Multi-stream slowFast graph convolutional networks for skeleton-based action recognition
暂无分享,去创建一个
[1] Boxin Shi,et al. Context-Aware Cross-Attention for Skeleton-Based Human Action Recognition , 2020, IEEE Access.
[2] Joan Bruna,et al. Spectral Networks and Locally Connected Networks on Graphs , 2013, ICLR.
[3] Yiming Hu,et al. Convolutional relation network for skeleton-based action recognition , 2019, Neurocomputing.
[4] Tong Zhang,et al. Si-GCN: Structure-induced Graph Convolution Network for Skeleton-based Action Recognition , 2019, 2019 International Joint Conference on Neural Networks (IJCNN).
[5] Xu Chen,et al. Actional-Structural Graph Convolutional Networks for Skeleton-Based Action Recognition , 2019, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[6] Tao Lei,et al. A review of Convolutional-Neural-Network-based action recognition , 2019, Pattern Recognit. Lett..
[7] Gang Sun,et al. Squeeze-and-Excitation Networks , 2017, 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition.
[8] Yifan Zhang,et al. Skeleton-Based Action Recognition With Shift Graph Convolutional Network , 2020, 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[9] Nanning Zheng,et al. Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition , 2019, 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[10] Gang Wang,et al. NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding , 2019, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[11] Dacheng Tao,et al. Graph Edge Convolutional Neural Networks for Skeleton-Based Action Recognition , 2018, IEEE Transactions on Neural Networks and Learning Systems.
[12] Jorge Nocedal,et al. Optimization Methods for Large-Scale Machine Learning , 2016, SIAM Rev..
[13] Fabio Viola,et al. The Kinetics Human Action Video Dataset , 2017, ArXiv.
[14] Wenjun Zeng,et al. An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data , 2016, AAAI.
[15] Kurt Keutzer,et al. Shift: A Zero FLOP, Zero Parameter Alternative to Spatial Convolutions , 2017, 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition.
[16] Petros Daras,et al. Motion analysis: Action detection, recognition and evaluation based on motion capture data , 2018, Pattern Recognit..
[17] Jiaying Liu,et al. Optimized Skeleton-based Action Recognition via Sparsified Graph Regression , 2018, ACM Multimedia.
[18] Tieniu Tan,et al. An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition , 2019, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[19] Hong Liu,et al. Sample Fusion Network: An End-to-End Data Augmentation Network for Skeleton-Based Human Action Recognition , 2019, IEEE Transactions on Image Processing.
[20] Lei Shi,et al. Two-Stream Adaptive Graph Convolutional Networks for Skeleton-Based Action Recognition , 2018, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[21] Fei Wu,et al. Spatio-Temporal Graph Routing for Skeleton-Based Action Recognition , 2019, AAAI.
[22] Max Welling,et al. Semi-Supervised Classification with Graph Convolutional Networks , 2016, ICLR.
[23] Gang Wang,et al. NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis , 2016, 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).
[24] Mohammed Bennamoun,et al. Learning Clip Representations for Skeleton-Based 3D Action Recognition , 2018, IEEE Transactions on Image Processing.
[25] Wenwen Ding,et al. Global relational reasoning with spatial temporal graph interaction networks for skeleton-based action recognition , 2020, Signal Process. Image Commun..
[26] Andrew Zisserman,et al. Two-Stream Convolutional Networks for Action Recognition in Videos , 2014, NIPS.
[27] Dahua Lin,et al. Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition , 2018, AAAI.
[28] Lei Shi,et al. Skeleton-Based Action Recognition With Directed Graph Neural Networks , 2019, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[29] Mohammed Bennamoun,et al. SkeletonNet: Mining Deep Part Features for 3-D Action Recognition , 2017, IEEE Signal Processing Letters.
[30] Jitendra Malik,et al. SlowFast Networks for Video Recognition , 2018, 2019 IEEE/CVF International Conference on Computer Vision (ICCV).
[31] Bjorn Ottersten,et al. Vertex Feature Encoding and Hierarchical Temporal Modeling in a Spatio-Temporal Graph Convolutional Network for Action Recognition , 2019, 2020 25th International Conference on Pattern Recognition (ICPR).
[32] Zhengyou Zhang,et al. Microsoft Kinect Sensor and Its Effect , 2012, IEEE Multim..
[33] Ezzeddine Zagrouba,et al. Abnormal behavior recognition for intelligent video surveillance systems: A review , 2018, Expert Syst. Appl..
[34] Mathias Niepert,et al. Learning Convolutional Neural Networks for Graphs , 2016, ICML.
[35] Joan Bruna,et al. Deep Convolutional Networks on Graph-Structured Data , 2015, ArXiv.
[36] M Naveenkumar,et al. Deep ensemble network using distance maps and body part features for skeleton based action recognition , 2020, Pattern Recognit..
[37] Liang Wang,et al. Beyond Joints: Learning Representations From Primitive Geometries for Skeleton-Based Action Recognition and Detection , 2018, IEEE Transactions on Image Processing.
[38] Austin Reiter,et al. Interpretable 3D Human Action Analysis with Temporal Convolutional Networks , 2017, 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW).
[39] Gang Wang,et al. Skeleton-Based Human Action Recognition With Global Context-Aware Attention LSTM Networks , 2017, IEEE Transactions on Image Processing.
[40] Yaser Sheikh,et al. OpenPose: Realtime Multi-Person 2D Pose Estimation Using Part Affinity Fields , 2018, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[41] Hong Liu,et al. Enhanced skeleton visualization for view invariant human action recognition , 2017, Pattern Recognit..