Gaze beats mouse: A case study
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Eye tracking has become cheaper and more robust over the last years. Soon it will be feasible to deploy eye tracking in the mass market. One application area in which an average consumer might bene t from eye tracking is in computer games, where gaze direction can add another dimension of input. Progress in this direction will also be of high relevance to disabled users who lack the dexterity to control the input modalities traditionally used in computer games. Not only could gaming with gaze be enjoyable in itself, but the virtual world of multi-player games might also be one arena where disabled users could meet non-disableds on an equal footing.
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