Disruptive Improvisations: Making Use of Non-Deterministic Art Practices in HCI

The goal of this one-day workshop is to open space for disruptive techniques and strategies to be used in the making, prototyping, and conceptualizations of the artifacts and systems developed and imagined within HCI. Specifically, this workshop draws on strategies from art, speculative design, and activism, as we aim to productively "trouble" the design processes behind HCI. We frame these explorations as "disruptive improvisations" - tactics artists and designers use to make the familiar strange or creatively problematize in order to foster new insights. The workshop invites participants to inquire through making and take up key themes as starting points to develop disruptive improvisations for design. These include modesty, scarcity, uselessness, no-technology, and failure. The workshop will produce a zine workbook or pamphlet to be distributed during the conference to bring visibility to the role these tactics of making in a creative design practices.

[1]  Patrick Olivier,et al.  Making design probes work , 2013, CHI.

[2]  Henry Lin,et al.  Material speculation: actual artifacts for critical inquiry , 2015, Aarhus Conference on Critical Alternatives.

[3]  Ron Wakkary,et al.  HCI, politics and the city: engaging with urban grassroots movements for reflection and action , 2011, CHI Extended Abstracts.

[4]  James Pierce,et al.  On the presentation and production of design research artifacts in HCI , 2014, Conference on Designing Interactive Systems.

[5]  Lee T. Lemon,et al.  Russian formalist criticism : four essays , 1968 .

[6]  William W. Gaver,et al.  Design: Cultural probes , 1999, INTR.

[7]  William W. Gaver,et al.  Attending to Objects as Outcomes of Design Research , 2016, CHI Extended Abstracts.

[8]  G. Brecht,et al.  An anthology of chance operations ... , 1970 .

[9]  William W. Gaver,et al.  The Things of Design Research: Diversity in Objects and Outcomes , 2017, CHI Extended Abstracts.

[10]  Daniela Karin Rosner,et al.  Extensions from the 'field' , 2016, Interactions.

[11]  Daniela Karin Rosner,et al.  From materials to materiality: connecting practice and theory in hc , 2012, CHI Extended Abstracts.

[12]  Anna Vallgårda,et al.  Giving form to computational things: developing a practice of interaction design , 2014, Personal and Ubiquitous Computing.

[13]  William W. Gaver Making spaces: how design workbooks work , 2011, CHI.

[14]  Thecla Schiphorst,et al.  Cross-dressing and border crossing: exploring experience methods across disciplines , 2004, CHI EA '04.

[15]  Manfred Tscheligi,et al.  Interaction Design Labels: Concepts, Inscriptions, and Concealed Intentions , 2016, Conference on Designing Interactive Systems.

[16]  Ron Wakkary,et al.  Intersecting with Unaware Objects , 2015, Creativity & Cognition.

[17]  Tobie Kerridge,et al.  Anatomy of a failure: how we knew when our design went wrong, and what we learned from it , 2009, CHI.

[18]  Daniela Karin Rosner,et al.  Reimagining Digital Fabrication as Performance Art , 2015, CHI Extended Abstracts.

[19]  Stuart Reeves,et al.  Alternate endings: using fiction to explore design futures , 2014, CHI Extended Abstracts.

[20]  Madeline Gannon,et al.  CrossFAB: Bridging the Gap between Personal Fabrication Research in HCI, Computer Graphics, Robotics, Art, Architecture, and Material Science. , 2016, CHI Extended Abstracts.

[21]  Peter C. Wright,et al.  Anti-Solutionist Strategies: Seriously Silly Design Fiction , 2016, CHI.

[22]  Manfred Tscheligi,et al.  Un-Crafting: De-Constructive Engagements with Interactive Artifacts , 2017, TEI.

[23]  Kristina Andersen,et al.  The deliberate cargo cult , 2014, Conference on Designing Interactive Systems.

[24]  Ron Wakkary,et al.  Living In A Prototype: A Reconfigured Space , 2016, CHI.

[25]  Daniela K Rosner,et al.  Legacies of craft and the centrality of failure in a mother-operated hackerspace , 2016, New Media Soc..