Evaluation of an interactive educational system in urban knowledge acquisition and representation based on students' profiles

[1]  Sue Bennett,et al.  The 'digital natives' debate: A critical review of the evidence , 2008, Br. J. Educ. Technol..

[2]  Gintaras Stauskis Development of methods and practices of virtual reality as a tool for participatory urban planning: a case study of Vilnius City as an example for improving environmental, social and energy sustainability , 2014 .

[3]  Jordi Torner Ribé Desarrollo de habilidades espaciales en la docencia de la ingeniería gráfica , 2009 .

[4]  Jerry Chih-Yuan Sun,et al.  The benefits of a challenge: student motivation and flow experience in tablet-PC-game-based learning , 2015, Interact. Learn. Environ..

[5]  Manuel Contero,et al.  Development of a Fast Remedial Course to Improve the Spatial Abilities of Engineering Students , 2008 .

[6]  Ji Young Cho,et al.  Understanding Spatial Ability in Interior Design Education: 2D–to–3D Visualization Proficiency as a Predictor of Design Performance , 2019, Journal of Interior Design.

[7]  Aliyah Nur Zafirah Sanusi,et al.  Go Virtual: Exploring Augmented Reality Application in Representation of Steel Architectural Construction for the Enhancement of Architecture Education , 2017 .

[8]  Bladimir Díaz Campos Realidad Aumentada en la educación , 2016 .

[9]  Courtney K. Blackwell,et al.  Problem-Based Learning (PBL) and Student Interest in STEM Careers: The Roles of Motivation and Ability Beliefs , 2017 .

[10]  Erik Champion,et al.  Otherness of Place: Game‐based Interaction and Learning in Virtual Heritage Projects , 2008 .

[11]  Eric M. Anderman,et al.  Classroom goal structure, student motivation, and academic achievement. , 2006, Annual review of psychology.

[12]  Masaki Suwa,et al.  What do architects and students perceive in their design sketches? A protocol analysis , 1997 .

[13]  Fábio Matoseiro Dinis,et al.  Development of virtual reality game-based interfaces for civil engineering education , 2017, 2017 IEEE Global Engineering Education Conference (EDUCON).

[14]  Jianya Gong,et al.  A virtual globe-based 3D visualization and interactive framework for public participation in urban planning processes , 2010, Comput. Environ. Urban Syst..

[15]  David Fonseca,et al.  Virtual Learning Scenarios for Qualitative Assessment in Higher Education 3D Arts , 2015, J. Univers. Comput. Sci..

[16]  David Simpson,et al.  Virtual Reality and Urban Simulation in Planning: A Literature Review and Topical Bibliography , 2001 .

[17]  Monica V. Sanchez-Sepulveda,et al.  Visual Technologies for Urban Design Competences in Architecture Education , 2019, TEEM.

[18]  Mariano Alcañiz Raya,et al.  AR_Dehaes: An Educational Toolkit Based on Augmented Reality Technology for Learning Engineering Graphics , 2010, 2010 10th IEEE International Conference on Advanced Learning Technologies.

[19]  David Fonseca,et al.  Informal interactions in 3D education: Citizenship participation and assessment of virtual urban proposals , 2016, Comput. Hum. Behav..

[20]  David Fonseca,et al.  Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models , 2014, Comput. Hum. Behav..

[21]  David Fonseca,et al.  Qualitative assessment of urban virtual interactive environments for educational proposals , 2018, TEEM.

[22]  B. Friedman,et al.  Motivation Predictors of College Student Academic Performance and Retention , 2011 .

[23]  Michelle E. Portman,et al.  To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning , 2015, Comput. Environ. Urban Syst..

[24]  Arne Styve,et al.  Challenges and opportunities for visual learning spaces for fieldwork in Urban Planning , 2019 .

[25]  David Fonseca,et al.  Assessing the Pilot Implementation of Flipped Classroom Methodology in the Concrete and Steel Structures Subject of Architecture Undergraduate Studies , 2019, Innovative Trends in Flipped Teaching and Adaptive Learning.

[26]  Athanasios V. Vasilakos,et al.  Virtual reality: The non-temporal cartographic animation and the urban (large) scale projects , 2005, Soft Comput..

