The effects of goal specificity and scaffolding on programming performance and self-regulation in game design
暂无分享,去创建一个
[1] Elisabeth R. Hayes,et al. Making Computer Games and Design Thinking , 2008, Games Cult..
[2] M. Levine,et al. Effects of Goal Specificity on Means-Ends Analysis and Learning. , 1982 .
[3] Fred Paas,et al. The goal specificity effect on strategy use and instructional efficiency during computer-based scientific discovery learning , 2011, Comput. Educ..
[4] Alexandru Spatariu,et al. Metacognitive Prompts and Mental Multiplication: Analyzing Strategies with a Qualitative Lens , 2011 .
[5] Catherine McLoughlin,et al. Learner Support in Distance and Networked Learning Environments: Ten Dimensions for Successful Design , 2002 .
[6] B. Burns,et al. The Quarterly Journal of Experimental Psychology Section A: Human Experimental Psychology Goal Specificity Effects on Hypothesis Testing in Problem Solving , 2022 .
[7] Brian J. Reiser,et al. Scaffolding Complex Learning: The Mechanisms of Structuring and Problematizing Student Work , 2004, The Journal of the Learning Sciences.
[8] E. A. Locke,et al. Self-regulation through goal setting , 1991 .
[9] John Sweller,et al. Cognitive Load During Problem Solving: Effects on Learning , 1988, Cogn. Sci..
[10] D. Schunk. Goal Setting and Self-Efficacy During Self-Regulated Learning , 1990 .
[11] Ruven E. Brooks. Towards a theory of the cognitive processes in computer programming , 1999, Int. J. Hum. Comput. Stud..
[12] Roger Azevedo,et al. Does adaptive scaffolding facilitate students ability to regulate their learning with hypermedia? q , 2004 .
[13] Peg A Ertmer,et al. Open Learning Environments, Foundations, Methods, and Models , 2012 .
[14] Celia Hoyles,et al. Programming rules: what do children understand? , 2001 .
[15] S. Graham,et al. The Role of Self-Regulation and Transcription Skills in Writing and Writing Development , 2000 .
[16] Jakub Swacha,et al. Computer game design classes: The students' and professionals' perspectives , 2010, Informatics Educ..
[17] Elizabeth A. Linnenbrink,et al. Achievement Goal Theory and Affect: An Asymmetrical Bidirectional Model , 2002 .
[18] Sheila Danko,et al. Disentangling Achievement Orientation and Goal Setting: Effects on Self-Regulatory Processes , 2003 .
[19] Ed Smeets,et al. Does ICT contribute to powerful learning environments in primary education? , 2005, Comput. Educ..
[20] B. Burns,et al. Goal specificity and learning with a hypermedia program. , 2002, Experimental psychology.
[21] C. Wolters,et al. The relation between high school students' motivational regulation and their use of learning strategies, effort, and classroom performance. , 1999 .
[22] P. Pintrich. The role of goal orientation in self-regulated learning. , 2000 .
[23] Bernhard Schmitz,et al. A plea for self-regulated learning as a process: Modelling, measuring and intervening , 2011 .
[24] Diane Grayson,et al. Learning to program and learning to teach programming: A closer look , 2006 .
[25] Detlev Leutner,et al. The impact of goal specificity and goal type on learning outcome and cognitive load , 2009, Comput. Hum. Behav..
[26] B. Zimmerman. Theories of Self-Regulated Learning and Academic Achievement: An Overview and Analysis , 2001 .
[27] Roger Azevedo,et al. Exploring the fluctuation of motivation and use of self-regulatory processes during learning with hypermedia , 2008 .
[28] K. Holyoak,et al. The Impact of Goal Specificity on Strategy Use and the Acquisition of Problem Structure , 1996 .
[29] Roger Azevedo,et al. Monitoring, planning, and self-efficacy during learning with hypermedia: The impact of conceptual scaffolds , 2008, Comput. Hum. Behav..
[30] Dennis Charsky,et al. "Games are made for fun": Lessons on the effects of concept maps in the classroom use of computer games , 2011, Comput. Educ..
[31] Jakob Tholander,et al. Children's Perspectives in a Game Programming Discourse , 2005 .
[32] Mitchel Resnick,et al. MultiLogo: A Study of Children and Concurrent Programming , 1990, Interact. Learn. Environ..
[33] D. Leutner,et al. Self-Regulated Learning as a Competence Implications of Theoretical Models for Assessment Methods , 2008 .
[34] Jill Denner,et al. Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts? , 2012, Comput. Educ..
[35] Scott Schaefer,et al. Teaching computer game design and construction , 2004, Comput. Aided Des..
[36] B. Burns,et al. Goal Specificity and Learning with a Multimedia Program , 2000 .
[37] Katie Salen,et al. Gaming literacies: A game design study in action , 2007 .
[38] Chih-Yung Chang,et al. A self-regulated learning system with scaffolding support for self-regulated e/m-learning , 2005, ITRE 2005. 3rd International Conference on Information Technology: Research and Education, 2005..
[39] B. Zimmerman. Becoming a Self-Regulated Learner: An Overview , 2002 .
[40] Timothy E Goldsmith,et al. Goal specificity and knowledge acquisition in statistics problem solving: Evidence for attentional focus , 2004, Memory & cognition.
[41] Stuart A. Karabenick,et al. Assessing Academic Self-Regulated Learning , 2005 .
[42] Dale H. Schunk,et al. Self-Regulation through Goal Setting. ERIC/CASS Digest. , 2001 .
[43] Karl Josef Klauer. Teaching for analogical transfer as a means of improving problem-solving, thinking and learning , 1989 .
[44] J. Sweller. Instructional Design Consequences of an Analogy between Evolution by Natural Selection and Human Cognitive Architecture , 2004 .
[45] Inge Molenaar,et al. The effects of scaffolding metacognitive activities in small groups , 2010, Comput. Hum. Behav..
[46] Michael J. Hannafin,et al. Scaffolding in technology-enhanced learning environments , 2007, Interact. Learn. Environ..
[47] Ming-Puu Chen,et al. A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge , 2009, Comput. Educ..
[48] Takashi Yamauchi,et al. Learning from human tutoring , 2001, Cogn. Sci..
[49] J. Sweller. COGNITIVE LOAD THEORY, LEARNING DIFFICULTY, AND INSTRUCTIONAL DESIGN , 1994 .
[50] Judy Robertson,et al. Computer game design: Opportunities for successful learning , 2008, Comput. Educ..
[51] R. Azevedo,et al. Scaffolding Self-regulated Learning and Metacognition – Implications for the Design of Computer-based Scaffolds , 2005 .
[52] I. Molenaar,et al. Metacognitive scaffolding in an innovative learning arrangement , 2011 .
[53] Elizabeth A. Davis,et al. Scaffolding students' knowledge integration: prompts for reflection in KIE , 2000 .
[54] P. Pintrich,et al. Motivational and self-regulated learning components of classroom academic performance. , 1990 .
[55] Fermín Torrano Montalvo,et al. Self-regulated learning: current and future directions. , 2004 .
[56] Michael Pressley,et al. Scaffolding student learning: Instructional approaches and issues. , 1997 .
[57] B. Zimmerman. Investigating Self-Regulation and Motivation: Historical Background, Methodological Developments, and Future Prospects , 2008, American Educational Research Journal.
[58] Inge Molenaar,et al. Different forms of Scaffolding, Different Learning Outcomes , 2009, AIED.