Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review
暂无分享,去创建一个
[1] Jonathan W. Kelly,et al. The impact of task workload on cybersickness , 2022, Frontiers in Virtual Reality.
[2] Alexis D. Souchet,et al. A narrative review of immersive virtual reality’s ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload , 2022, Virtual Reality.
[3] John J. Dudley,et al. Quantifying the Effects of Working in VR for One Week , 2022, IEEE Transactions on Visualization and Computer Graphics.
[4] Yimin Zhu,et al. Exploring thermal state in mixed immersive virtual environments , 2021 .
[5] Chris M. Herdman,et al. Measuring circular vection speed in a virtual reality headset , 2021, Displays.
[6] Kay M. Stanney,et al. EXTENDED REALITY (XR) ENVIRONMENTS , 2021, Handbook of Human Factors and Ergonomics.
[7] Feiran Huang,et al. The effects of audiovisual landmarks on spatial learning and recalling for image browsing interface in virtual environments , 2021, J. Syst. Archit..
[8] Ravi Shanker Gajendran,et al. Consequences of Remote Work Use and Intensity: A Meta-Analysis , 2021, Academy of Management Proceedings.
[9] Marc Erich Latoschik,et al. A Systematic Review of Physiological Measurements, Factors, Methods, and Applications in Virtual Reality , 2021, Frontiers in Virtual Reality.
[10] Andrea Giachetti,et al. Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality , 2021, INTERACT.
[11] Y. Kwak,et al. Perceptual difference between the discomfort luminance level and the brightness of a head-mounted display (HMD) , 2021 .
[12] Jakob C. B. Schwenk,et al. Preattentive processing of visually guided self-motion in humans and monkeys , 2021, Progress in Neurobiology.
[13] Chengqi Xue,et al. Study on Hand–Eye Cordination Area with Bare-Hand Click Interaction in Virtual Reality , 2021, Applied Sciences.
[14] Roope Raisamo,et al. Comparison of Controller-Based Locomotion Techniques for Visual Observation in Virtual Reality , 2021, Multimodal Technol. Interact..
[15] GyuChang Lee,et al. Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents , 2021, Neuroscience Letters.
[16] Laure Leroy,et al. Short- and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus , 2021, Virtual Reality.
[17] H. Jeon,et al. Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people , 2021, Scientific Reports.
[18] Peter Le,et al. Exploring the Interaction Between Head-Supported Mass, Posture, and Visual Stress on Neck Muscle Activation , 2021, Hum. Factors.
[19] Manuela Chessa,et al. Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur , 2021, Sensors.
[20] B. Cochener,et al. Impact of virtual reality headset use on eye blinking and lipid layer thickness. , 2021, Journal francais d'ophtalmologie.
[21] Séamas Weech,et al. Spatial and attentional aftereffects of virtual reality and relations to cybersickness , 2021, Virtual Reality.
[22] Matt C. Howard,et al. A meta-analysis of the virtual reality problem: Unequal effects of virtual reality sickness across individual differences , 2021, Virtual Real..
[23] Matt C. Howard,et al. A meta-analysis of the virtual reality problem: Unequal effects of virtual reality sickness across individual differences , 2021, Virtual Reality.
[24] Florian Niebling,et al. Ka-Boom!!! Visually Exploring Latency Measurements for XR , 2021, CHI Extended Abstracts.
[25] Anna Szopa,et al. Handbook of Standards and Guidelines in Human Factors and Ergonomics , 2021 .
[26] Dieter Schmalstieg,et al. Grand Challenges in Immersive Analytics , 2021, CHI.
[27] Mark S. Hancock,et al. You’re Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness , 2021, CHI.
[28] Tilman Dingler,et al. Gaze-Supported 3D Object Manipulation in Virtual Reality , 2021, CHI.
[29] Yasuo Kuniyoshi,et al. ThermoCaress: A Wearable Haptic Device with Illusory Moving Thermal Stimulation , 2021, CHI.
[30] Xin Wang,et al. Human factors/ergonomics evaluation for virtual reality headsets: a review , 2021, CCF Transactions on Pervasive Computing and Interaction.
[31] M. Schmid,et al. Linking head and neck posture with muscular activity and perceived discomfort during prolonged smartphone texting , 2021 .
[32] V. Alexandrov,et al. 29‐4: Invited Paper: Human Eye's Sharp Vision Area Stabilization for VR Headsets , 2021, SID Symposium Digest of Technical Papers.
