FAÇADE TEXTURING FOR RENDERING 3D CITY MODELS
暂无分享,去创建一个
Norbert Haala | Martin Kada | Darko Klinec | N. Haala | M. Kada | D. Klinec
[1] Integrated GPS / inertial and digital aerial triangulation-recent test results , 2003 .
[2] P. Scott. CLOSE RANGE CAMERA CALIBRATION: A NEW METHOD , 2006 .
[3] D. Fritsch,et al. Real-Time Visualisation of Urban Landscapes Using Open-Source Software , 2003 .
[4] William Ribarsky,et al. Real-time, continuous level of detail rendering of height fields , 1996, SIGGRAPH.
[5] M. Wolf,et al. Photogrammetric Data Capture and Calculation for 3D City Models , 2000 .
[6] Christian Früh,et al. Constructing 3D City Models by Merging Aerial and Ground Views , 2003, IEEE Computer Graphics and Applications.
[7] Christopher Zach,et al. Integration of geomorphing into level of detail management for realtime rendering , 2002, SCCG '02.
[8] Clive S. Fraser,et al. Digital camera self-calibration , 1997 .
[9] Dieter Schmalstieg,et al. Occluder Shadows for Fast Walkthroughs of Urban Environments , 1999, Comput. Graph. Forum.
[10] D. Klinec. A MODEL BASED APPROACH FOR ORIENTATION IN URBAN ENVIRONMENTS , 2004 .
[11] Jürgen Döllner,et al. Real-Time Expressive Rendering of City Models , 2003, IV.
[12] Hans-Peter Seidel,et al. Real-time generation of continuous levels of detail for height fields , 1998 .