Visualization of Smoothed Particle Hydrodynamics for Astrophysics
暂无分享,去创建一个
Rick Walker | Peter Kenny | Jingqi Miao | J. Miao | Rick Walker | P. Kenny
[1] Marc Levoy,et al. QSplat: a multiresolution point rendering system for large meshes , 2000, SIGGRAPH.
[2] Ben Shneiderman,et al. The eyes have it: a task by data type taxonomy for information visualizations , 1996, Proceedings 1996 IEEE Symposium on Visual Languages.
[3] J. Monaghan,et al. Smoothed particle hydrodynamics: Theory and application to non-spherical stars , 1977 .
[4] Matthias Zwicker,et al. Surfels: surface elements as rendering primitives , 2000, SIGGRAPH.
[5] Matthias Zwicker,et al. Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering , 2002, Comput. Graph. Forum.
[6] Brian Cabral,et al. Accelerated volume rendering and tomographic reconstruction using texture mapping hardware , 1994, VVS '94.
[7] Oliver Günther,et al. Multidimensional access methods , 1998, CSUR.
[8] Chris Mihos. Dynamics of Mergers , 1999 .
[9] Balint Hegedüs. Information Visualisation , 2022, Encyclopedia of Big Data.
[10] Ronald N. Perry,et al. Adaptively sampled distance fields: a general representation of shape for computer graphics , 2000, SIGGRAPH.
[11] Jock D. Mackinlay,et al. The structure of the information visualization design space , 1997, Proceedings of VIZ '97: Visualization Conference, Information Visualization Symposium and Parallel Rendering Symposium.
[12] Lee Westover,et al. Footprint evaluation for volume rendering , 1990, SIGGRAPH.
[13] Edith F. Reilly,et al. Small Dark Nebulae. , 1947 .
[14] Henry Fuchs,et al. On visible surface generation by a priori tree structures , 1980, SIGGRAPH '80.
[15] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[16] J. Monaghan. Smoothed particle hydrodynamics , 2005 .
[17] Bromm,et al. Forming the First Stars in the Universe: The Fragmentation of Primordial Gas. , 1999, The Astrophysical journal.
[18] Thomas Ertl,et al. Hierarchical splatting of scattered 4D data , 2004, IEEE Computer Graphics and Applications.
[19] Akio Koide,et al. An Efficient Method of Triangulating Equi-Valued Surfaces by Using Tetrahedral Cells , 1991 .
[20] Marc Levoy,et al. Efficient ray tracing of volume data , 1990, TOGS.
[21] Ken Brodlie,et al. Controlled Interpolation for Scientific Visualization , 1994, Scientific Visualization.
[22] Thomas Ertl,et al. Herarchical splatting of scattered data , 2003, IEEE Visualization, 2003. VIS 2003..
[23] John Anthony Roberts. Multiple view and multiform visualization , 2000, Electronic Imaging.
[24] Ken Brodlie,et al. Focus and context for volume visualization , 2004, Proceedings Theory and Practice of Computer Graphics, 2004..
[25] Derek C. Richardson,et al. The formation of asteroid satellites in large impacts: Results from numerical simulations , 2004 .
[26] Rainer Wegenkittl,et al. Volume rendering in medical applications: we've got pretty images, what's left to do , 2002, VIS '02.
[27] Volker Springel,et al. Star formation rate and metallicity of damped Lyman α absorbers in cosmological smoothed particle hydrodynamics simulations , 2003, astro-ph/0305409.
[28] Lars Hernquist,et al. The First Supernova Explosions in the Universe , 2003, astro-ph/0305333.