEE/CVF International Conference on Computer Vision (ICCV).
[40] Nan Yang,et al. Learning Monocular 3D Vehicle Detection Without 3D Bounding Box Labels , 2020, GCPR.
[41] Zihao Wang,et al. Weakly-supervised 3D Shape Completion in the Wild , 2020, ECCV.
[42] Jitendra Malik,et al. Shape and Viewpoint without Keypoints , 2020, ECCV.
[43] Abhinav Gupta,et al. Implicit Mesh Reconstruction from Unannotated Image Collections , 2020, ArXiv.
[44] Gordon Wetzstein,et al. Implicit Neural Representations with Periodic Activation Functions , 2020, NeurIPS.
[45] Raquel Urtasun,et al. LiDARsim: Realistic LiDAR Simulation by Leveraging the Real World , 2020, 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[46] Yichao Zhou,et al. ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups , 2020, ArXiv.
[47] Dumitru Erhan,et al. SurfelGAN: Synthesizing Realistic Sensor Data for Autonomous Driving , 2020, 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[48] Jingwei Huang,et al. Deformation-Aware 3D Model Embedding and Retrieval , 2020, ECCV.
[49] Raquel Urtasun,et al. Physically Realizable Adversarial Examples for LiDAR Object Detection , 2020, 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[50] Richard A. Newcombe,et al. Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction , 2020, ECCV.
[51] Ronen Basri,et al. Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance , 2020, NeurIPS.
[52] Pratul P. Srinivasan,et al. NeRF , 2020, ECCV.
[53] Ross B. Girshick,et al. PointRend: Image Segmentation As Rendering , 2019, 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[54] Vladimir G. Kim,et al. Neural Cages for Detail-Preserving 3D Deformations , 2019, 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[55] Wan-Yen Lo,et al. Accelerating 3D deep learning with PyTorch3D , 2019, SIGGRAPH Asia 2020 Courses.
[56] Alec Jacobson,et al. Cubic stylization , 2019, ACM Trans. Graph..
[57] S. Fidler,et al. Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer , 2019, NeurIPS.
[58] Duygu Ceylan,et al. DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction , 2019, NeurIPS.
[59] Thomas Brox,et al. What Do Single-View 3D Reconstruction Networks Learn? , 2019, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[60] D. Cremers,et al. DirectShape: Direct Photometric Alignment of Shape Priors for Visual Vehicle Pose and Shape Estimation , 2019, 2020 IEEE International Conference on Robotics and Automation (ICRA).
[61] Dimitrios Tzionas,et al. Expressive Body Capture: 3D Hands, Face, and Body From a Single Image , 2019, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[62] Hao Li,et al. Soft Rasterizer: A Differentiable Renderer for Image-Based 3D Reasoning , 2019, 2019 IEEE/CVF International Conference on Computer Vision (ICCV).
[63] Richard A. Newcombe,et al. DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation , 2019, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[64] Yi Zhou,et al. On the Continuity of Rotation Representations in Neural Networks , 2018, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[65] Sebastian Nowozin,et al. Occupancy Networks: Learning 3D Reconstruction in Function Space , 2018, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[66] Alec Jacobson,et al. Paparazzi , 2018, ACM Trans. Graph..
[67] Alexey Dosovitskiy,et al. Unsupervised Learning of Shape and Pose with Differentiable Point Clouds , 2018, NeurIPS.
[68] Bolei Zhou,et al. Single Image Intrinsic Decomposition Without a Single Intrinsic Image , 2018, ECCV.
[69] Jiajun Wu,et al. Learning Shape Priors for Single-View 3D Completion and Reconstruction , 2018, ECCV.
[70] Martial Hebert,et al. PCN: Point Completion Network , 2018, 2018 International Conference on 3D Vision (3DV).
[71] Noah Snavely,et al. Layer-structured 3D Scene Inference via View Synthesis , 2018, ECCV.
[72] Jitendra Malik,et al. Learning Category-Specific Mesh Reconstruction from Image Collections , 2018, ECCV.
[73] Leonidas J. Guibas,et al. Robust Watertight Manifold Surface Generation Method for ShapeNet Models , 2018, ArXiv.
[74] Tatsuya Harada,et al. Neural 3D Mesh Renderer , 2017, 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition.
[75] Jiajun Wu,et al. MarrNet: 3D Shape Reconstruction via 2.5D Sketches , 2017, NIPS.
[76] V. Koltun,et al. CARLA: An Open Urban Driving Simulator , 2017, CoRL.
[77] Christopher Kulla,et al. Physically based shading in theory and practice , 2014, SIGGRAPH '14.
[78] Sepp Hochreiter,et al. GANs Trained by a Two Time-Scale Update Rule Converge to a Local Nash Equilibrium , 2017, NIPS.
[79] S. Lucey,et al. Learning Efficient Point Cloud Generation for Dense 3D Object Reconstruction , 2017, AAAI.
[80] Thierry Chateau,et al. Deep MANTA: A Coarse-to-Fine Many-Task Network for Joint 2D and 3D Vehicle Analysis from Monocular Image , 2017, 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).
[81] Ross B. Girshick,et al. Mask R-CNN , 2017, 1703.06870.
[82] Jörg Stückler,et al. SAMP: Shape and Motion Priors for 4D Vehicle Reconstruction , 2017, 2017 IEEE Winter Conference on Applications of Computer Vision (WACV).
[83] Michael J. Black,et al. 3D Menagerie: Modeling the 3D Shape and Pose of Animals , 2016, 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).
[84] Jiajun Wu,et al. Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling , 2016, NIPS.
[85] Andrew Sanders,et al. An Introduction to Unreal Engine 4 , 2016 .
[86] Jörg Stückler,et al. Joint Object Pose Estimation and Shape Reconstruction in Urban Street Scenes Using 3D Shape Priors , 2016, GCPR.
[87] Michael J. Black,et al. SMPL: A Skinned Multi-Person Linear Model , 2023 .
[88] Jimmy Ba,et al. Adam: A Method for Stochastic Optimization , 2014, ICLR.
[89] Michael J. Black,et al. OpenDR: An Approximate Differentiable Renderer , 2014, ECCV.
[90] Brian E. Smits,et al. Practical physically-based shading in film and game production , 2012, SIGGRAPH '12.
[91] P. Cochat,et al. Et al , 2008, Archives de pediatrie : organe officiel de la Societe francaise de pediatrie.
[92] K. Torrance,et al. Microfacet Models for Refraction through Rough Surfaces , 2007, Rendering Techniques.
[93] Eero P. Simoncelli,et al. Image quality assessment: from error visibility to structural similarity , 2004, IEEE Transactions on Image Processing.
[94] Matthias Zwicker,et al. Surfels: surface elements as rendering primitives , 2000, SIGGRAPH.
[95] Thomas Ertl,et al. Computer Graphics - Principles and Practice, 3rd Edition , 2014 .
[96] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[97] Bui Tuong Phong. Illumination for computer generated pictures , 1975, Commun. ACM.
[98] Leonidas J. Guibas,et al. ShapeFlow: Learnable Deformation Flows Among 3D Shapes , 2020, NeurIPS.
[99] Brian Karis,et al. Real Shading in Unreal Engine 4 by , 2013 .
[100] W. Marsden. I and J , 2012 .
[101] Frederick R. Forst,et al. On robust estimation of the location parameter , 1980 .
[102] E. Land,et al. Lightness and retinex theory. , 1971, Journal of the Optical Society of America.