[33] Guofu Zhou,et al. Investigation of the Optimum Display Luminance of an LCD Screen under Different Ambient Illuminances in the Evening , 2021, Applied Sciences.
[34] Juno Kim,et al. Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest , 2021, Frontiers in Virtual Reality.
[35] Karin Laumann,et al. Immersive visual technologies and human health , 2021, ECCE.
[36] Ari Widyanti,et al. The influence of personality, sound, and content difficulty on virtual reality sickness , 2021, Virtual Real..
[37] Yasushi Ikei,et al. Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations , 2021, Frontiers in Virtual Reality.
[38] Katharina Margareta Theresa Pöhlmann,et al. The Effect of Motion Direction and Eccentricity on Vection, VR Sickness and Head Movements in Virtual Reality. , 2021, Multisensory research.
[39] J. Golding,et al. The Visually Induced Motion Sickness Susceptibility Questionnaire (VIMSSQ): Estimating Individual Susceptibility to Motion Sickness-Like Symptoms When Using Visual Devices , 2021, Hum. Factors.
[40] Peter J. Gates,et al. Are operating room distractions, interruptions, and disruptions associated with performance and patient safety? A systematic review and meta-analysis. , 2021, International journal for quality in health care : journal of the International Society for Quality in Health Care.
[41] J. Fedorczyk,et al. Computer workstation ergonomics: Current evidence for evaluation, corrections, and recommendations for remote evaluation. , 2021, Journal of hand therapy : official journal of the American Society of Hand Therapists.
[42] Stefan Göbel,et al. Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook , 2021, Virtual Reality.
[43] L. Bouyer,et al. Fatigue, induced via repetitive upper-limb motor tasks, influences trunk and shoulder kinematics during an upper limb reaching task in a virtual reality environment , 2021, PloS one.
[44] S. Litleskare. The relationship between postural stability and cybersickness: It's complicated – An experimental trial assessing practical implications of cybersickness etiology , 2021, Physiology & Behavior.
[45] Wolfgang Stuerzlinger,et al. Comparing and Combining Virtual Hand and Virtual Ray Pointer Interactions for Data Manipulation in Immersive Analytics , 2021, IEEE Transactions on Visualization and Computer Graphics.
[46] C. Traverso,et al. Blue light filtering ophthalmic lenses: A systematic review , 2021, Seminars in ophthalmology.
[47] Tibor Guzsvinecz,et al. Investigation of spatial ability test completion times in virtual reality using a desktop display and the Gear VR , 2021, Virtual Real..
[48] X. Zhang,et al. User capabilities in eyes-free spatial target acquisition in immersive virtual reality environments. , 2021, Applied ergonomics.
[49] Patrick Dickinson,et al. Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience? , 2021, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
[50] Sebastian Bosse,et al. Effects of a handlebar on standing VR locomotion , 2021, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
[51] Jivka Ovtcharova,et al. Using Fuzzy Logic to Involve Individual Differences for Predicting Cybersickness during VR Navigation , 2021, 2021 IEEE Virtual Reality and 3D User Interfaces (VR).
[52] Mohan Ji,et al. Variations in visual sensitivity predict motion sickness in virtual reality , 2021, Entertain. Comput..
[53] Tse-Yu Pan,et al. Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR? , 2021, 2021 IEEE Virtual Reality and 3D User Interfaces (VR).
[54] Patrick C. Shih,et al. I Feel More Engaged When I Move!: Deep Learning-based Backward Movement Detection and its Application , 2021, 2021 IEEE Virtual Reality and 3D User Interfaces (VR).
[55] M. Magnor,et al. Mitigation of Cybersickness in Immersive 360°Videos , 2021, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
[56] Michael C. Dorneich,et al. Individual Differences & Task Attention in Cybersickness: A Call for a Standardized Approach to Data Sharing , 2021, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
[57] Marcus Magnor,et al. Visual Techniques to Reduce Cybersickness in Virtual Reality , 2021, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
[58] Byounghyun Yoo,et al. Predicting cybersickness based on user's gaze behaviors in HMD-based virtual reality , 2021, J. Comput. Des. Eng..
[59] Jiahui Wang,et al. Subjective assessment on visual fatigue versus stereoscopic disparities , 2021, Journal of the Society for Information Display.
