Relationship Between Feeling of Presence and Visually Induced Motion Sickness While Viewing Stereoscopic Movies

Visually evoked postural responses (VEPRs) are postural changes induced by visual information. We focused on the change in VEPRs that better represents a feeling of presence or symptom of visually induced motion sickness (VIMS). We investigated the effect of stereoscopic vision on the change in the degree of feeling and VEPRs by simultaneous measurement of both feeling of presence, VIMS symptom, and body sway when viewing a movie showing a roundtrip sinusoidal motion. For the feeling of presence, significantly positive correlations between the body-sway indexes and visual analog scale value of the presence were observed. However, when the subject watched a two-dimensional movie, the correlations between the subjective and objective evaluation decreased. In contrast, no significantly positive/negative correlation between the body-sway indexes and the simulator sickness questionnaire scores was found. Therefore, performing objective assessments of the degree of subjective symptoms induced by VIMS by measuring body sway is difficult.

[1]  Jonathan Freeman,et al.  Focus group exploration of presence through advanced broadcast services , 2000, Electronic Imaging.

[2]  Takao Imai,et al.  The effect of visual-vestibulosomatosensory conflict induced by virtual reality on postural stability in humans. , 2013, The journal of medical investigation : JMI.

[3]  Wijnand A. IJsselsteijn,et al.  Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli , 2000, Presence: Teleoperators & Virtual Environments.

[4]  Benoît G. Bardy,et al.  Visually Induced Motion Sickness Predicted by Postural Instability , 2002, Hum. Factors.

[5]  A. Solimini Are There Side Effects to Watching 3D Movies? A Prospective Crossover Observational Study on Visually Induced Motion Sickness , 2013, PloS one.

[6]  Moira B. Flanagan,et al.  Postural Instability and Motion Sickness in a Virtual Moving Room , 2008, Hum. Factors.

[7]  J. Golding Predicting individual differences in motion sickness susceptibility by questionnaire , 2006 .

[8]  Masaru Miyao,et al.  [Temporal Analysis of Body Sway during Reciprocator Motion Movie Viewing]. , 2016, Nihon eiseigaku zasshi. Japanese journal of hygiene.

[9]  Philippe Fuchs,et al.  Virtual Reality: Concepts and Technologies , 2011 .

[10]  Aamir Saeed Malik,et al.  Does 3D produce more symptoms of visually induced motion sickness? , 2013, 2013 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC).

[11]  G. Meyer,et al.  Modulation of Visually Evoked Postural Responses by Contextual Visual, Haptic and Auditory Information: A ‘Virtual Reality Check’ , 2013, PloS one.

[12]  A. Bronstein,et al.  Automatic control of postural sway by visual motion parallax , 1997, Experimental Brain Research.

[13]  J T Reason,et al.  Motion Sickness Adaptation: A Neural Mismatch Model 1 , 1978, Journal of the Royal Society of Medicine.

[14]  Robert S. Kennedy,et al.  Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .

[15]  Kay M. Stanney,et al.  Dropouts and Aftereffects: Examining General Accessibility to Virtual Environment Technology , 2002 .

[16]  Hiroki Takada,et al.  A Temporal Analysis of Body Sway Caused by Self-Motion During Stereoscopic Viewing , 2015, HCI.

[17]  A. Edwards,et al.  Body sway and vision. , 1946, Journal of experimental psychology.

[18]  A. Bronstein,et al.  Suppression of visually evoked postural responses , 2004, Experimental Brain Research.

[19]  C. Oman,et al.  Motion sickness: a synthesis and evaluation of the sensory conflict theory. , 1990, Canadian journal of physiology and pharmacology.