“Nothing about us, without us”: An Investigation into the Justification for Indigenous Peoples to be Involved in Every Step of Indigenous Digital Product Design

This paper focuses on the experiences of built coalitions between the authors, students and the Indigenous peoples involved in a study of digital design. Ontario Tech University has been working with the Indigenous communities of the First Nations in Ontario, Canada. The report begins with a brief overview of the issues faced by the Indigenous communities in Canada. For example, retaining their traditional language, knowledge, and culture on their traditional lands. The paper then outlines the study's design and methods to understand how technology may help the Indigenous community address these issues. To do this, the authors set up a course project for 21 graduate students in Computer Science at Ontario Tech University in Winter 2021. The students were formed into nine groups. Each group was assigned the design and development an interactive design product prototype that would address some of the Indigenous community's social issues considering user experience and co-design from the outset. Lastly, the report shares the findings of the study and discusses the success of ‘Nothing about us, without us’ and how the prototypes may ameliorate the issues faced by the Indigenous peoples. The takeaway that we aim for is an understanding that no matter how honourable it may seem to create something on their behalf, it is essential to involve the primary culture/language speakers. We also intend to create a model for this mutual collaboration which then can be pursued to enable mutually respectful relationships. Following the old adage, “give a man an app, and he will use it for one day, teach a man to design an app and he will share it with the world.”

[1]  Elizabeth LaPensée When Rivers Were Trails: cultural expression in an indigenous video game , 2020 .

[2]  Erin D. Reilly,et al.  Use of Social Robots in Mental Health and Well-Being Research: Systematic Review , 2019, Journal of medical Internet research.

[3]  A. C. Dixon Personal Conversation. , 2019, Evangelism Old and New.

[4]  Daniel F. Lorenz,et al.  Indigenization as inclusion, reconciliation, and decolonization: navigating the different visions for indigenizing the Canadian Academy , 2018, AlterNative: An International Journal of Indigenous Peoples.

[5]  Tara Copplestone,et al.  But that’s not accurate: the differing perceptions of accuracy in cultural-heritage videogames between creators, consumers and critics , 2017 .

[6]  Marie Battiste,et al.  Protecting Indigenous Knowledge and Heritage: A Global Challenge , 2016 .

[7]  Sandra C. Thompson,et al.  Social media and digital technology use among Indigenous young people in Australia: a literature review , 2016, International Journal for Equity in Health.

[8]  M. Pidgeon More Than a Checklist: Meaningful Indigenous Inclusion in Higher Education , 2016 .

[9]  T. Wotherspoon,et al.  The "Idle No More" Movement: Paradoxes of First Nations Inclusion in the Canadian Context , 2013 .

[10]  Albert Marshall,et al.  Two-Eyed Seeing and other lessons learned within a co-learning journey of bringing together indigenous and mainstream knowledges and ways of knowing , 2012, Journal of Environmental Studies and Sciences.

[11]  J. Robbins,et al.  Traditional Indigenous Approaches to Healing and the modern welfare of Traditional Knowledge, Spirituality and Lands: A critical reflection on practices and policies taken from the Canadian Indigenous Example , 2011 .

[12]  Elizabeth LaPensée,et al.  Indigenizing Education with the Game “When Rivers Were Trails” , 2019, Amerikastudien/American Studies.