Ubiquitous graphics: combining hand-held and wall-size displays to interact with large images
暂无分享,去创建一个
[1] Patrick Baudisch,et al. Keeping things in context: a comparative evaluation of focus plus context screens, overviews, and zooming , 2002, CHI.
[2] Lars Erik Holmquist,et al. The GapiDraw platform: high-performance cross-platform graphics on mobile devices , 2004, MUM '04.
[3] Lars Erik Holmquist,et al. Total recall: in-place viewing of captured whiteboard annotations , 2003, CHI Extended Abstracts.
[4] Edward Lank,et al. Focus+Context sketching on a pocket PC , 2004, CHI EA '04.
[5] Mikael Wiberg,et al. Inside-out interaction: an interaction technique for dealing with large interface surfaces such as web pages on small screen displays , 2004, SIGGRAPH '04.
[6] George W. Fitzmaurice,et al. Situated information spaces and spatially aware palmtop computers , 1993, CACM.
[7] Hiroshi Ishii,et al. The metaDESK: models and prototypes for tangible user interfaces , 1997, UIST '97.
[8] Ka-Ping Yee,et al. Peephole displays: pen interaction on spatially aware handheld computers , 2003, CHI '03.
[9] Jun Rekimoto,et al. Augmented surfaces: a spatially continuous work space for hybrid computing environments , 1999, CHI '99.
[10] W. Buxton,et al. Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display , 2002, UIST '02.
[11] Lars Erik Holmquist,et al. OpenTrek: A Platform for Developing Interactive Networked Games on Mobile Devices , 2003, Mobile HCI.
[12] Paul A. Beardsley,et al. Interaction using a handheld projector , 2005, IEEE Computer Graphics and Applications.
[13] Patrick Baudisch,et al. Focus plus context screens: combining display technology with visualization techniques , 2001, UIST '01.
[14] William Buxton,et al. Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display , 2002, UIST '02.
[15] Wendy E. Mackay,et al. The missing link: augmenting biology laboratory notebooks , 2002, UIST '02.