An exploratory investigation of shopper behaviour in an immersive virtual reality store
暂无分享,去创建一个
Alexander Schnack | Malcolm Wright | Judith Holdershaw | Malcolm J. Wright | Judith Holdershaw | Alexander Schnack
[1] G. Muruganantham,et al. A Review of Impulse Buying Behavior , 2013 .
[2] Marina Krcmar,et al. The Impact of Controller Naturalness on Spatial Presence, Gamer Enjoyment, and Perceived Realism in a Tennis Simulation Video Game , 2011, PRESENCE: Teleoperators and Virtual Environments.
[3] J. Swait,et al. Brand Equity as a Signaling Phenomenon , 1998 .
[4] Erica van Herpen,et al. The relationship between in-store marketing and observed sales for organic versus fair trade products , 2011, Marketing Letters.
[5] Robert Sommer,et al. Social Facilitation Effects in Shopping Behavior , 1992 .
[6] Tian Yu,et al. Can a virtual supermarket bring realism into the lab? Comparing shopping behavior using virtual and pictorial store representations to behavior in a physical store , 2016, Appetite.
[7] Martin Meißner,et al. Combining virtual reality and mobile eye tracking to provide a naturalistic experimental environment for shopper research , 2017, Journal of Business Research.
[8] Yannan Jiang,et al. Using a 3D Virtual Supermarket to Measure Food Purchase Behavior: A Validation Study , 2015, Journal of medical Internet research.
[9] Heinrich Kuhn,et al. Retail category management: State-of-the-art review of quantitative research and software applications in assortment and shelf space management , 2012 .
[10] Scott M. Smith,et al. Fulfilment of planned and unplanned purchases of sale- and regular-price items: a benchmark study , 2000 .
[11] C. Spence,et al. Visual Search for Wines with a Triangle on the Label in a Virtual Store , 2017, Front. Psychol..
[12] R. Wolf,et al. Food label use and its relation to dietary intake among US adults. , 2010, Journal of the American Dietetic Association.
[13] Bruno D. Zumbo,et al. Parametric Alternatives to the Student T Test under Violation of Normality and Homogeneity of Variance , 1992 .
[14] J. Jacoby,et al. Information Acquisition Behavior in Brand Choice Situations , 1977 .
[15] D. Reibstein,et al. Putting the lesson before the test: Using simulation to analyze and develop competitive strategies , 1999 .
[16] T. Girard,et al. Consumer-Based Brand Equity of a Private-Label Brand: Measuring and Examining Determinants , 2017 .
[17] Cliona Ni Mhurchu,et al. Effects of a price increase on purchases of sugar sweetened beverages. Results from a randomized controlled trial , 2014, Appetite.
[18] Wilma E Waterlander,et al. Effects of different discount levels on healthy products coupled with a healthy choice label, special offer label or both: results from a web-based supermarket experiment , 2013, International Journal of Behavioral Nutrition and Physical Activity.
[19] Wilma E Waterlander,et al. The effects of a 25% discount on fruits and vegetables: results of a randomized trial in a three-dimensional web-based supermarket , 2012, International Journal of Behavioral Nutrition and Physical Activity.
[20] Stefan F. Bernritter,et al. “Opening” location-based mobile ads: How openness and location congruency of location-based ads weaken negative effects of intrusiveness on brand choice , 2018, Journal of Business Research.
[21] G. Davies,et al. THE GROCERY SHOPPER – IS HE DIFFERENT? , 1991 .
[22] Priya Raghubir,et al. Shelf space schemas: Myth or reality? ☆ , 2013 .
[23] Wilma E Waterlander,et al. The virtual supermarket: An innovative research tool to study consumer food purchasing behaviour , 2011, BMC public health.
[24] Donald R. Lehmann,et al. Revenue Premium as an Outcome Measure of Brand Equity , 2003 .
[25] Vassilis-Javed Khan,et al. Investigating the Effects of Location-Based Advertising in the Supermarket: Does Goal Congruence Trump Location Congruence? , 2016 .
[26] Etienne Bressoud,et al. Testing FMCG innovations: experimental real store versus virtual , 2013 .
[27] Clinton Amos,et al. A meta-analysis of consumer impulse buying , 2014 .
[28] Marcel Zeelenberg,et al. How product scarcity impacts on choice: Snob and bandwagon effects , 2005 .
[29] Mary C. Whitton,et al. Walking > walking-in-place > flying, in virtual environments , 1999, SIGGRAPH.
[30] C. Akbay,et al. Food consumption behavior of socioeconomic groups for private labels and national brands , 2005 .
[31] Michael R. Hyman,et al. Review of literature – Future research suggestions: Private label brands: Benefits, success factors and future research , 2010 .
[32] J. Bartels,et al. The roles of identity and brand equity in organic consumption behavior: Private label brands versus national brands , 2017 .
[33] L. McNeill,et al. The private label grocery choice: consumer drivers to purchase , 2011 .
