A meta-analytic review of the role of instructional support in game-based learning
暂无分享,去创建一个
[1] John V. Dempsey,et al. Instructional Gaming: Implications for Instructional Technology. , 1994 .
[2] Richard E. Mayer,et al. Multimedia Learning , 2001, Visible Learning Guide to Student Achievement.
[3] Jeffrey A. Jordan,et al. Competition and Performance on a Computer-Based Complex Perceptual-Motor Task , 1997, Hum. Factors.
[4] R. Mayer,et al. Learning Science in Virtual Reality Multimedia Environments: Role of Methods and Media , 2002 .
[5] James C. Lester,et al. The Case for Social Agency in Computer-Based Teaching: Do Students Learn More Deeply When They Interact With Animated Pedagogical Agents? , 2001 .
[6] Michelle F. Wright,et al. Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis , 2006 .
[7] Wayne L. Shebilske,et al. Effects of Group Discussion on Acquisition of Complex Skills , 1996, Hum. Factors.
[8] Rob Nadolski,et al. Scripted collaboration in serious gaming for complex learning: Effects of multiple perspectives when acquiring water management skills , 2011, Br. J. Educ. Technol..
[9] H. H. Leemkuil,et al. Is it all in the game? Learner support in an educational knowledge management simulation game , 2006 .
[10] Traci Sitzmann. A META-ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER-BASED SIMULATION GAMES , 2011 .
[11] Hans Hoeken,et al. Suspense, curiosity, and surprise: How discourse structure influences the affective and cognitive processing of a story , 2000 .
[12] F. Paas,et al. How to Optimize Learning From Animated Models: A Review of Guidelines Based on Cognitive Load , 2008 .
[13] Patricia D. Mautone,et al. Pictorial aids for learning by doing in a multimedia geology simulation game. , 2002 .
[14] Thomas W. Malone,et al. Toward a Theory of Intrinsically Motivating Instruction , 1981, Cogn. Sci..
[15] Robert L. Goldstone,et al. Transformational Play as a Curricular Scaffold: Using Videogames to Support Science Education , 2009 .
[16] Francis M. Dwyer,et al. The Effect of Online Gaming, Cognition and Feedback Type in Facilitating Delayed Achievement of Different Learning Objectives , 2005 .
[17] Herre van Oostendorp,et al. Current Practices in Serious Game Research: A Review from a Learning Outcomes Perspective , 2009 .
[18] E. Salas,et al. Application of cognitive, skill-based, and affective theories of learning outcomes to new methods of training evaluation. , 1993 .
[19] W. Kintsch. Learning from text, levels of comprehension, or: Why anyone would read a story anyway , 1980 .
[20] Naomi J. Aldrich,et al. Does Discovery-Based Instruction Enhance Learning?. , 2011 .
[21] Richard E. Clark,et al. Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching , 2006 .
[22] Ton de Jong,et al. Scientific Discovery Learning with Computer Simulations of Conceptual Domains , 1998 .
[23] Cheryl I. Johnson,et al. Applying the self-explanation principle to multimedia learning in a computer-based game-like environment , 2010, Comput. Hum. Behav..
[24] G. Glass,et al. Meta-analysis in social research , 1981 .
[25] R. Mayer,et al. Narrative games for learning: Testing the discovery and narrative hypotheses. , 2012 .
[26] Richard N. Van Eck,et al. The effect of competition and contextualized advisement on the transfer of mathematics skills a computer-based instructional simulation game , 2002 .
[27] L. Hedges,et al. Introduction to Meta‐Analysis , 2009, International Coaching Psychology Review.
[28] R. Mayer,et al. Personalized messages that promote science learning in virtual environments , 2004 .
[29] D. Leutner. Guided discovery learning with computer-based simulation games: Effects of adaptive and non-adaptive instructional support , 1993 .
[30] Richard E. Mayer,et al. Multimedia learning and games. , 2011 .
[31] Sam Solaimani,et al. Conditions for learning from animations , 2008, ICLS.
[32] Cristina Conati,et al. Building and evaluating an intelligent pedagogical agent to improve the effectiveness of an educational game , 2004, IUI '04.