[60] D. Manzey,et al. Visual search behavior and performance in luggage screening: effects of time pressure, automation aid, and target expectancy , 2021, Cognitive research: principles and implications.
[61] Balsam Alabdulkader. Effect of digital device use during COVID-19 on digital eye strain , 2021, Clinical & experimental optometry.
[62] M. Penttonen,et al. Measuring Public Speaking Anxiety: Self-report, behavioral, and physiological , 2021, Behavior modification.
[63] Andrew J Anderson,et al. Do blue-blocking lenses reduce eye strain from extended screen time? A double-masked, randomized controlled trial. , 2021, American journal of ophthalmology.
[64] M. Hertzum. Reference values and subscale patterns for the task load index (TLX): a meta-analytic review , 2021, Ergonomics.
[65] Jonathan W. Kelly,et al. The effect of water immersion on vection in virtual reality , 2021, Scientific Reports.
[66] Harald Ewolds,et al. Ways to Improve Multitasking: Effects of Predictability after Single- and Dual-Task Training , 2021, Journal of cognition.
[67] J. Nacher,et al. No Effects of Acute Psychosocial Stress on Working Memory in Older People With Type 2 Diabetes , 2021, Frontiers in Psychology.
[68] Wenzhen Li,et al. Is job strain associated with a higher risk of type 2 diabetes mellitus? A systematic review and meta-analysis of prospective cohort studies , 2021, Scandinavian journal of work, environment & health.
[69] L. Harris,et al. The role of cognitive factors and personality traits in the perception of illusory self-motion (vection) , 2021, Attention, perception & psychophysics.
[70] D. Visentin,et al. Employee Well-Being in Open-Plan Office Spaces , 2020, Issues in mental health nursing.
[71] P. Hibbard,et al. The Implications of Interpupillary Distance Variability for Virtual Reality , 2020, 2020 International Conference on 3D Immersion (IC3D).
[72] Maša Legan,et al. Prevalence of mobile device-related lower extremity discomfort: a systematic review , 2020, International journal of occupational safety and ergonomics : JOSE.
[73] F. Solari,et al. Modelling Foveated Depth-of-field Blur for Improving Depth Perception in Virtual Reality , 2020, 2020 IEEE 4th International Conference on Image Processing, Applications and Systems (IPAS).
[74] Pengcheng Li,et al. Effects of brightness levels on stress recovery when viewing a virtual reality forest with simulated natural light , 2020 .
[75] D. Rempel,et al. The Design and Assignment of Microgestures to Commands for Virtual and Augmented Reality Tasks , 2020, Proceedings of the Human Factors and Ergonomics Society Annual Meeting.
[76] Pyoung Jik Lee,et al. Effects of the aural and visual experience on psycho-physiological recovery in urban and rural environments , 2020, Applied Acoustics.
[77] Stephen A. Palmisano,et al. Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments , 2020, Comput. Hum. Behav..
[78] Qihui Xia,et al. Impact of technostress on productivity from the theoretical perspective of appraisal and coping processes , 2020, Inf. Manag..
[79] Marc Erich Latoschik,et al. Latency and Cybersickness: Impact, Causes, and Measures. A Review , 2020, Frontiers in Virtual Reality.
[80] Behrang Keshavarz,et al. Visually Induced Motion Sickness on the Horizon , 2020, Frontiers in Virtual Reality.
[81] T. Utheim,et al. Sex and age differences in symptoms and signs of dry eye disease in a Norwegian cohort of patients. , 2020, The ocular surface.
[82] S. Ko,et al. Thermo‐Haptic Materials and Devices for Wearable Virtual and Augmented Reality , 2020, Advanced Functional Materials.
[83] Robert S. Allison,et al. Cybersickness in Head-Mounted Displays Is Caused by Differences in the User's Virtual and Physical Head Pose , 2020, Frontiers in Virtual Reality.
[84] Chiuhsiang Joe Lin,et al. An investigation of the influence of age on eye fatigue and hand operation performance in a virtual environment , 2020, The Visual Computer.
[85] Sabarish V. Babu,et al. How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality , 2020, ACM Trans. Appl. Percept..
[86] T. Park,et al. The Onset Threshold of Cybersickness in Constant and Accelerating Optical Flow , 2020, Applied Sciences.
[87] Jacqueline M. Fulvio,et al. Identifying Causes of and Solutions for Cybersickness in Immersive Technology: Reformulation of a Research and Development Agenda , 2020, Int. J. Hum. Comput. Interact..