[34] Alexander Schnack,et al. Immersive virtual reality technology in a three-dimensional virtual simulated store: Investigating telepresence and usability. , 2019, Food research international.
[35] Juyeon Park,et al. Emotional reactions to the 3D virtual body and future willingness: the effects of self-esteem and social physique anxiety , 2018, Virtual Reality.
[36] Raj Sethuraman,et al. Factors influencing the price premiums that consumers pay for national brands over store brands , 1999 .
[37] Vicki G. Morwitz,et al. Do Intentions Really Predict Behavior? Self-Generated Validity Effects in Survey Research , 2005 .
[38] Woodrow Barfield,et al. Presence within Virtual Environments as a Function of Visual Display Parameters , 1996, Presence: Teleoperators & Virtual Environments.
[39] Yu-Chung Tsao,et al. Retailer shelf-space management with trade allowance: A Stackelberg game between retailer and manufacturers , 2014 .
[40] C. S. Slotterback,et al. Effects of Exposure to a Grocery-Store Environment on Hunger in Young, Middle-Aged, and Older Adults , 2000 .
[41] Jeremy N. Bailenson,et al. How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence , 2016 .
[42] Mel Slater,et al. Taking steps: the influence of a walking technique on presence in virtual reality , 1995, TCHI.
[43] Guillaume Moreau,et al. A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables , 2017, 2017 IEEE Virtual Reality (VR).
[44] Gabriele Pizzi,et al. Virtual reality, real reactions?: Comparing consumers' perceptions and shopping orientation across physical and virtual-reality retail stores , 2019, Comput. Hum. Behav..
[45] Jonathan J. Fox,et al. Who uses nutrition labeling, and what effects does label use have on diet quality? , 1995 .
[46] J. Dawes,et al. How do shoppers behave online? An observational study of online grocery shopping , 2016 .
[47] Jochen Wirtz,et al. The role of store environmental stimulation and social factors on impulse purchasing , 2008 .
[48] Doug Walker,et al. Spontaneous selection: The influence of product and retailing factors on consumer impulse purchases , 2012 .
[49] Eric R. Spangenberg,et al. Consumer need for tactile input , 2003 .
[50] Gajendra K. Adil,et al. Heuristics for retail shelf space allocation problem with linear profit function , 2011 .
[51] Bill Page,et al. Fundamental patterns of in-store shopper behavior , 2017 .
[52] T. Adjoian,et al. Small Convenience Stores and the Local Food Environment: An Analysis of Resident Shopping Behavior Using Multilevel Modeling , 2016, American journal of health promotion : AJHP.
[53] Stephen J. Hoch,et al. Shelf management and space elasticity , 1994 .
[54] Eyal Gamliel,et al. The effect of framing on willingness to buy private brands , 2007 .
[55] Leonard M. Lodish,et al. Comparing Dynamic Consumer Choice in Real and Computer-simulated Environments , 1992 .
[56] Enrique Bigné,et al. Elapsed time on first buying triggers brand choices within a category: A virtual reality-based study , 2016 .
[57] Jv Vassilis-Javed Khan,et al. The Relation between Customer Types in a Real Supermarket Compared to a Virtual Supermarket , 2016 .
[58] S. Richbell,et al. Night shoppers in the “open 24 hours” supermarket: a profile , 2007 .
[59] Raymond R. Burke. Virtual Shopping: Breakthrough in Marketing Research , 1996 .
[60] Catherine A. Cole,et al. Consumers' Search and Use of Nutrition Information: The Challenge and Promise of the Nutrition Labeling and Education Act , 2002 .
[61] Michael J. Singer,et al. Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.
[62] Lawrence W. Stark,et al. The Effects of Pictorial Realism, Delay of Visual Feedback, and Observer Interactivity on the Subjective Sense of Presence , 1996, Presence: Teleoperators & Virtual Environments.
[63] Andreas Kunz,et al. Consumers' food selection behaviors in three-dimensional (3D) virtual reality. , 2018, Food research international.
[64] Clinton S. Weeks,et al. Grocery product pricing and Australian supermarket consumers: gender differences in perceived importance levels , 2011 .
[65] Sung-Byung Yang,et al. An Odyssey into Virtual Worlds: Exploring the Impacts of Technological and Spatial Environments , 2011, MIS Q..
[66] Wilma E Waterlander,et al. Introducing taxes, subsidies or both: the effects of various food pricing strategies in a web-based supermarket randomized trial. , 2012, Preventive medicine.
[67] Indrajit Sinha,et al. Consumer-level factors moderating the success of private label brands , 2000 .
[68] Mel Slater,et al. A Virtual Presence Counter , 2000, Presence: Teleoperators & Virtual Environments.
[69] Pierre Desmet,et al. Differences in purchasing behaviour between physical and virtual laboratory stores , 2013 .
[70] Klaus G. Grunert,et al. A review of European research on consumer response to nutrition information on food labels , 2007, Journal of Public Health.
[71] Ron Garland,et al. Grocery shopping: list and non‐list usage , 2004 .