[33] Eric Anthony Day,et al. Collaborative Training With a More Experienced Partner: Remediating Low Pretraining Self-Efficacy in Complex Skill Acquisition , 2007, Hum. Factors.
[34] F. Fischer,et al. Epistemic and social scripts in computer–supported collaborative learning , 2005 .
[35] James E. Driskell,et al. Games, Motivation, and Learning: A Research and Practice Model , 2002 .
[36] Neil Salkind,et al. Encyclopedia of research design , 2010 .
[37] R. Mayer. Should there be a three-strikes rule against pure discovery learning? The case for guided methods of instruction. , 2004, The American psychologist.
[38] Jeffrey A. Jordan,et al. A Dyadic Protocol for Training Complex Skills , 1992 .
[39] H. O'Neil,et al. Classification of learning outcomes: evidence from the computer games literature , 2005 .
[40] T. Trabasso,et al. Constructing inferences during narrative text comprehension. , 1994 .
[41] L. Hedges,et al. Statistical Methods for Meta-Analysis , 1987 .
[42] R. Mayer. Applying the science of learning: evidence-based principles for the design of multimedia instruction. , 2008, The American psychologist.
[43] Marc Prensky,et al. Digital game-based learning , 2000, CIE.
[44] R. Mayer,et al. Role of guidance, reflection, and interactivity in an agent-based multimedia game , 2005 .
[45] M. Lepper,et al. Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. , 1996 .
[46] W. Shebilske,et al. Interlesson spacing and task-related processing during complex skill acquisition. , 1999 .
[47] Jeffrey A. Jordan,et al. Dyadic Versus Individual Training Protocols: Loss and Reacquisition of a Complex Skill , 1997 .
[48] M. P. Jacob Habgood,et al. Motivating Children to Learn Effectively: Exploring the Value of Intrinsic Integration in Educational Games , 2011 .
[49] Fengfeng Ke,et al. A Qualitative Meta-Analysis of Computer Games as Learning Tools , 2009 .
[50] Robert Rosenthal. WRITING META-ANALYTIC REVIEWS , 1995 .
[51] Herre van Oostendorp,et al. The role of Game Discourse Analysis and curiosity in creating engaging and effective serious games by implementing a back story and foreshadowing , 2011, Interact. Comput..
[52] Paul Ginns. Meta-Analysis of the Modality Effect. , 2005 .
[53] James C. Lester,et al. Enhancing 5th graders' science content knowledge and self-efficacy through game-based learning , 2011, Comput. Educ..
[54] Bob J. Wielinga,et al. The role of prescriptive models in learning , 2012, Comput. Educ..
[55] Hans van der Meij,et al. Learning from games: Does collaboration help? , 2011, Br. J. Educ. Technol..
[56] Harold F. O'Neil,et al. The effect of presenting worked examples for problem solving in a computer game , 2007 .
[57] Fran C. Blumberg. The effects of children's goals for learning on video game performance , 2000 .
[58] Kori Inkpen Quinn,et al. Playing together beats playing apart, especially for girls , 1995, CSCL.
[59] Jonathan P. Rowe,et al. Story-Based Learning: The Impact of Narrative on Learning Experiences and Outcomes , 2008, Intelligent Tutoring Systems.
[60] Michael Zyda,et al. From visual simulation to virtual reality to games , 2005, Computer.
[61] F. Paas,et al. Cognitive Load Theory and Instructional Design: Recent Developments , 2003 .
[62] Paul D. Ellis,et al. The essential guide to effect sizes : statistical power, meta-analysis, and the interpretation of research results , 2010 .
[63] Walter Kintsch,et al. Comprehension: A Paradigm for Cognition , 1998 .
[64] P. Wouters,et al. A meta-analysis of the cognitive and motivational effects of serious games , 2013 .
[65] Hua Wang,et al. Multimodality and Interactivity: Connecting Properties of Serious Games with Educational Outcomes , 2009, Cyberpsychology Behav. Soc. Netw..
[66] Ton de Jong,et al. Instructional support in games , 2011, CGAMES 2011.
[67] R. Mayer,et al. Nine Ways to Reduce Cognitive Load in Multimedia Learning , 2003 .