Human–Computer Interaction and Music
暂无分享,去创建一个
[1] Michael Gleicher,et al. Evaluating video-based motion capture , 2002, Proceedings of Computer Animation 2002 (CA 2002).
[2] Maurizio Mancini,et al. A Virtual Head Driven by Music Expressivity , 2007, IEEE Transactions on Audio, Speech, and Language Processing.
[3] Ginevra Castellano,et al. Expressive control of music and visual media by full-body movement , 2007, NIME '07.
[4] G. Kwakkel,et al. Rehabilitation, exercise therapy and music in patients with Parkinson's disease: a meta-analysis of the effects of music-based movement therapy on walking ability, balance and quality of life. , 2012, Parkinsonism & related disorders.
[5] Greg Corness,et al. Playing with the sound maker: do embodied metaphors help children learn? , 2008, IDC.
[6] Elise van den Hoven,et al. MoSo tangibles: evaluating embodied learning , 2010, TEI.
[7] Norman H. Villaroman,et al. Teaching natural user interaction using OpenNI and the Microsoft Kinect sensor , 2011, SIGITE '11.
[8] Golan Levin,et al. In-situ speech visualization in real-time interactive installation and performance , 2004, NPAR '04.
[9] Wei Liu,et al. Body music: physical exploration of music theory , 2008, Sandbox '08.
[10] Sergi Jordà,et al. The reactable: tangible and tabletop music performance , 2010, CHI Extended Abstracts.
[11] Udo Zoelzer,et al. DAFX: Digital Audio Effects , 2011 .
[12] Christian Dittmar,et al. Concept, implementation and evaluation of an improvisation based music video game , 2009, 2009 International IEEE Consumer Electronics Society's Games Innovations Conference.
[13] Ah-Fur Lai,et al. Development of a Mobile Rhythm Learning System Based on Digital Game-Based Learning Companion , 2011, Edutainment.
[14] H. Miwa,et al. Parkinsonism and Related Disorders , 2011 .
[15] Jeffrey J. Scott,et al. An audio processing library for game development in flash , 2009, 2009 International IEEE Consumer Electronics Society's Games Innovations Conference.
[16] J. McDowall,et al. Interactive music video games and children's musical development , 2012, British Journal of Music Education.
[17] Daniel Torres,et al. Using Music to Interact with a Virtual Character , 2005, NIME.
[18] Lars Schmidt-Thieme,et al. RFID-Enhanced Museum for Interactive Experience , 2011, MM4CH.
[19] Mohan M. Trivedi,et al. Audiovisual Information Fusion in Human–Computer Interfaces and Intelligent Environments: A Survey , 2010, Proceedings of the IEEE.
[20] Simon Holland,et al. Feeling the beat where it counts: fostering multi-limb rhythm skills with the haptic drum kit , 2010, TEI '10.
[21] Tomás Pajdla,et al. 3D with Kinect , 2011, 2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops).
[22] Christopher M. Smith,et al. An investigation of current virtual reality interfaces , 1997, CROS.
[23] Greg Welch,et al. Motion Tracking: No Silver Bullet, but a Respectable Arsenal , 2002, IEEE Computer Graphics and Applications.
[24] Cristina Urdiales,et al. Automatic edition of songs for Guitar Hero/Frets on Fire , 2009, 2009 IEEE International Conference on Multimedia and Expo.