[88] Kevin A. G. Smet,et al. Relationship between perceived room brightness and light source appearance mode in different media: reality, virtual reality and 2D images , 2020 .
[89] Tuukka M. Takala,et al. 3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality , 2020, CHI PLAY.
[90] Patrick Bourdot,et al. Virtual Navigation considering User Workspace: Automatic and Manual Positioning before Teleportation , 2020, VRST.
[91] Markus Makkonen,et al. Taking on the “Dark Side”––Coping With Technostress , 2020, IT Professional.
[92] A. Soltanian,et al. Study protocol and baseline results for a quasi-randomized control trial: An investigation on the effects of ergonomic interventions on work-related musculoskeletal disorders, quality of work-life and productivity in knowledge-based companies , 2020 .
[93] Miguel Melo,et al. Impact of Different Sensory Stimuli on Presence in Credible Virtual Environments , 2020, IEEE Transactions on Visualization and Computer Graphics.
[94] J. Faradmal,et al. A review of work environment risk factors influencing muscle fatigue , 2020 .
[95] Esteban Clua,et al. Minimizing cybersickness in head-mounted display systems: causes and strategies review , 2020, 2020 22nd Symposium on Virtual and Augmented Reality (SVR).
[96] Xusen Cheng,et al. Investigating the impact of IT-mediated information interruption on emotional exhaustion in the workplace , 2020, Inf. Process. Manag..
[97] Paul Rad,et al. Automatic Detection and Prediction of Cybersickness Severity using Deep Neural Networks from user’s Physiological Signals , 2020, 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[98] Michael A. Joseph,et al. Work Characteristics, Body Mass Index, and Risk of Obesity: The National Quality of Work Life Survey. , 2020, Annals of work exposures and health.
[99] Shienny Karwita Tailan,et al. Exploring the Use of Olfactory Stimuli Towards Reducing Visually Induced Motion Sickness in Virtual Reality , 2020, SUI.
[100] Jana Martschinke,et al. Time‐Warped Foveated Rendering for Virtual Reality Headsets , 2020, Comput. Graph. Forum.
[101] Bruno Laeng,et al. Brightness perception changes related to pupil size , 2020, Vision Research.
[102] Ann Kristin Luzi,et al. Association of Individual Factors with Simulator Sickness and Sense of Presence in Virtual Reality Mediated by Head-Mounted Displays (HMDs) , 2020, Multimodal Technol. Interact..
[103] Jean-Rémy Chardonnet,et al. Influence of navigation parameters on cybersickness in virtual reality , 2020, Virtual Reality.
[104] D. Hallman,et al. Objective measures of cognitive performance in activity based workplaces and traditional office types , 2020, Journal of Environmental Psychology.
[105] H. Ashida,et al. Different Head-Sway Responses to Optic Flow in Sitting and Standing With a Head-Mounted Display , 2020, Frontiers in Psychology.
[106] Anna L. Cox,et al. TimeToFocus: Feedback on Interruption Durations Discourages Distractions and Shortens Interruptions , 2020, ACM Trans. Comput. Hum. Interact..
[107] Miriam Spering,et al. Look where you go: Characterizing eye movements toward optic flow , 2020, bioRxiv.
[108] R. Golmohammadi,et al. Combined effects of noise and air temperature on human neurophysiological responses in a simulated indoor environment. , 2020, Applied ergonomics.
[109] S. Paszkiel,et al. The Impact of Different Sounds on Stress Level in the Context of EEG, Cardiac Measures and Subjective Stress Level: A Pilot Study , 2020, Brain sciences.
[110] T. Hureau,et al. Aging reduces the maximal level of peripheral fatigue tolerable and impairs exercise capacity. , 2020, American journal of physiology. Regulatory, integrative and comparative physiology.
[111] Anna Fanni Csincsák. A new VR paradigm to measure mental rotation , 2020, 2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom).
[112] Per Ola Kristensson,et al. Towards a Practical Virtual Office for Mobile Knowledge Workers , 2020, ArXiv.
[113] Sara Irina Fabrikant,et al. Effects of Uncertainty Visualization on Map-Based Decision Making Under Time Pressure , 2020, Frontiers in Computer Science.
[114] Joshua Coburn,et al. The effects of transition style for collaborative view sharing in immersive Virtual Reality , 2020, Comput. Graph..
