Image Plane Sweep Volume Illumination
暂无分享,去创建一个
[1] Eric Penner,et al. Isosurface Ambient Occlusion and Soft Shadows with Filterable Occlusion Maps , 2008, VG/PBG@SIGGRAPH.
[2] Christopher Giertsen,et al. Volume visualization of sparse irregular meshes , 1992, IEEE Computer Graphics and Applications.
[3] Joseph S. B. Mitchell,et al. The Lazy Sweep Ray Casting Algorithm for Rendering Irregular Grids , 1997, IEEE Trans. Vis. Comput. Graph..
[4] Ricardo Farias,et al. ZSWEEP: An Efficient and Exact Projection Algorithm for Unstructured Volume Rendering , 2000, 2000 IEEE Symposium on Volume Visualization (VV 2000).
[5] Rüdiger Westermann,et al. Acceleration techniques for GPU-based volume rendering , 2003, IEEE Visualization, 2003. VIS 2003..
[6] David C. Banks,et al. Pre-computed illumination for isosurfaces , 2006, Electronic Imaging.
[7] Timo Ropinski,et al. Advanced illumination techniques for GPU-based volume raycasting , 2008, SIGGRAPH 2008.
[8] Timo Ropinski,et al. About the Influence of Illumination Models on Image Comprehension in Direct Volume Rendering , 2011, IEEE Transactions on Visualization and Computer Graphics.
[9] Anders Ynnerman,et al. Local Ambient Occlusion in Direct Volume Rendering , 2010, IEEE Transactions on Visualization and Computer Graphics.
[10] Jan Westerholm,et al. Scalable Height Field Self‐Shadowing , 2010, Comput. Graph. Forum.
[11] Anders Ynnerman,et al. Efficient Visibility Encoding for Dynamic Illumination in Direct Volume Rendering , 2012, IEEE Transactions on Visualization and Computer Graphics.
[12] Timo Ropinski,et al. Advanced Light Material Interaction for Direct Volume Rendering , 2010, VG@Eurographics.
[13] Ivan Viola,et al. A Multidirectional Occlusion Shading Model for Direct Volume Rendering , 2010, Comput. Graph. Forum.
[14] Klaus Mueller,et al. Lattice-Based Volumetric Global Illumination , 2007, IEEE Transactions on Visualization and Computer Graphics.
[15] Anders Ynnerman,et al. Efficient Ambient and Emissive Tissue Illumination using Local Occlusion in Multiresolution Volume Rendering , 2007, VG@Eurographics.
[16] Sergey Zhukov,et al. An Ambient Light Illumination Model , 1998, Rendering Techniques.
[17] Nelson L. Max,et al. Optical Models for Direct Volume Rendering , 1995, IEEE Trans. Vis. Comput. Graph..
[18] Joe Michael Kniss,et al. A Model for Volume Lighting and Modeling , 2003, IEEE Trans. Vis. Comput. Graph..
[19] Pradeep Dubey,et al. Mapping High-Fidelity Volume Rendering for Medical Imaging to CPU, GPU and Many-Core Architectures , 2009, IEEE Transactions on Visualization and Computer Graphics.
[20] Brian Cabral,et al. Accelerated volume rendering and tomographic reconstruction using texture mapping hardware , 1994, VVS '94.
[21] Michael Ian Shamos,et al. Computational geometry: an introduction , 1985 .
[22] Mathias Schott,et al. A Directional Occlusion Shading Model for Interactive Direct Volume Rendering , 2009, Comput. Graph. Forum.
[23] Roger Crawfis,et al. Shadows and Soft Shadows with Participating Media Using Splatting , 2003, IEEE Trans. Vis. Comput. Graph..
[24] Min Chen,et al. Local and Global Illumination in the Volume Rendering Integral , 2010, Scientific Visualization: Advanced Concepts.
[25] Ralf Ratering,et al. Adding Shadows to a Texture-Based Volume Renderer , 1998, VVS.
[26] Timo Ropinski,et al. Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding , 2008, Comput. Graph. Forum.
[27] Roger Crawfis,et al. Volumetric shadows using splatting , 2002, IEEE Visualization, 2002. VIS 2002..
[28] Markus Hadwiger,et al. GPU-accelerated deep shadow maps for direct volume rendering , 2006, GH '06.
[29] Timo Ropinski,et al. Interactive volumetric lighting simulating scattering and shadowing , 2010, 2010 IEEE Pacific Visualization Symposium (PacificVis).
[30] Daniel Weiskopf,et al. Sort-First Parallel Volume Rendering , 2011, IEEE Transactions on Visualization and Computer Graphics.
[31] Arie E. Kaufman,et al. A ray-slice-sweep volume rendering engine , 1997, HWWS '97.
[32] Anders Ynnerman,et al. Interactive Global Light Propagation in Direct Volume Rendering using Local Piecewise Integration , 2008, VG/PBG@SIGGRAPH.
[33] Franco P. Preparata,et al. Sequencing-by-hybridization revisited: the analog-spectrum proposal , 2004, IEEE/ACM Transactions on Computational Biology and Bioinformatics.
[34] Christof Rezk Salama,et al. GPU-Based Monte-Carlo Volume Raycasting , 2007, 15th Pacific Conference on Computer Graphics and Applications (PG'07).
[35] Tobias Ritschel. Fast GPU-based Visibility Computation for Natural Illumination of Volume Data Sets , 2007, Eurographics.
[36] Tom Lokovic,et al. Deep shadow maps , 2000, SIGGRAPH.
[37] A. James Stewart,et al. Vicinity shading for enhanced perception of volumetric data , 2003, IEEE Visualization, 2003. VIS 2003..
[38] Pere Pau Vázquez Alcocer,et al. Vicinity Occlusion Maps: Enhanced Depth Perception of Volumetric Models , 2008, CGI 2008.
[39] Ivan Viola,et al. Chromatic shadows for improved perception , 2011, NPAR '11.
[40] Mateu Sbert,et al. Obscurance-based Volume Rendering Framework , 2008, VG/PBG@SIGGRAPH.
[41] Mark Segal,et al. Fast shadows and lighting effects using texture mapping , 1992, SIGGRAPH.
[42] Timo Ropinski,et al. Efficient Shadows for GPU-based Volume Raycasting , 2011 .
[43] David S. Ebert,et al. Interactive translucent volume rendering and procedural modeling , 2002, IEEE Visualization, 2002. VIS 2002..
[44] Timo Ropinski,et al. Efficient Acquisition and Clustering of Local Histograms for Representing Voxel Neighborhoods , 2010, VG@Eurographics.