The design of t-vote: a tangible tabletop application supporting children's decision making

Children are not necessarily motivated to collaborate if no common ground can be found. In this paper, we present t-vote, a system supporting children's decision making. To encourage collaboration in a museum's context, we employ tangible pawns on a tabletop interface and implicitly script the decision making process of children. We describe the system design, our design process, and rationale.

[1]  Michael S. Horn,et al.  It's just a toolbar!: using tangibles to help children manage conflict around a multi-touch tabletop , 2010, TEI.

[2]  Pierre Dillenbourg,et al.  Over-scripting CSCL: The risks of blending collaborative learning with instructional design , 2002 .

[3]  Eva Cerezo,et al.  Bridging the gap between children and tabletop designers , 2010, IDC.

[4]  Charles K. Crook,et al.  Children as computer users: the case of collaborative learning , 1998, Comput. Educ..

[5]  Alissa Nicole Antle,et al.  The CTI framework: informing the design of tangible systems for children , 2007, TEI.

[6]  Carles Fernandes Julià,et al.  TurTan: A tangible programming language for creative exploration , 2008, 2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems.

[7]  Bob Fields,et al.  Lo-fi prototyping to design interactive-tabletop applications for children , 2010, IDC.

[8]  Yvonne Rogers,et al.  Fighting for control: children's embodied interactions when using physical and digital representations , 2009, CHI.

[9]  Alan F. Blackwell,et al.  Teaching rhetorical skills with a tangible user interface , 2004, IDC '04.

[10]  Patrick Jermann,et al.  Task Performance vs. Learning Outcomes: A Study of a Tangible User Interface in the Classroom , 2010, EC-TEL.

[11]  Antonella De Angeli,et al.  Little fingers on the tabletop: A usability evaluation in the kindergarten , 2008, 2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems.

[12]  Yvonne Rogers,et al.  Collaborating around vertical and horizontal displays: which way is best? , 2004 .

[13]  Sara Price,et al.  Action and representation in tangible systems: implications for design of learning interactions , 2010, TEI '10.