Social Choice in a Computer-Assisted Simulation
暂无分享,去创建一个
[1] John Broome,et al. Collected Papers of Kenneth J. Arrow, Vol. I. Social Choice and Justice. , 1985 .
[2] Duane S. Shaw,et al. Principles of Human Relations. , 1954 .
[3] Norman R. F. Maier,et al. Principles of Human Relations , 1953 .
[4] M. Adler,et al. Gazing into the oracle : the Delphi method and its application to social policy and public health , 1996 .
[5] Precha Thavikulwat,et al. Computer-Assisted Gaming for Entrepreneurship Education , 1995 .
[6] M. Shubik,et al. Some Musings on Gaming and Simulation , 1994 .
[7] Precha Thavikulwat. Modeling the Human Component in Computer-Based Business Simulations , 1991 .
[8] L R Hoffman,et al. Valence in the adoption of solutions by problem-solving groups. II. Quality and acceptance as goals of leaders and members. , 1967, Journal of personality and social psychology.
[9] Paul Klemperer,et al. Auctions: Theory and Practice , 2004 .
[10] Jan H. G. Klabbers,et al. A framework for artifact assessment and theory testing , 2006 .
[11] Hugh M. Cannon,et al. Progress: An Experiential Exercise in Development Marketing , 1999 .
[12] Joseph Wolfe. Recollections on 25 Years of Simulation/Gaming , 1994 .
[13] L. R. Hoffman,et al. VALENCE IN THE ADOPTION OF SOLUTIONS BY PROBLEM-SOLVING GROUPS: CONCEPT, METHOD, AND RESULTS. , 1964, Journal of abnormal psychology.
[14] R. Gardner. Games for business and economics , 1994 .
[15] Hubert Law-Yone. Problem Framing through Gaming... and Problematic Games: A Response to Klabbers , 1996 .
[16] Joseph Wolfe. A Forecast of Business Gaming in the Year 2010 , 1993 .
[17] Andrzej Nowak,et al. Computer modeling of social processes , 1998 .
[18] Baltasar Fernández-Manjón,et al. Guest Editorial: eGames and adaptive eLearning: A practical approach , 2008 .
[19] Steven C. Gold,et al. Historical Review of Algorithm Development for Computerized Business Simulations , 2001 .
[20] Precha Thavikulwat. BOSS: A Behavioral-Quantitative, Computer-Supported Game , 1983 .
[21] Jan H. G. Klabbers. Problem Framing through Gaming: A Rebuttal to Law-Yone , 1996 .
[22] David Crookall,et al. Human and Computer Involvement in Simulation , 1986 .
[23] Precha Thavikuiwat. Product Quality in Computerized Business Simulations , 1992 .
[24] Hoffman Lr,et al. Valence in the adoption of solutions by problem-solving groups. II. Quality and acceptance as goals of leaders and members. , 1967 .
[25] Lijing Zhu,et al. Lottery or waiting-line auction? , 2003 .
[26] Hugh M. Cannon,et al. Constructs of Simulation Evaluation , 2002 .
[27] David Crookall,et al. Developing a Scientific Knowledge of Simulation/Gaming , 1998 .
[28] Martin Shubik,et al. A double auction market: Teaching, experiment, and theory , 2003 .
[29] Olivier Barreteau,et al. Simulation and gaming in natural resource management , 2007 .
[30] Precha Thavikulwat. Developing Computerized Business Gaming Simulations , 1999 .
[31] Sharma Pillutla. Creating a Web-based simulation gaming exercise using PERL and JavaScript , 2003 .
[32] G. David Garson,et al. Computerized Simulation in the Social Sciences , 2009 .
[33] P. Klemperer. Auction Theory: A Guide to the Literature , 1999 .
[34] Juliette Rouchier,et al. Information perception and price dynamics in a continuous double auction , 2006 .
[35] Precha Thavikulwat,et al. Pure and mixed strategies for programmed trading in a periodic double auction , 2008, Int. J. Appl. Decis. Sci..
[36] Delbert Dueck,et al. Clustering by Passing Messages Between Data Points , 2007, Science.
[37] Edward M. Pogossian. Increasing Efficiency of Management Skill Assessment , 1999 .
[38] Barry O'Neill,et al. The Group problem solving process : studies of a valence model , 1982 .
[39] Jan H. G. Klabbers,et al. Problem Framing through Gaming: Learning to Manage Complexity, Uncertainty, and Value Adjustment , 1996 .
[40] Levent Yilmaz,et al. Artificial intelligence and simulation , 2008 .
[41] Edward M. Pogossian. Developments of Management Skill Assessment , 1998 .
[42] L. A. Goodman,et al. Social Choice and Individual Values , 1951 .
[43] Norman R. F. Maier,et al. Principles of human relations : applications to management , 1952 .
[44] Joseph Wolfe,et al. Computerized General Management Games as Strategic Management Learning Environments , 1997 .
[45] Precha Thavikulwat. Consumption As The Objective In Computer-Scored Total Enterprise Simulations , 1990 .
[46] J. Riley,et al. Strong evolutionary equilibrium and the war of attrition. , 1980, Journal of theoretical biology.
[47] Precha Thavikulwat. Real Markets in Computerized Top-Management Gaming Simulations Designed for Assessment , 1997 .
[48] Abraham Seidmann,et al. Managing Online Auctions: Current Business and Research Issues , 2003, Manag. Sci..
[49] Barry Keating,et al. The Walrasian Simulator , 1993 .
[50] Precha Thavikulwat,et al. A constructivist approach to designing business simulations for strategic management , 2010 .
[51] Precha Thavikulwat. Modeling Market Demand in a Demand-Independent Business Simulation , 1989 .
[52] Precha Thavikulwat. Activity-Driven Time in Computerized Gaming Simulations , 1996 .
[53] William Vickrey,et al. Counterspeculation, Auctions, And Competitive Sealed Tenders , 1961 .
[54] Murray Turoff,et al. The Delphi Method: Techniques and Applications , 1976 .
[55] G. Hardin,et al. The Tragedy of the Commons , 1968, Green Planet Blues.
[56] C. D. Spencer,et al. Two Types of Role Playing: Threats to Internal and External Validity. , 1978 .
[57] Kenneth R. Goosen,et al. Purpose and Learning Benefits of Simulations: A Design and Development Perspective , 2001 .
[58] Precha Thavikulwat. Emphasizing Different Modes of Learning through a Configurable Business Simulation Game , 1988 .
[59] A. J. Faria,et al. A Survey of Simulation Game Users, Former-Users, and Never-Users , 2004 .
[60] Precha Thavikulwat. Blocks & Chips: A Computer-Assisted, Genotypical Entrepreneurial Game , 1982 .
[61] Els van Daalen,et al. Functional design of games to support natural resource management policy development , 2007 .