On verifying game designs and playing strategies using reinforcement learning

In this paper we elaborate on the application of reinforcement learning to the design of a new strategy game. We deal with playability and learning issues, attempting to use intelligently generated self-playing sequences to determine playability of various initial board configurations. The machine's a priori knowledge about the game is restricted to the rules only, so, the initially encouraging and intuitive results suggest that this design verification strategy may be useful to a board range of design problems.