An application of wavelet-based affine-invariant representation

Recently, a novel technique used to construct an affine-invariant representation based on the dyadic wavelet transform was proposed and tested on synthesised 2D contours (Tieng and Boles, 1994). In this paper, the performance of this representation with real objects under perspective transformation is considered. In comparison with a similarity invariant (curvature) representation, experimental results show that the proposed affine-invariant representation is the most appropriate one to represent and recognise objects under perspective transform.

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