PRINGL - A domain-specific language for incentive management in crowdsourcing
暂无分享,去创建一个
[1] R. Preston McAfee,et al. The wisdom of smaller, smarter crowds , 2014, EC.
[2] Øystein Haugen,et al. Evaluating Domain-Specific Modelling Solutions , 2010, ER Workshops.
[3] Schahram Dustdar,et al. Provisioning Quality-Aware Social Compute Units in the Cloud , 2013, ICSOC.
[4] Luciano Baresi,et al. Tutorial Introduction to Graph Transformation: A Software Engineering Perspective , 2002, ICGT.
[5] Luciano Baresi,et al. Tutorial Introduction to Graph Transformation: A Software Engineering Perspective , 2002, ICGT.
[6] Abraham Bernstein,et al. CrowdLang: A Programming Language for the Systematic Exploration of Human Computation Systems , 2012, SocInfo.
[7] Lydia B. Chilton,et al. Exploring iterative and parallel human computation processes , 2010, HCOMP '10.
[8] Schahram Dustdar,et al. Virtualizing Communication for Hybrid and Diversity-Aware Collective Adaptive Systems , 2014, ICSOC Workshops.
[9] G. Milkovich,et al. Relationships Among Risk, Incentive Pay, and Organizational Performance , 1998 .
[10] Wai-Tat Fu,et al. What Will Others Choose? How a Majority Vote Reward Scheme Can Improve Human Computation in a Spatial Location Identification Task , 2013, HCOMP.
[11] David C. Parkes,et al. Dwelling on the Negative: Incentivizing Effort in Peer Prediction , 2013, HCOMP.
[12] Schahram Dustdar,et al. Incentives and rewarding in social computing , 2013, CACM.
[13] Alon Y. Halevy,et al. Crowdsourcing systems on the World-Wide Web , 2011, Commun. ACM.
[14] G. Milkovich,et al. The Relationship Between Risk, Incentive Pay, and Organizational Performance , 1997 .
[15] Eytan Adar. Why I Hate Mechanical Turk Research (and Workshops) , 2011 .
[16] Marco Zamarian,et al. Analyzing Crowd Labor and Designing Incentives for Humans in the Loop , 2012, IEEE Internet Computing.
[17] Sarvapali D. Ramchurn,et al. Collabmap: crowdsourcing maps for emergency planning , 2013, WebSci.
[18] Tobias Hoßfeld,et al. Analyzing costs and accuracy of validation mechanisms for crowdsourcing platforms , 2013, Math. Comput. Model..
[19] Schahram Dustdar,et al. Managing Incentives in Social Computing Systems with PRINGL , 2014, WISE.
[20] Edward J. Lusk,et al. Country-Compatible Incentive Design , 2009 .
[21] Wai-Tat Fu,et al. Don't hide in the crowd!: increasing social transparency between peer workers improves crowdsourcing outcomes , 2013, CHI.
[22] Ya'akov Gal,et al. A study of computational and human strategies in revelation games , 2014, Autonomous Agents and Multi-Agent Systems.
[23] Andrew McGregor,et al. AutoMan: a platform for integrating human-based and digital computation , 2012, OOPSLA '12.
[24] Dennis D. Fehrenbacher. Design of Incentive Systems , 2013 .
[25] Schahram Dustdar,et al. Simulation-Based Modeling and Evaluation of Incentive Schemes in Crowdsourcing Environments , 2013, OTM Conferences.
[26] Michael S. Bernstein,et al. The future of crowd work , 2013, CSCW.
[27] Schahram Dustdar,et al. On the Elasticity of Social Compute Units , 2014, CAiSE.
[28] Schahram Dustdar,et al. Programming Incentives in Information Systems , 2013, CAiSE.
[29] J. Laffont,et al. The Theory of Incentives: The Principal-Agent Model , 2001 .
[30] Daniele Miorandi,et al. "Programming" Social Collective Intelligence , 2014, IEEE Technology and Society Magazine.
[31] Rex B. Kline,et al. Usability measurement and metrics: A consolidated model , 2006, Software Quality Journal.
[32] Mahmood Hosseini,et al. The four pillars of crowdsourcing: A reference model , 2014, 2014 IEEE Eighth International Conference on Research Challenges in Information Science (RCIS).
[33] Duncan J. Watts,et al. Financial incentives and the "performance of crowds" , 2009, HCOMP '09.
[34] Alexis Battle,et al. The jabberwocky programming environment for structured social computing , 2011, UIST.
[35] Sebastian Buchwald,et al. GrGen.NET , 2010, International Journal on Software Tools for Technology Transfer.
[36] Bruno Ribeiro,et al. The socio-monetary incentives of online social network malware campaigns , 2014, Conference on Online Social Networks.