Graph Problems on a Mesh-Connected Processor Array

On donne des algorithmes fonctionnant par etapes de O(n) pour resoudre un certain nombre de problemes de graphes sur un reseau n×n de processeurs. Le probleme considere comprend: la recherche des ponts et points d'articulation d'un graphe non oriente, la recherche de la longueur du cycle le plus court, la recherche d'un arbre maximal, minimal et d'autres problemes

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