Efficient, Precise, and Accurate Utilization of the Uniqueness Constraint in Multi-View Stereo
暂无分享,去创建一个
[1] Richard Szeliski,et al. A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms , 2001, International Journal of Computer Vision.
[2] Vladimir Kolmogorov,et al. Multi-camera Scene Reconstruction via Graph Cuts , 2002, ECCV.
[3] Ingemar J. Cox,et al. A Maximum Likelihood Stereo Algorithm , 1996, Comput. Vis. Image Underst..
[4] Robert T. Collins,et al. A space-sweep approach to true multi-image matching , 1996, Proceedings CVPR IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[5] Ruigang Yang,et al. Real‐Time Consensus‐Based Scene Reconstruction Using Commodity Graphics Hardware † , 2003, Comput. Graph. Forum.
[6] Johan Montagnat,et al. A review of deformable surfaces: topology, geometry and deformation , 2001, Image Vis. Comput..
[7] Nasir M. Rajpoot,et al. Light Field Reconstruction Using a Planar Patch Model , 2005, SCIA.
[8] Olivier D. Faugeras,et al. Complete Dense Stereovision Using Level Set Methods , 1998, ECCV.
[9] Long Quan,et al. A Surface Reconstruction Method Using Global Graph Cut Optimization , 2006, International Journal of Computer Vision.
[10] Kiriakos N. Kutulakos,et al. Multi-View Scene Capture by Surfel Sampling: From Video Streams to Non-Rigid 3D Motion, Shape and Reflectance , 2002, International Journal of Computer Vision.
[11] David Nist. Automatic Passive Recovery of 3D from Images and Video , 2004 .
[12] Hans P. Moravec. Robot Rover Visual Navigation , 1981 .
[13] D. Nistér. Automatic passive recovery of 3D from images and video , 2004 .
[14] James F. O'Brien,et al. Modelling with implicit surfaces that interpolate , 2005, SIGGRAPH Courses.
[15] Marc Levoy,et al. Zippered polygon meshes from range images , 1994, SIGGRAPH.
[16] Kostas Daniilidis,et al. Multi-camera reconstruction based on surface normal estimation and best viewpoint selection , 2004, Proceedings. 2nd International Symposium on 3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004..
[17] Richard K. Beatson,et al. Reconstruction and representation of 3D objects with radial basis functions , 2001, SIGGRAPH.
[18] Vladimir Kolmogorov,et al. Visual correspondence using energy minimization and mutual information , 2003, Proceedings Ninth IEEE International Conference on Computer Vision.
[19] Kiriakos N. Kutulakos,et al. Multi-view scene capture by surfel sampling: from video streams to non-rigid 3D motion, shape and reflectance , 2001, Proceedings Eighth IEEE International Conference on Computer Vision. ICCV 2001.
[20] Kostas Daniilidis,et al. Stereo-based environment scanning for immersive telepresence , 2004, IEEE Transactions on Circuits and Systems for Video Technology.
[21] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[22] Yiannis Aloimonos,et al. Stereo correspondence with slanted surfaces: critical implications of horizontal slant , 2004, Proceedings of the 2004 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2004. CVPR 2004..
[23] Takeo Kanade,et al. A real time system for robust 3D voxel reconstruction of human motions , 2000, Proceedings IEEE Conference on Computer Vision and Pattern Recognition. CVPR 2000 (Cat. No.PR00662).
[24] D. Scharstein,et al. A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms , 2001, Proceedings IEEE Workshop on Stereo and Multi-Baseline Vision (SMBV 2001).
[25] Philippos Mordohai,et al. Dense multiple view stereo with general camera placement using tensor voting , 2004 .
[26] Kiriakos N. Kutulakos,et al. A Theory of Shape by Space Carving , 2000, International Journal of Computer Vision.
[27] Thomas Malzbender,et al. Generalized Voxel Coloring , 1999, Workshop on Vision Algorithms.
[28] Takeo Kanade,et al. Stereo by Intra- and Inter-Scanline Search Using Dynamic Programming , 1985, IEEE Transactions on Pattern Analysis and Machine Intelligence.