Using virtual worlds to conduct health-related research: Lessons from two pilot studies in Second Life
暂无分享,去创建一个
Kumanan Wilson | Jennifer Keelan | Dante Morra | Katherine M. Atkinson | Leslie Beard Ashley | Vincent Busch | K. Wilson | Jennifer Keelan | V. Busch | K. Atkinson | Dante Morra
[1] Mel Slater,et al. Spatial Social Behavior in Second Life , 2007, IVA.
[2] D. Skiba. Nursing education 2.0: second life. , 2007, Nursing education perspectives.
[3] Jeremy N. Bailenson,et al. The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments , 2007, Cyberpsychology Behav. Soc. Netw..
[4] K. Wilson,et al. A Survey of Health-Related Activities on Second Life , 2009, Journal of medical Internet research.
[5] Elizabeth Behm-Morawitz,et al. Mirrored selves: The influence of self-presence in a virtual world on health, appearance, and well-being , 2013, Comput. Hum. Behav..
[6] Matthieu J Guitton,et al. Looking Similar Promotes Group Stability in a Game-Based Virtual Community. , 2012, Games for health journal.
[7] Matthias R. Mehl,et al. Social engagement and user immersion in a socially based virtual world , 2014, Comput. Hum. Behav..
[8] G. Tomlinson,et al. Changing attitudes towards polio vaccination: a randomized trial of an evidence-based presentation versus a presentation from a polio survivor. , 2005, Vaccine.
[9] Matthieu J. Guitton,et al. Social organization in virtual settings depends on proximity to human visual aspect , 2011, Comput. Hum. Behav..
[10] P. G. Schrader,et al. A sense of self: The role of presence in virtual environments , 2013, Comput. Hum. Behav..
[11] F. Cheater,et al. Undertaking qualitative health research in social virtual worlds. , 2014, Journal of advanced nursing.
[12] Susan Toth-Cohen,et al. Development and Evaluation of Health and Wellness Exhibits at the Jefferson Occupational Therapy Education Center in Second Life , 2009 .
[13] Matthieu J. Guitton,et al. My avatar is pregnant! Representation of pregnancy, birth, and maternity in a virtual world , 2014, Comput. Hum. Behav..
[14] Jari Salo,et al. Purchasing behavior in social virtual worlds: An examination of Habbo Hotel , 2013, Int. J. Inf. Manag..
[15] J. Bailenson,et al. Virtual Self-Modeling: The Effects of Vicarious Reinforcement and Identification on Exercise Behaviors , 2009 .
[16] Genny Tortora,et al. Development and evaluation of a virtual campus on Second Life: The case of SecondDMI , 2009, Comput. Educ..
[17] Anna Peachey,et al. Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds , 2011 .
[18] K. Wilson,et al. Parental views on pediatric vaccination: the impact of competing advocacy coalitions , 2008, Public understanding of science.
[19] W. Bainbridge. The Scientific Research Potential of Virtual Worlds , 2007, Science.
[20] Matthieu J. Guitton,et al. Spatial proximity to others determines how humans inhabit virtual worlds , 2012, Comput. Hum. Behav..
[21] K. Wilson,et al. Balancing vaccine science and national policy objectives: lessons from the National Vaccine Injury Compensation Program Omnibus Autism Proceedings. , 2011, American journal of public health.
[22] Jeremy N. Bailenson,et al. Virtual Experiences, Physical Behaviors: The Effect of Presence on Imitation of an Eating Avatar , 2009, PRESENCE: Teleoperators and Virtual Environments.
[23] Steve Wheeler,et al. Second Life: an overview of the potential of 3-D virtual worlds in medical and health education. , 2007, Health information and libraries journal.
[24] Masayuki Nakajima,et al. Personal space-based simulation of non-verbal communications , 2011, Entertain. Comput..
[25] S. Minocha,et al. Conducting Empirical Research in 3D Virtual Worlds: Experiences from two projects in Second Life , 2010 .
[26] Douglas R. Vogel,et al. Individual motivations and demographic differences in social virtual world uses: An exploratory investigation in Second Life , 2011, Int. J. Inf. Manag..
[27] Jennifer Keelan,et al. Using Virtual Reality to Provide Health Care Information to People With Intellectual Disabilities: Acceptability, Usability, and Potential Utility , 2011, Journal of medical Internet research.
[28] Richard L. Gilbert,et al. Multiple Personality Order: Physical and Personality Characteristics of the Self, Primary Avatar and Alt , 2011 .
[29] Richard L. Gilbert,et al. Realism, idealization, and potential negative impact of 3D virtual relationships , 2011, Comput. Hum. Behav..
[30] Erica K. Yuen,et al. Treatment of social anxiety disorder using online virtual environments in second life. , 2013, Behavior therapy.
[31] Richard L. Gilbert,et al. Psychological Benefits of Participation in Three-dimensional Virtual Worlds for Individuals with Real-world Disabilities , 2013 .
[32] Kimberly M. Christopherson. The positive and negative implications of anonymity in Internet social interactions: "On the Internet, Nobody Knows You're a Dog" , 2007, Comput. Hum. Behav..
[33] Akira Baba,et al. Collecting conversations: three approaches to obtaining user-to-user communications data from virtual environments , 2011 .
[34] Edward Castronova,et al. Virtual Assisted Self Interviewing (VASI): An Expansion of Survey Data Collection Methods to the Virtual Worlds by Means of VDCI , 2008 .
[35] Maged N Kamel Boulos,et al. Scientific discourse 2.0 , 2008, EMBO reports.