[115] Stephen Palmisano,et al. Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality , 2020, Virtual Reality.
[116] Per Ola Kristensson,et al. Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers , 2020, IEEE Transactions on Visualization and Computer Graphics.
[117] K. Laumann,et al. Are Modern Head-Mounted Displays Sexist? A Systematic Review on Gender Differences in HMD-Mediated Virtual Reality , 2020, Frontiers in Psychology.
[118] A. J. van der Beek,et al. Perceived musculoskeletal discomfort and its association with postural shifts during 4-h prolonged sitting in office workers. , 2020, Applied ergonomics.
[119] Phil Lopes,et al. On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Supine Posture , 2020, 2020 IEEE Conference on Games (CoG).
[120] Esteban Clua,et al. Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games , 2020, 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH).
[121] Youngshin Kwak,et al. Discomfort luminance level of head‐mounted displays depending on the adapting luminance , 2020 .
[122] Amna Shifia Nisafani,et al. Workers’ technostress: a review of its causes, strains, inhibitors, and impacts , 2020, J. Decis. Syst..
[123] Carl Gutwin,et al. Threats of a replication crisis in empirical computer science , 2020, Commun. ACM.
[124] Rebecca Kass,et al. Effect of nature exposure on perceived and physiologic stress: A systematic review. , 2020, Complementary therapies in medicine.
[125] Yunhong Zhang,et al. The Evaluation on Visual Fatigue and Comfort Between the VR HMD and the iPad , 2020, AHFE.
[126] Arzu Çöltekin,et al. Extended Reality in Spatial Sciences: A Review of Research Challenges and Future Directions , 2020, ISPRS Int. J. Geo Inf..
[127] Martin Frutiger,et al. Systematic Review and Meta‐Analysis Suggest Strength Training and Workplace Modifications May Reduce Neck Pain in Office Workers , 2020, Pain practice : the official journal of World Institute of Pain.
[128] A. Darzi,et al. Multitasking and Time Pressure in the Operating Room: Impact on Surgeons' Brain Function. , 2020, Annals of surgery.
[129] Pascal Knierim,et al. The Virtual Office of the Future: Are Centralized Workplaces Obsolete? , 2020 .
[130] S. Gondim,et al. Stress and well-being at work: a literature review. , 2020, Ciencia & saude coletiva.
[131] B. Walker,et al. Virtual Reality as a Remote Workspace Platform: Opportunities and Challenges , 2020 .
[132] Eunhee Chang,et al. Virtual Reality Sickness: A Review of Causes and Measurements , 2020, Int. J. Hum. Comput. Interact..
[133] L. Buratto,et al. Stress and long-term memory retrieval: a systematic review , 2020, Trends in psychiatry and psychotherapy.
[134] Peng Liu,et al. Quantitative relationship between time margin and human reliability , 2020 .
[135] J. Mittelstaedt. Individual predictors of the susceptibility for motion-related sickness: A systematic review. , 2020, Journal of vestibular research : equilibrium & orientation.
[136] T. Voets,et al. Heat Pain and Cold Pain , 2020, The Oxford Handbook of the Neurobiology of Pain.
[137] D. Roman-Liu,et al. Age-related differences in bimanual coordination performance , 2020, International journal of occupational safety and ergonomics : JOSE.
[138] G. Michelson,et al. Effects of Mild Traumatic Brain Injury on Stereopsis Detected by a Virtual Reality System: Attempt to Develop a Screening Test , 2020 .
[139] P. Labelle,et al. A systematic review of the Trier Social Stress Test methodology: Issues in promoting study comparison and replicable research , 2020, Neurobiology of Stress.
[140] Ming-I Brandon Lin,et al. Influence of virtual keyboard design and usage posture on typing performance and muscle activity during tablet interaction , 2020, Ergonomics.
[141] A. Munsamy,et al. Digital eye syndrome: COVID-19 lockdown side-effect? , 2020, South African medical journal = Suid-Afrikaanse tydskrif vir geneeskunde.
[142] Andreas Bulling,et al. A Survey of Digital Eye Strain in Gaze-Based Interactive Systems , 2020, ETRA.
[143] Syamsiar S. Russeng,et al. The Influence of Workload, Body Mass Index (BMI), Duration of Work toward Fatigue of Nurses in Dr. M. Haulussy General Hospital Ambon , 2020, Systematic Reviews in Pharmacy.
