Rapidly Product and Optimize Facial Animation Methods for 3D Game

In order to solve the bottlenecks and problems of the complex facial animation of the 3Dgame, a few methods are put forward that include selectively realizing facial animation details of the role in the 3Dgame expressed; using of manual adjustment technology method and morpher animation method to produce role model; use MultiRes method and normal mapping method of animation optimization to solve this problem for more rapid and convenient. Focus on study how to rapidly product and optimize facial animation for 3Dgame. These methods have provided a new way of thinking and achieved good results in the research field.