A Dynamic Multi-contextual GPU-based Particle System using Vector Fields for Particle Propagation
暂无分享,去创建一个
[1] Lutz Latta. Building a Million Particle System , 2004 .
[2] Anthony E. Cawkell,et al. Understanding Virtual Reality , 2003, J. Documentation.
[3] Albert Endres,et al. A handbook of software and systems engineering - empirical observations, laws and theories , 2003, The Fraunhofer IESE series on software engineering.
[4] Parris K. Egbert,et al. Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objects , 1994, Comput. Graph. Forum.
[5] Jens H. Krüger,et al. A Survey of General‐Purpose Computation on Graphics Hardware , 2007, Eurographics.
[6] Jim Arlow,et al. Uml and the Unified Process: Practical Object-Oriented Analysis and Design , 2005 .
[7] Rüdiger Westermann,et al. UberFlow: a GPU-based particle engine , 2004, SIGGRAPH '04.
[8] Randi J. Rost. OpenGL shading language , 2004 .