HCI International 2019 – Late Breaking Posters: 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings
暂无分享,去创建一个
Krishna M. Sivalingam | Alfredo Cuzzocrea | Simone Diniz Junqueira Barbosa | Xiaokang Yang | Dominik Ślęzak | Margherita Antona | Phoebe Chen | Orhun Kara | Takashi Washio | Constantine Stephanidis | Ting Liu | Xiaoyong Du | T. Washio | C. Stephanidis | D. Ślęzak | Simone Diniz Junqueira Barbosa | Phoebe Chen | A. Cuzzocrea | Xiaoyong Du | Orhun Kara | Ting Liu | K. Sivalingam | Xiaokang Yang | M. Antona
[1] Ana Kustrak Korper,et al. Bridging design-driven and service innovation: Consonance and dissonance of meaning and value , 2018 .
[2] Constantine Stephanidis,et al. A UNIFIED WORKING ENVIRONMENT FOR THE ATTENTION-AWARE INTELLIGENT CLASSROOM , 2018, EDULEARN18 Proceedings.
[3] A. Leonidis,et al. Educator-Oriented Tools for Managing the Attention-Aware Intelligent Classroom , 2018 .
[4] Constantine Stephanidis,et al. LECTOR: Towards Reengaging Students in the Educational Process Inside Smart Classrooms , 2017, IHCI.
[5] Glívia A. R. Barbosa,et al. An Overview of Researches on Digital Accessibility before and after the Great Challenges of SBC 2006-2016: A Systematic Literature Review , 2017, IHC.
[6] Robert W. Maloy,et al. Why 3D Print? The 21st-Century Skills Students Develop While Engaging in 3D Printing Projects , 2017 .
[7] André L. M. Santos,et al. Toward accessibility with usability: understanding the requirements of impaired uses in the mobile context , 2017, IMCOM.
[8] Ramiro Goncalves,et al. Web accessibility challenges and perspectives: A systematic literature review , 2016, 2016 11th Iberian Conference on Information Systems and Technologies (CISTI).
[9] Il Kon Kim,et al. UX Design Guideline for Health Mobile Application to Improve Accessibility for the Visually Impaired , 2016, 2016 International Conference on Platform Technology and Service (PlatCon).
[10] H. Freud. Emotional Design Why We Love Or Hate Everyday Things , 2016 .
[11] Robert F. Lusch,et al. Service Innovation: A Service-Dominant Logic Perspective , 2015, MIS Q..
[12] Wellington Gomes de Medeiros,et al. Meaningful Interaction with Products , 2014 .
[13] Constantine Stephanidis,et al. Real-Time Teacher Assistance in Technologically-Augmented Smart Classrooms , 2014 .
[14] Marina Fridin,et al. Storytelling by a kindergarten social assistive robot: A tool for constructive learning in preschool education , 2014, Comput. Educ..
[15] Piotr Korbel,et al. Mobile applications aiding the visually impaired in travelling with public transport , 2013, 2013 Federated Conference on Computer Science and Information Systems.
[16] Per Skålén,et al. CONTROL AND POWER IN ONLINE CONSUMER TRIBES: THE ROLE OF CONFESSIONS , 2013 .
[17] Geoffrey E. Hinton,et al. ImageNet classification with deep convolutional neural networks , 2012, Commun. ACM.
[18] P. Ehn,et al. Agonistic participatory design: working with marginalised social movements , 2012 .
[19] Frank Pot,et al. Social Innovation of Work and Employment , 2012 .
[20] Harri Oinas-Kukkonen,et al. Cross-platform service user experience: a field study and an initial framework , 2010, Mobile HCI.
[21] Constantine Stephanidis,et al. Ambient Intelligence in the Classroom: an Augmented School Desk , 2010 .
[22] R. Verganti. Design as brokering of languages: Innovation strategies in Italian firms , 2010 .
[23] P. KuznetsovaNatalia. ECONOMIC GROwTH IN THE LARGE AND SMALL-SCALE ECONOMIES AND THE ROLE Of RESOURCES IN THE CONvERSION Of ENERGY-ORIENTED TO INNOvATION-DRIvEN ECONOMY Kuznetsova , 2010 .
[24] Tim Jackson,et al. Prosperity without Growth: Economics for a Finite Planet , 2011 .
[25] M. Magnusson,et al. Where Do Good Innovation Ideas Come From? Exploring the Influence of Network Connectivity on Innovation Idea Quality , 2009 .
[26] Stephen A. Brewster,et al. Investigating touchscreen accessibility for people with visual impairments , 2008, NordiCHI.
[27] Pelle Ehn,et al. Participation in design things , 2008, PDC.
[28] R. Verganti. Design, Meanings, and Radical Innovation: A Metamodel and a Research Agenda* , 2008 .
[29] R. Veenhoven,et al. Healthy happiness: effects of happiness on physical health and the consequences for preventive health care , 2008 .
[30] Tore Dybå,et al. Empirical studies of agile software development: A systematic review , 2008, Inf. Softw. Technol..
[31] Stavros Demetriadis,et al. The use of LEGO Mindstorms in elementary and secondary education: game as a way of triggering learning , 2008 .
[32] Christopher Lettl,et al. User involvement competence for radical innovation , 2007 .
[33] George Roussos,et al. Facilitating learning in an intelligent environment , 2005 .
[34] Johan Redström,et al. Form and the computational object , 2005, Digit. Creativity.
[35] R. Felder,et al. Understanding Student Differences , 2005 .
[36] Nigan Bayazit,et al. Investigating Design: A Review of Forty Years of Design Research , 2004, Design Issues.
[37] Dirk Snelders,et al. What was Philippe Starck thinking of , 2003 .
[38] Toni-Matti KARJALAINEN. STRATEGIC DESIGN LANGUAGE – TRANSFORMING BRAND IDENTITY INTO PRODUCT DESIGN ELEMENTS , 2003 .
[39] Richard Layard,et al. Rethinking public economics: the implications of rivalry and habit , 2003 .
[40] Ken Friedman,et al. Theory construction in design research: criteria: approaches, and methods , 2003 .
[41] Marilla D. Svinicki,et al. McKeachie''s Teaching Tips , 2006 .
[42] James M. Matarazzo,et al. The knowing organization: How organizations use information to construct meaning, create knowledge, and make decisions: by Chan Wei Choo. New York: Oxford University Press, 1998. 298p. $60.00 (hardcover). ISBN 0-19-511011-0. $25.95 (softcover). ISBN 0-19-511012-9 , 1998 .
[43] Buzz Stokes,et al. Spirit level. , 1997, Nursing standard (Royal College of Nursing (Great Britain) : 1987).
[44] W. Kim,et al. Value innovation: the strategic logic of high growth. , 1997, Harvard business review.
[45] Michael Fisher,et al. Invention by design , 1996 .
[46] Rachel Cooper,et al. The Design Agenda: A Guide to Successful Design Management , 1995 .
[47] Victor Margolin,et al. The idea of design , 1995 .
[48] Brian Overbeck,et al. Transdisciplinary Play-Based Assessment: A Functional Approach to Working with Young Children , 1992 .
[49] E. Hippel,et al. Lead users: a source of novel product concepts , 1986 .
[50] A. Spilhaus,et al. The Next Industrial Revolution , 1970, Science.
[51] R. Laban. The mastery of movement on the stage , 1950 .