[144] Chun-Heng Ho,et al. Analysis of Brightness and Color Temperature of Liquid Crystal Display on Visual Comfort Based on Eye Health Monitoring of Humans , 2020, J. Medical Imaging Health Informatics.
[145] Stephen Brewster,et al. Expanding the Bounds of Seated Virtual Workspaces , 2020, ACM Trans. Comput. Hum. Interact..
[146] Lisa Rebenitsch,et al. Estimating cybersickness from virtual reality applications , 2020, Virtual Reality.
[147] M. Griffiths,et al. A systematic review of musculoskeletal complaints, symptoms, and pathologies related to mobile phone usage. , 2020, Musculoskeletal science & practice.
[148] P. Jannin,et al. Impact of the complexity of surgical procedures and intraoperative interruptions on neurosurgical team workload. , 2020, Neuro-Chirurgie.
[149] J. Aru,et al. Guidelines for immersive virtual reality in psychological research. , 2020, Current opinion in psychology.
[150] N. Yagci,et al. Effects of risk factors related to computer use on musculoskeletal pain in office workers , 2020, International journal of occupational safety and ergonomics : JOSE.
[151] T. Loetscher,et al. Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects , 2020, Journal of medical Internet research.
[152] Dominik Schön,et al. Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality , 2020, CHI.
[153] Johann Wentzel,et al. Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input Amplification , 2020, CHI.
[154] Xuesong Zhang,et al. Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality , 2020, CHI.
[155] N. Dragano,et al. Technostress at work and mental health: concepts and research results. , 2020, Current opinion in psychiatry.
[156] Vincent G. Duffy,et al. It is Time to Have Rest: How do Break Types Affect Muscular Activity and Perceived Discomfort During Prolonged Sitting Work , 2020, Safety and health at work.
[157] Corey King,et al. Virtual experience, real consequences: the potential negative emotional consequences of virtual reality gameplay , 2020, Virtual Reality.
[158] G. Stams,et al. Effects of music interventions on stress-related outcomes: a systematic review and two meta-analyses , 2020, Health psychology review.
[159] Kerstin Witte,et al. Effects of Age, Gender, Familiarity with the Content, and Exposure Time on Cybersickness in Immersive Head-mounted Display Based Virtual Reality , 2020 .
[160] Alex Richardson,et al. Understanding negotiated anti-malware interruption effects on user decision quality in endpoint security , 2020, Behav. Inf. Technol..
[161] Franck Mars,et al. Sharing spatial information in a virtual environment: How do visual cues and configuration influence spatial coding and mental workload? , 2020, Virtual Reality.
[162] Petr Sojka,et al. Examination of electrodermal and cardio-vascular reactivity in virtual reality through a combined stress induction protocol , 2020, J. Ambient Intell. Humaniz. Comput..
[163] P. Christiansen,et al. The impact of individual differences on investigative hypothesis generation under time pressure , 2020 .
[164] Sandeep Ganni,et al. Analysing usability and presence of a virtual reality operating room (VOR) simulator during laparoscopic surgery training , 2020, 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[165] Isayas Berhe Adhanom,et al. The Effect of a Foveated Field-of-view Restrictor on VR Sickness , 2020, 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[166] Austin Erickson,et al. Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays , 2020, 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[167] Yue Liu,et al. Exploring the Differences of Visual Discomfort Caused by Long-term Immersion between Virtual Environments and Physical Environments , 2020, 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[168] Mark Billinghurst,et al. Measuring Human Trust in a Virtual Assistant using Physiological Sensing in Virtual Reality , 2020, 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[169] John Quarles,et al. GingerVR: An Open Source Repository of Cybersickness Reduction Techniques for Unity , 2020, 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
[170] Nikolaus F. Troje,et al. Perceptual Distortions Between Windows and Screens: Stereopsis Predicts Motion Parallax , 2020, 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
[171] Bernhard E. Riecke,et al. Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages , 2020, 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
[172] P A Hancock,et al. The Effects of Virtual Reality, Augmented Reality, and Mixed Reality as Training Enhancement Methods: A Meta-Analysis , 2020, Hum. Factors.
[173] Amitabh Varshney,et al. Eye-dominance-guided Foveated Rendering , 2020, IEEE Transactions on Visualization and Computer Graphics.
[174] Gwanseob Shin,et al. Neck Muscular Load When Using a Smartphone While Sitting, Standing, and Walking , 2020, Hum. Factors.