[27]  Katona János,et al.  The CAD 3D course improves students’ spatial skills in the technology and design education , 2019, YBL Journal of Built Environment.

[28]  M. Dodge,et al.  The potential of Web-based mapping and virtual reality technologies for modelling urban environments , 1998 .

[29]  Calixto Gutiérrez-Braojos,et al.  Methodologies to Improve Communication in Virtual Learning Environments , 2010 .

[30]  David Fonseca,et al.  Methodologies of Learning Served by Virtual Reality: A Case Study in Urban Interventions , 2019, Applied Sciences.

[31]  Josep Llorca,et al.  Programming Virtual Interactions for Gamified Educational Proposes of Urban Spaces , 2018, HCI.

[32]  P. Pintrich A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts. , 2003 .

[33]  Sergio Alvarez Rodriguez,et al.  Procesos cognitivos de visualizacion espacial y aprendizaje , 2007 .

[34]  Shalin Hai-Jew Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends , 2010 .

[35]  Martin J. Eppler A Comparison between Concept Maps, Mind Maps, Conceptual Diagrams, and Visual Metaphors as Complementary Tools for Knowledge Construction and Sharing , 2006, Inf. Vis..

[36]  Anette Kolmos,et al.  A Problem and Project-Based Learning (PBL) Approach to Motivate Group Creativity in Engineering Education , 2012 .

[37]  David Fonseca,et al.  Student motivation assessment using and learning virtual and gamified urban environments , 2017, TEEM.

[38]  Abdulla Ahmed Hama,et al.  Biochemical markers and fertility rate of hydatid cyst isolated from human and animal in Sulaimani province , 2017 .

[39]  A. Klegeris,et al.  Impact of problem-based learning in a large classroom setting: student perception and problem-solving skills. , 2011, Advances in physiology education.

[40]  David Fonseca,et al.  E-Learning and Serious Games - New Trends in Architectural and Urban Design Education , 2015, HCI.

[41]  S. Hosseini,et al.  Integrated Value Model to Assess the Sustainability of Active Learning Activities and Strategies in Architecture Lectures for Large Groups , 2019, Sustainability.

[42]  David Fonseca,et al.  Technological adaptation of the student to the educational density of the course. A case study: 3D architectural visualization , 2017, Comput. Hum. Behav..

[43]  Ernest Redondo,et al.  Formación de urbanistas usando realidad aumentada y tecnologías de aprendizaje móvil , 2017 .

[44]  David Fonseca,et al.  Innovation in Urban Design Education , 2018, TEEM.

[45]  H. Suwono,et al.  Problem-based learning blended with online interaction to improve motivation, scientific communication and higher order thinking skills of high school students , 2019 .

[46]  Charlene Jennett,et al.  From urban planning and emergency training to Pokémon Go: applications of virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) in personal, public and environmental health , 2017, International Journal of Health Geographics.

[47]  Donald R. Brown,et al.  Student motivation, cognition, and learning : essays in honor of Wilbert J. McKeachie , 1994 .

[48]  David Fonseca,et al.  Virtual interactive innovations applied for digital urban transformations. Mixed approach , 2019, Future Gener. Comput. Syst..

[49]  Ayla Çetin-Dindar Student Motivation in Constructivist Learning Environment. , 2016 .

[50]  David Fonseca,et al.  Visualization Methods in Architecture Education Using 3D Virtual Models and Augmented Reality in Mobile and Social Networks , 2013 .

[51]  Jun Wang,et al.  A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training , 2018, International journal of environmental research and public health.

[52]  David Fonseca,et al.  Urban data and urban design: A data mining approach to architecture education , 2018, Telematics Informatics.

[53]  Ernesto Redondo Domínguez,et al.  E-learning and serious games: New trends in architectural and urban design education , 2015 .

[54]  J. Steiner,et al.  Unconscious (implicit) bias and health disparities: where do we go from here? , 2011, The Permanente journal.

[55]  Francesc Valls,et al.  Videogame Technology in Architecture Education , 2016, HCI.

[56]  Javier Irizarry,et al.  Immersive environment for improving the understanding of architectural 3D models: Comparing user spatial perception between immersive and traditional virtual reality systems , 2017 .