Internet simulations for teaching, learning and research: An investigation of e-commerce interactions and practice in the Virtual Economy

In this paper we report upon the Virtual Economy (VE), an Internet simulation which operated for the first time in Spring 2000 involving students at Indiana University, USA and at Napier University, Edinburgh, UK. During 2001, the VE was extended to include participants from other institutions. The main thrust of the project was to encourage active learning on the part of students in relation to the operation of stores in the VE, the consumer experience, and the interaction and practices that emerged. A further element of the project was research based, where we were interested to understand innovation in practice as it related to e-commerce. Questionnaires and diaries were used as research methods, in addition to observation and discussion undertaken by members of staff in classroom situations. While our findings from this first operation of the VE are necessarily tentative, we discuss a number of issues that will be of interest to others considering the use of Internet simulations for teaching and learning. In addition, further issues have emerged which we posit may be of significance to our wider understanding of the experience of e-consumers, and the innovative practices in which they engage. We conclude by considering some implications of this experience for library and information science educators.

[1]  James Rhem Problem-based learning: An introduction , 1994 .

[2]  Michael Fosmire,et al.  Riding the Active Learning Wave: Problem-Based Learning as a Catalyst for Creating Faculty-Librarian Instructional Partnerships. , 2002 .

[3]  Leticia Ekhaml The Use of PBL in a Library Course Via Online Distance Learning , 2001 .

[4]  Sylvie Ratté,et al.  On using the web as a collaboration space in the context of an industrial simulation , 2002, ITiCSE '02.

[5]  Etienne Wenger,et al.  Situated Learning: Legitimate Peripheral Participation , 1991 .

[6]  Rick Gordon,et al.  Balancing Real-World Problems with Real-World Results , 1998 .

[7]  Howard Rosenbaum,et al.  The information environment of electronic commerce: information imperatives for the firm , 2000, J. Inf. Sci..

[8]  Carol A. Twigg,et al.  Improving Learning and Reducing Costs: Redesigning Large-Enrollment Courses. , 1999 .

[9]  Eileen E. Schroeder,et al.  Problem-based Learning: Developing Information Literacy through Real Problems. , 2001 .

[10]  J. Palme,et al.  Computer-mediated communication in collaborative educational settings: report of the ITiCSE '97 working group on CMC in collaborative educational settings , 1997, SCOU.

[11]  William H. Glick,et al.  Organizational Change and Redesign: Ideas and Insights for Improving Performance , 1995 .

[12]  A. Collins,et al.  Situated Cognition and the Culture of Learning , 1989 .

[13]  David H. Jonassen,et al.  Constructivism: Implications for the Design and Delivery of Instruction , 1996 .

[14]  Christopher Alexander,et al.  The Timeless Way of Building , 1979 .

[15]  M. Cole A cultural-historical approach to distributed cognition , 1993 .

[16]  Chang Liu,et al.  Exploring the factors associated with Web site success in the context of electronic commerce , 2000, Inf. Manag..

[17]  J. M. Miller A Framework for the Multiple Roles of Librarians in Problem-Based Learning , 2001, Medical reference services quarterly.

[18]  H. Schmidt Problem-based learning: An introduction , 1994 .

[19]  Alexius Smith Macklin Integrating information literacy using problem-based learning , 2001 .

[20]  Hermann Astleitner Teaching Critical Thinking , 2002 .

[21]  Raquel Benbunan-Fich Improving education and training with IT , 2002, CACM.

[23]  Steven N. Silverman,et al.  Adoption of Internet shopping: the role of consumer innovativeness , 2000, Ind. Manag. Data Syst..

[24]  Rachelle S. Heller,et al.  Teaching e-commerce to a multidisciplinary class , 1999, CACM.

[25]  Max Jacobson,et al.  A Pattern Language: Towns, Buildings, Construction , 1981 .

[26]  Claudia Löbbecke,et al.  Interactive, inter-organizational innovations in electronic commerce , 2000, Inf. Technol. People.

[27]  C. Snell-Siddle,et al.  The Effects of Business Simulations on Teaching and Learning in IS Education : a case study of experiential learning , 2022 .

[28]  Hazel Hall,et al.  New knowledge and micro-level online organization: 'communities of practice' as a development framework , 2001, Proceedings of the 34th Annual Hawaii International Conference on System Sciences.

[29]  Lynda M. Baker Use of Problem-Based Learning in a Basic Reference Course , 1999 .

[30]  Thomas M. Duffy,et al.  Problem Based Learning: An instructional model and its constructivist framework , 1995 .

[31]  Mário Rui Gomes,et al.  Modeling reality with simulation games for a cooperative learning , 2000, 2000 Winter Simulation Conference Proceedings (Cat. No.00CH37165).