Market sharing games applied to content distribution in ad hoc networks
暂无分享,去创建一个
[1] Tim Roughgarden,et al. How bad is selfish routing? , 2002, JACM.
[2] Haiyun Luo,et al. UCAN: a unified cellular and ad-hoc network architecture , 2003, MobiCom '03.
[3] Stephan Eidenbenz,et al. Equilibria in Topology Control Games for Ad Hoc Networks , 2003, DIALM-POMC '03.
[4] Noam Nisan,et al. Algorithmic Mechanism Design , 2001, Games Econ. Behav..
[5] L. Shapley,et al. REGULAR ARTICLEPotential Games , 1996 .
[6] Li Fan,et al. Web caching and Zipf-like distributions: evidence and implications , 1999, IEEE INFOCOM '99. Conference on Computer Communications. Proceedings. Eighteenth Annual Joint Conference of the IEEE Computer and Communications Societies. The Future is Now (Cat. No.99CH36320).
[7] Jean-Yves Le Boudec,et al. Performance analysis of the CONFIDANT protocol , 2002, MobiHoc '02.
[8] J. Nash. Equilibrium Points in N-Person Games. , 1950, Proceedings of the National Academy of Sciences of the United States of America.
[9] Vahab S. Mirrokni,et al. Sink equilibria and convergence , 2005, 46th Annual IEEE Symposium on Foundations of Computer Science (FOCS'05).
[10] Vikram Srinivasan,et al. Energy-efficient caching strategies in ad hoc wireless networks , 2003, MobiHoc '03.
[11] Vikram Srinivasan,et al. Optimal rate allocation for energy-efficient multipath routing in wireless ad hoc networks , 2004, IEEE Transactions on Wireless Communications.
[12] V. Mirrokni,et al. Tight approximation algorithms for maximum general assignment problems , 2006, SODA 2006.
[13] Françoise Sailhan,et al. Cooperative Caching in Ad Hoc Networks , 2003, Mobile Data Management.
[14] Jia Wang,et al. A survey of web caching schemes for the Internet , 1999, CCRV.
[15] Sanjeev Khanna,et al. A PTAS for the multiple knapsack problem , 2000, SODA '00.
[16] Sheng Zhong,et al. Sprite: a simple, cheat-proof, credit-based system for mobile ad-hoc networks , 2003, IEEE INFOCOM 2003. Twenty-second Annual Joint Conference of the IEEE Computer and Communications Societies (IEEE Cat. No.03CH37428).
[17] Sheng Zhong,et al. On designing incentive-compatible routing and forwarding protocols in wireless ad-hoc networks , 2006, Wirel. Networks.
[18] Vijay V. Vazirani,et al. Approximation Algorithms , 2001, Springer Berlin Heidelberg.
[19] Sheng Zhong,et al. On designing incentive-compatible routing and forwarding protocols in wireless ad-hoc networks: an integrated approach using game theoretical and cryptographic techniques , 2005, MobiCom '05.
[20] Jean-Yves Le Boudec,et al. Performance analysis of the CONFIDANT protocol , 2002, MobiHoc '02.
[21] Markus Jakobsson,et al. A charging and rewarding scheme for packet forwarding in multi-hop cellular networks , 2003, MobiHoc '03.
[22] I. Milchtaich,et al. Congestion Games with Player-Specific Payoff Functions , 1996 .
[23] Stephan Eidenbenz,et al. Ad hoc-VCG: a truthful and cost-efficient routing protocol for mobile ad hoc networks with selfish agents , 2003, MobiCom '03.
[24] Yossi Azar,et al. The Price of Routing Unsplittable Flow , 2005, STOC '05.
[25] Adrian Vetta,et al. Nash equilibria in competitive societies, with applications to facility location, traffic routing and auctions , 2002, The 43rd Annual IEEE Symposium on Foundations of Computer Science, 2002. Proceedings..
[26] Haiyun Luo,et al. The Design and Evaluation of Unified Cellular and Ad-Hoc Networks , 2007, IEEE Transactions on Mobile Computing.
[27] Yuzhuo Zhong,et al. A cache cooperation management for wireless , 2001, 2001 International Conferences on Info-Tech and Info-Net. Proceedings (Cat. No.01EX479).
[28] R. Rosenthal. A class of games possessing pure-strategy Nash equilibria , 1973 .
[29] Sajal K. Das,et al. ARC: an integrated admission and rate control framework for CDMA data networks based on non-cooperative games , 2003, MobiCom '03.
[30] Yu Wang,et al. Truthful Multicast in Selfish Wireless Networks , 2004 .
[31] Christos H. Papadimitriou,et al. The complexity of pure Nash equilibria , 2004, STOC '04.
[32] Christos H. Papadimitriou,et al. Algorithms, games, and the internet , 2001, STOC '01.