Adding Aspects of "Implicit Creation" to the Authoring Process in Interactive Storytelling

In Interactive Digital Storytelling (IDS), new design processes are needed for authors to fully embrace the emergent properties of this dynamic novel medium. As a counterpart to traditional explicit authoring in storytelling, "implicit creation" is introduced as a conceptual framework. By describing the development steps of a specific IDS application -- the Killer Phrase game -- and starting out with explicit methods, the conditions for adding implicit creation are discussed, which lead to suggestions for future research

[1]  Ido Iurgel,et al.  Cyranus - An Authoring Tool for Interactive Edutainment Applications , 2006, Edutainment.

[2]  Woontack Woo,et al.  Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings , 2008, Edutainment.

[3]  Brian Magerko,et al.  Scribe: A Tool for Authoring Event Driven Interactive Drama , 2006, TIDSE.

[4]  Matthias Stifter,et al.  U-Create: Creative Authoring Tools for Edutainment Applications , 2006, TIDSE.

[5]  Michael Mateas,et al.  Expressive AI: A Hybrid Art and Science Practice , 2001, Leonardo.

[6]  Ruth Aylett,et al.  Solving the Narrative Paradox in VEs - Lessons from RPGs , 2003, IVA.

[7]  Stefan Göbel,et al.  Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006 , 2006, TIDSE.

[8]  Erner Grimm,et al.  Little Red Cap , 1964 .

[9]  Ulrike Spierling 'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents , 2008, Trans. Edutainment.

[10]  David Herman,et al.  Story Logic: Problems and Possibilities of Narrative , 2002 .

[11]  Tony Curzon Price,et al.  Emergence: From Chaos to Order by John H. Holland , 1998, J. Artif. Soc. Soc. Simul..

[12]  Andrew Stern,et al.  Procedural Authorship: A Case-Study Of the Interactive Drama Façade , 2005 .

[13]  Fred Charles,et al.  Planning formalisms and authoring in interactive storytelling , 2003 .

[14]  Ellen Thaler „Schau mir in die Augen, Kleines!”︁ , 1997 .

[15]  Wolfgang Müller,et al.  Towards Accessible Authoring Tools for Interactive Storytelling , 2006, TIDSE.

[16]  Celia Pearce Sims, BattleBots, Cellular Automata God and Go - A Conversation with Will Wright , 2002, Game Stud..

[17]  R. Aylett Narrative in Virtual Environments - Towards Emergent Narrative , 1999 .

[18]  Ana Paiva,et al.  FearNot! - An Experiment in Emergent Narrative , 2005, IVA.

[19]  Ido Iurgel,et al.  Pre-conference Demo Workshop "Little Red Cap": The Authoring Process in Interactive Storytelling , 2006, TIDSE.