Comparing CAVE, wall, and desktop displays for navigation and wayfinding in complex 3D models
暂无分享,去创建一个
Brian D. Fisher | Colin Swindells | Kellogg S. Booth | Barry A. Po | Brian Corrie | John Dill | Ima Hajshirmohammadi | Brian D. Fisher | B. Corrie | C. Swindells | J. Dill | K. Booth | I. Hajshirmohammadi
[1] W W Somers,et al. ESTIMATION OF THE STEREOSCOPIC THRESHOLD UTILIZING PERCEIVED DEPTH , 1984, Ophthalmic & physiological optics : the journal of the British College of Ophthalmic Opticians.
[2] Donald P. Greenberg,et al. Perceiving spatial relationships in computer-generated images , 1992, IEEE Computer Graphics and Applications.
[3] John C. Hart,et al. The CAVE: audio visual experience automatic virtual environment , 1992, CACM.
[4] Randy Pausch,et al. A user study comparing head-mounted and stationary displays , 1993, Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium.
[5] Dennis Proffitt,et al. Quantifying immersion in virtual reality , 1997, SIGGRAPH.
[6] Mary Czerwinski,et al. Immersion in desktop virtual reality , 1997, UIST '97.
[7] Colin Ware,et al. Context sensitive flying interface , 1997, SI3D.
[8] Im,et al. The Earth is spherical ( p < 0 : 05): alternative methods of statistical inference , 2000 .
[9] Desney S. Tan,et al. Exploring 3D navigation: combining speed-coupled flying with orbiting , 2001, CHI.
[10] David J. Kasik,et al. Evaluating Graphic Displays for Complex 3D Models , 2002, IEEE Computer Graphics and Applications.
[11] Desney S. Tan,et al. Women take a wider view , 2002, CHI.
[12] Bruce H. Thomas,et al. Tangible User Interaction Using Augmented Reality , 2002, AUIC.
[13] Desney S. Tan,et al. With similar visual angles, larger displays improve spatial performance , 2003, CHI '03.
[14] Mary Czerwinski,et al. Toward Characterizing the Productivity Benefits of Very Large Displays , 2003, INTERACT.