Elo-MMR: A Rating System for Massive Multiplayer Competitions
暂无分享,去创建一个
[1] Chih-Jen Lin,et al. Ranking individuals by group comparisons , 2006, ICML.
[2] Chih-Jen Lin,et al. A Bayesian Approximation Method for Online Ranking , 2011, J. Mach. Learn. Res..
[3] Christopher M. Bishop,et al. Model-based machine learning , 2013, Philosophical Transactions of the Royal Society A: Mathematical, Physical and Engineering Sciences.
[4] M. An. Log-Concave Probability Distributions: Theory and Statistical Testing , 1996 .
[5] Yao Li,et al. Learning from Group Comparisons : Exploiting Higher Order Interactions , 2018 .
[6] Yordan Zaykov,et al. TrueSkill 2: An improved Bayesian skill rating system , 2018 .
[7] G. Vuckovic,et al. Reliability of Judging in DanceSport , 2019, Front. Psychol..
[8] Rémi Coulom,et al. Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength , 2008, Computers and Games.
[9] R. A. Bradley,et al. RANK ANALYSIS OF INCOMPLETE BLOCK DESIGNS THE METHOD OF PAIRED COMPARISONS , 1952 .
[10] Thorsten Joachims,et al. Modeling Intransitivity in Matchup and Comparison Data , 2016, WSDM.
[11] D. Freedman. On the Asymptotic Behavior of Bayes' Estimates in the Discrete Case , 1963 .
[12] B. Mantin,et al. Forecasting sales of new virtual goods with the Elo rating system , 2014 .
[13] Tom Minka,et al. TrueSkill Through Time: Revisiting the History of Chess , 2007, NIPS.
[14] M. Glickman. Parameter Estimation in Large Dynamic Paired Comparison Experiments , 1999 .
[15] Tom Minka,et al. TrueSkillTM: A Bayesian Skill Rating System , 2006, NIPS.
[16] Jacob R. Lorch,et al. Matchmaking for online games and other latency-sensitive P2P systems , 2009, SIGCOMM '09.
[17] Stephanie Kovalchik,et al. Extension of the Elo rating system to margin of victory , 2020 .
[18] Changjie Fan,et al. OptMatch: Optimized Matchmaking via Modeling the High-Order Interactions on the Arena , 2020, KDD.