Linear algebra operators for GPU implementation of numerical algorithms
暂无分享,去创建一个
[1] Gavin S. P. Miller,et al. Rapid, stable fluid dynamics for computer graphics , 1990, SIGGRAPH.
[2] Dimitris N. Metaxas,et al. Realistic Animation of Liquids , 1996, Graphics Interface.
[3] Erik Lindholm,et al. A user-programmable vertex engine , 2001, SIGGRAPH.
[4] Jack Dongarra,et al. LAPACK Users' guide (third ed.) , 1999 .
[5] Thomas Ertl,et al. Accelerating 3D convolution using graphics hardware , 1999, Proceedings Visualization '99 (Cat. No.99CB37067).
[6] Mark Meyer,et al. Implicit fairing of irregular meshes using diffusion and curvature flow , 1999, SIGGRAPH.
[7] Jack J. Dongarra,et al. An extended set of FORTRAN basic linear algebra subprograms , 1988, TOMS.
[8] David K. McAllister,et al. Fast Matrix Multiplies Using Graphics Hardware , 2001, ACM/IEEE SC 2001 Conference (SC'01).
[9] David Salesin,et al. Computer-generated watercolor , 1997, SIGGRAPH.
[10] Ronald Fedkiw,et al. Practical animation of liquids , 2001, SIGGRAPH.
[11] F. A. Seiler,et al. Numerical Recipes in C: The Art of Scientific Computing , 1989 .
[12] Thomas Ertl,et al. Hardware-Accelerated Visualization of Time-Varying 2D and 3D Vector Fields by Texture Advection via Programmable Per-Pixel Operations , 2001, VMV.
[13] Thomas Ertl,et al. Hardware Accelerated Wavelet Transformations , 2000, VisSym.
[14] Pat Hanrahan,et al. Ray tracing on a connection machine , 1988, ICS '88.
[15] Radek Grzeszczuk,et al. Nonlinear optimization framework for image-based modeling on programmable graphics hardware , 2003, ACM Trans. Graph..
[16] Mathieu Desbrun,et al. Dynamic real-time deformations using space & time adaptive sampling , 2001, SIGGRAPH.
[17] Jos Stam,et al. Stable fluids , 1999, SIGGRAPH.
[18] Ronald Fedkiw,et al. Visual simulation of smoke , 2001, SIGGRAPH.
[19] John C. Hart. Perlin noise pixel shaders , 2001, HWWS '01.
[20] Mark Oskin,et al. Using modern graphics architectures for general-purpose computing: a framework and analysis , 2002, MICRO 35.
[21] Thomas Ertl,et al. Accelerating 3D convolution using graphics hardware (case study) , 1999 .
[22] William H. Press,et al. Numerical recipes in C. The art of scientific computing , 1987 .
[23] Jack J. Dongarra,et al. A set of level 3 basic linear algebra subprograms , 1990, TOMS.
[24] Anselmo Lastra,et al. A shading language on graphics hardware: the pixelflow shading system , 1998, SIGGRAPH.
[25] Martin Rumpf,et al. Nonlinear Diffusion in Graphics Hardware , 2001, VisSym.
[26] Gordon Erlebacher,et al. Hardware-Accelerated Lagrangian-Eulerian Texture Advection for 2D Flow Visualization , 2002 .
[27] Gordon Erlebacher,et al. Lagrangian-Eulerian Advection of Noise and Dye Textures for Unsteady Flow Visualization , 2002, IEEE Trans. Vis. Comput. Graph..
[28] Eitan Grinspun,et al. Sparse matrix solvers on the GPU: conjugate gradients and multigrid , 2003, SIGGRAPH Courses.
[29] Anselmo Lastra,et al. Physically-based visual simulation on graphics hardware , 2002, HWWS '02.
[30] Andrew P. Witkin,et al. Large steps in cloth simulation , 1998, SIGGRAPH.
[31] Martin Rumpf,et al. Using Graphics Cards for Quantized FEM Computations , 2001, VIIP.
[32] Jim X. Chen,et al. Toward Interactive-Rate Simulation of Fluids with Moving Obstacles Using Navier-Stokes Equations , 1995, CVGIP Graph. Model. Image Process..
[33] Hans-Peter Seidel,et al. Applications of pixel textures in visualization and realistic image synthesis , 1999, SI3D.