Cloth Animation and Rendering
暂无分享,去创建一个
Ralf Sarlette | Reinhard Klein | Jan Kautz | Bernd Eberhardt | Katja Daubert | Olaf Etzmuß | Michael Hauth | Mirko Sattler | R. Klein | J. Kautz | Ralf Sarlette | M. Hauth | O. Etzmuß | B. Eberhardt | M. Sattler | K. Daubert | Olaf Etzmuß | Mirko Sattler | Michael Hauth | Katja Daubert
[1] Wolfgang Straßer,et al. Deriving a Particle System from Continuum Mechanics for the Animation of Deformable Objects , 2003, IEEE Trans. Vis. Comput. Graph..
[2] Hans-Peter Seidel,et al. Efficient Light Transport Using Precomputed Visibility , 2003, IEEE Computer Graphics and Applications.
[3] Wei-Chao Chen,et al. Light field mapping: efficient representation and hardware rendering of surface light fields , 2002, SIGGRAPH.
[4] Yiorgos Chrysanthou,et al. Fast Cloth Animation on Walking Avatars , 2001, Comput. Graph. Forum.
[5] Olaf Etzmuß,et al. A High Performance Solver for the Animation of Deformable Objects using Advanced Numerical Methods , 2001, Comput. Graph. Forum.
[6] Thomas Malzbender,et al. Polynomial texture maps , 2001, SIGGRAPH.
[7] Mathieu Desbrun,et al. Dynamic real-time deformations using space & time adaptive sampling , 2001, SIGGRAPH.
[8] H. Jensen. Realistic Image Synthesis Using Photon Mapping , 2001 .
[9] Hans-Peter Seidel,et al. Efficient Cloth Modeling and Rendering , 2001, Rendering Techniques.
[10] J. W. Eischen,et al. Collision detection in cloth modeling , 2000 .
[11] Hans-Peter Seidel,et al. Towards interactive bump mapping with anisotropic shift-variant BRDFs , 2000, Workshop on Graphics Hardware.
[12] David Salesin,et al. Surface light fields for 3D photography , 2000, SIGGRAPH.
[13] Hans-Peter Seidel,et al. Illuminating micro geometry based on precomputed visibility , 2000, SIGGRAPH.
[14] Paul E. Debevec,et al. Acquiring the reflectance field of a human face , 2000, SIGGRAPH.
[15] Nadia Magnenat-Thalmann,et al. Implementing fast cloth simulation with collision response , 2000, Proceedings Computer Graphics International 2000.
[16] E. Hairer,et al. Stiff differential equations solved by Radau methods , 1999 .
[17] Leonidas J. Guibas,et al. H-Walk: hierarchical distance computation for moving convex bodies , 1999, SCG '99.
[18] Taosong He,et al. Fast collision detection using QuOSPO trees , 1999, SI3D.
[19] Hans-Peter Seidel,et al. View-independent environment maps , 1998, Workshop on Graphics Hardware.
[20] Andrew P. Witkin,et al. Large steps in cloth simulation , 1998, SIGGRAPH.
[21] B. Mirtich. V-Clip: fast and robust polyhedral collision detection , 1998, TOGS.
[22] N. M. Thalmann,et al. Developing simulation techniques for an interactive clothing system , 1997, Proceedings. International Conference on Virtual Systems and MultiMedia VSMM '97 (Cat. No.97TB100182).
[23] Wolfgang Straßer,et al. Modeling Textiles as Three Dimensional Textures , 1996, Rendering Techniques.
[24] Timothy G. Clapp,et al. Finite-element modeling and control of flexible fabric parts , 1996, IEEE Computer Graphics and Applications.
[25] Dinesh Manocha,et al. OBBTree: a hierarchical structure for rapid interference detection , 1996, SIGGRAPH.
[26] Marc Levoy,et al. Light field rendering , 1996, SIGGRAPH.
[27] Philip M. Hubbard,et al. Approximating polyhedra with spheres for time-critical collision detection , 1996, TOGS.
[28] Nadia Magnenat-Thalmann,et al. Versatile and efficient techniques for simulating cloth and other deformable objects , 1995, SIGGRAPH.
[29] Luc Robert,et al. Camera calibration without feature extraction , 1994, Proceedings of 12th International Conference on Pattern Recognition.
[30] Claude Puech,et al. Radiosity and global illumination , 1994 .
[31] Gregory J. Ward,et al. Measuring and modeling anisotropic reflection , 1992, SIGGRAPH.
[32] Ming C. Lin,et al. A fast algorithm for incremental distance calculation , 1991, Proceedings. 1991 IEEE International Conference on Robotics and Automation.
[33] Jane Wilhelms,et al. Collision Detection and Response for Computer Animation , 1988, SIGGRAPH.
[34] Ned Greene,et al. Environment Mapping and Other Applications of World Projections , 1986, IEEE Computer Graphics and Applications.
[35] James T. Kajiya,et al. The rendering equation , 1986, SIGGRAPH.
[36] Donald P. Greenberg,et al. The hemi-cube: a radiosity solution for complex environments , 1985, SIGGRAPH.
[37] James F. Blinn,et al. Simulation of wrinkled surfaces , 1978, SIGGRAPH.
[38] James F. Blinn,et al. Models of light reflection for computer synthesized pictures , 1977, SIGGRAPH.
[39] P. Hartman. Ordinary Differential Equations , 1965 .
[40] Stefan Kimmerle,et al. A Cloth Modelling System for Animated Characters , 2002 .
[41] Volker Ulbricht,et al. Numerical Simulation of Mechanical Behaviour of Textile Surfaces , 2000 .
[42] Bernd Eberhardt,et al. Implicit-Explicit Schemes for Fast Animation with Particle Systems , 2000, Computer Animation and Simulation.
[43] Kristin J. Dana,et al. Reflectance and texture of real-world surfaces , 1999, TOGS.
[44] Jan Kautz,et al. Interactive rendering with arbitrary BRDFs using separable approximations , 1999, SIGGRAPH '99.
[45] Joseph S. B. Mitchell,et al. Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs , 1998, IEEE Trans. Vis. Comput. Graph..
[46] Xavier Provot,et al. Collision and self-collision handling in cloth model dedicated to design garments , 1997, Computer Animation and Simulation.
[47] Gino van den Bergen. Efficient Collision Detection of Complex Deformable Models using AABB Trees , 1997, J. Graphics, GPU, & Game Tools.
[48] Xavier Provot,et al. Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behavior , 1995 .
[49] Werner C. Rheinboldt,et al. Methods for solving systems of nonlinear equations , 1987 .
[50] Josef Betten,et al. Tensorrechnung für Ingenieure , 1987 .