Achievement Systems Explained

In the chapter of Achievement Systems Explained, Galli and Fratenali provide an insight on achievements, their purposes and the way in which they have evolved, and illustrate a taxonomy of possible achievements along with a set of guidelines to be followed when developing them. Finally, Galli and Fratenali introduce a model that can be used to describe all the existing systems in order to try to put the basis for an open platform capable of integrating existing gaming communities.

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