Interactive Floor Support for Kinesthetic Interaction in Children Learning Environments

This paper introduces a novel kinesthetic interaction technique for interactive floors. The interaction techniques utilize vision-based limb tracking on an interactive floor - a 12 m2 glass surface with bottom projection. The kinesthetic interaction technique has been developed for an interactive floor implemented in a school square. The paper discusses the kinesthetic interaction technique and its potentials in the domain of learning applications: Kinesthetic interaction supports body-kinesthetic learning as argued in the learning literature. Kinesthetic interaction is fun and motivating thus encourages children to explore and learn. Kinesthetic interaction on large display surfaces supports collaborative, co-located play and learning through communication and negotiation among the participants. Finally, the paper discusses prospects and challenges in development of kinesthetic interaction for interactive floors.

[1]  H. Gardner,et al.  Frames of Mind: The Theory of Multiple Intelligences , 1983 .

[2]  Johanna Höysniemi,et al.  International survey on the Dance Dance Revolution game , 2006, CIE.

[3]  Ronald M. Baecker,et al.  Readings in human-computer interaction : toward the year 2000 , 1995 .

[4]  Ole Iversen,et al.  Stepstone: an interactive floor application for hearing impaired children with a cochlear implant , 2007, IDC.

[5]  Hiroshi Ishii,et al.  Illuminating light: an optical design tool with a luminous-tangible interface , 1998, CHI.

[6]  James Fogarty,et al.  Aesthetic information collages: generating decorative displays that contain information , 2001, UIST '01.

[7]  Anker Helms Jørgensen,et al.  The aesthetic turn: unravelling recent aesthetic approaches to human-computer interaction , 2005, Digit. Creativity.

[8]  Joseph A. Paradiso,et al.  'ForSe FIElds' - Force Sensors for Interactive Environments , 2002, UbiComp.

[9]  Jon Rigelsford,et al.  Haptic Human-Computer Interaction: First International Workshop , 2004 .

[10]  Don Hopkins,et al.  The design and implementation of pie menus , 1991 .

[11]  Scott R. Klemmer,et al.  How bodies matter: five themes for interaction design , 2006, DIS '06.

[12]  Maurice Merleau-Ponty,et al.  Phenomenology of perception , 2016 .

[13]  Martin Ludvigsen,et al.  "Help Me Pull That Cursor" A Collaborative Interactive Floor Enhancing Community Interaction , 2004, Australas. J. Inf. Syst..

[14]  Joseph A. Paradiso,et al.  Z-Tiles: building blocks for modular, pressure-sensing floorspaces , 2004, CHI EA '04.

[15]  Kaj Grønbæk,et al.  IGameFloor: a platform for co-located collaborative games , 2007, ACE '07.

[16]  Mikael Fernström,et al.  LiteFoot - auditory display of footwork , 1998 .

[17]  Martin Ludvigsen,et al.  Mission from Mars: a method for exploring user requirements for children in a narrative space , 2005, IDC '05.

[18]  Joseph A. Paradiso,et al.  The magic carpet: physical sensing for immersive environments , 1997, CHI Extended Abstracts.

[19]  Kaj Grønbæk,et al.  Cooperative design: techniques and experiences from the Scandinavian scene , 1995 .

[20]  Henrik Hautop Lund,et al.  Playware technology for physically activating play , 2005, Artificial Life and Robotics.

[21]  Jin Moen,et al.  BodyBug – Design of KinAesthetic Interaction , 2009 .

[22]  Ole Iversen,et al.  Building a BRIDGE between children and users: a socio-cultural approach to child–computer interaction , 2008, Cognition, Technology & Work.

[23]  Jin Moen KinAesthetic Movement Interaction : Designing for the Pleasure of Motion , 2006 .

[24]  Jaana Leikas,et al.  Virtual Space Computer Games with a Floor Sensor Control - Human Centred Approach in the Design Process , 2000, Haptic Human-Computer Interaction.

[25]  Thomas Moser Bevægelse i sproget - sproget i bevægelse , 2003 .

[26]  Stephen A. Brewster,et al.  Haptic human-computer interaction , 2003, CHINZ '03.

[27]  Marianne Graves Petersen,et al.  Remarkable computing: the challenge of designing for the home , 2004, CHI EA '04.

[28]  K. Thompson Cognitive and Analytical Psychology Howard Gardner .Frames of Mind: The Theory of Multiple Intelligences. New York, Basic Books, 1983. , 1985 .