A Mobile-Phone Camera Text-Recognition Game as an Alternative Assessment in Vocabulary Instruction for Learning Indonesian as a Foreign Language Classroom
暂无分享,去创建一个
Cheng-Yuan Chang | Jia-Sheng Heh | Shein-Yung Cheng | Antonius Siswanto | Melissa Mustika | Chi-Te Kao | Cheng-Yuan Chang | J. Heh | Antonius Siswanto | Shein-Yung Cheng | Melissa Mustika | Chi-Te Kao
[1] Robert D. Hannafin,et al. Using Web-Based Computer Games to Meet the Demands of Today’s High-Stakes Testing , 2003 .
[2] Nathalie Charlier,et al. Game-based assessment of first aid and resuscitation skills. , 2011, Resuscitation.
[3] R. Smith,et al. An Overview of the Tesseract OCR Engine , 2007, Ninth International Conference on Document Analysis and Recognition (ICDAR 2007).
[4] Jack Burston,et al. Mobile-assisted language learning: A selected annotated bibliography of implementation studies 1994–2012 , 2013 .
[5] K. Bochennek,et al. More than mere games: a review of card and board games for medical education , 2007, Medical teacher.
[6] Tzu-Hua Wang,et al. Web-based quiz-game-like formative assessment: Development and evaluation , 2008, Comput. Educ..
[7] R. C. Meurant. L2 Digital Literacy: Korean EFL Students use their Cell Phone Videocams to Make an L2 English Video Guide to their College Campus , 2007 .
[8] Roksana Begum,et al. Prospect for Cell Phones as Instructional Tools in the EFL Classroom: A Case Study of Jahangirnagar University, Bangladesh. , 2011 .
[9] David M. Palfreyman. Chapter Eight: Bringing The World into the Institution: Mobile Intercultural Learning for Staff and Students , 2012 .
[10] Minoo Alemi,et al. Successful Learning of Academic Word List via MALL: Mobile Assisted Language Learning. , 2012 .
[11] P. Black. Formative and Summative Assessment by Teachers , 1993 .
[12] Jia-Sheng Heh,et al. Digital BINGO Game as a Dynamic Assessment in a Reading Instruction for Learning Indonesian as a Foreign Language: A System Architecture , 2014, 2014 IEEE 14th International Conference on Advanced Learning Technologies.
[13] Li Li,et al. A Novel Hybrid Particle Swarm Optimization Algorithm Combined with Harmony Search for High Dimensional Optimization Problems , 2007 .
[14] Daniel D. Suthers,et al. PhotoStudy: vocabulary learning and collaboration on fixed & mobile devices , 2005, IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05).
[15] Anne Meyer,et al. Learning to Read in the Computer Age , 1999 .
[16] Guoxing Yu,et al. Assessing learning dispositions: is the Effective lifelong learning inventory valid and reliable as a measurement tool? , 2008 .
[17] Iván Martínez-Ortiz,et al. Educational game design for online education , 2008, Comput. Hum. Behav..
[18] Dynamic Assessment and the Impact on English Language Learners' Reading Comprehension Performance , 2012 .
[19] T. Crooks. The Impact of Classroom Evaluation Practices on Students , 1988 .
[20] Keith A. Willoughby,et al. In-Class Simulation Games: Assessing Student Learning , 2003, J. Inf. Technol. Educ..
[21] Marc Prensky,et al. Digital game-based learning , 2000, CIE.