[175] J. Rabin,et al. Cool (blue) vs. warm (yellow) displays enhance visual function , 2020, Eye.
[176] B. Martin,et al. Physiological changes during prolonged standing and walking considering age, gender and standing work experience , 2020, Ergonomics.
[177] Mar Seguí-Crespo,et al. Prevalence of Computer Vision Syndrome and Its Relationship with Ergonomic and Individual Factors in Presbyopic VDT Workers Using Progressive Addition Lenses , 2020, International journal of environmental research and public health.
[178] Kay Stanney,et al. Virtual Reality Is Sexist: But It Does Not Have to Be , 2020, Frontiers in Robotics and AI.
[179] Zijiang J. He,et al. Sensory Eye Dominance: Relationship Between Eye and Brain , 2020, Eye and brain.
[180] Sarah E. MacPherson,et al. Guidelines for the Development of Immersive Virtual Reality Software for Cognitive Neuroscience and Neuropsychology: The Development of Virtual Reality Everyday Assessment Lab (VR-EAL), a Neuropsychological Test Battery in Immersive Virtual Reality , 2020, Frontiers in Computer Science.
[181] Peter Zaal,et al. Rotational and Translational Velocity and Acceleration Thresholds for the Onset of Cybersickness in Virtual Reality , 2020 .
[182] Y. Rasoulzadeh,et al. Inflammatory and immunological changes caused by noise exposure: A systematic review , 2020, Journal of environmental science and health. Part C, Toxicology and carcinogenesis.
[183] Y. Tu,et al. Assessment of visual fatigue under LED tunable white light with different blue components , 2020, Journal of the Society for Information Display.
[184] Joseph G. Allen,et al. Effects of biophilic indoor environment on stress and anxiety recovery: A between-subjects experiment in virtual reality. , 2019, Environment international.
[185] Branka V. Olson,et al. Improving the Quality of Work Life: An Interdisciplinary Lens into the Worker Experience , 2019, The Palgrave Handbook of Workplace Well-Being.
[186] T. Loetscher,et al. Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis , 2019, Frontiers in Human Neuroscience.
[187] Laura Cameron,et al. Does Using Multiple Computer Monitors for Office Tasks Affect User Experience? , 2019, Hum. Factors.
[188] Andrew Denovan,et al. Development and Evaluation of the Chronic Time Pressure Inventory , 2019, Front. Psychol..
[189] Roger L. Brown,et al. Time Pressure During Primary Care Office Visits: a Prospective Evaluation of Data from the Healthy Work Place Study , 2019, Journal of General Internal Medicine.
[190] A. Valarmathi,et al. Assessment of stereo acuity levels using random dot stereo acuity chart in college students , 2019, Journal of family medicine and primary care.
[191] Maria V. Sanchez-Vives,et al. Altered visual feedback from an embodied avatar unconsciously influences movement amplitude and muscle activity , 2019, Scientific Reports.
[192] Stephen Palmisano,et al. Effects of postural stability, active control, exposure duration and repeated exposures on HMD induced cybersickness , 2019, Displays.
[193] Adam J. Toth,et al. Investigating sex differences, cognitive effort, strategy, and performance on a computerised version of the mental rotations test via eye tracking , 2019, Scientific Reports.
[194] B. Staresina,et al. A Neural Chronometry of Memory Recall , 2019, Trends in Cognitive Sciences.
[195] Emily C Helminen,et al. A meta-analysis of cortisol reactivity to the Trier Social Stress Test in virtual environments , 2019, Psychoneuroendocrinology.
[196] J. Craig,et al. Effect of virtual reality headset wear on the tear film: A randomised crossover study. , 2019, Contact lens & anterior eye : the journal of the British Contact Lens Association.
[197] Jaejin Hwang,et al. The effects of target location on musculoskeletal load, task performance, and subjective discomfort during virtual reality interactions. , 2019, Applied ergonomics.
[198] M. Barnett-Cowan,et al. Reduction of cybersickness during and immediately following noisy galvanic vestibular stimulation , 2019, bioRxiv.
[199] Yan Wang,et al. Assessment of eye fatigue caused by head-mounted displays using eye-tracking , 2019, Biomedical engineering online.
[200] Stephen A. Palmisano,et al. Can We Predict Susceptibility to Cybersickness? , 2019, VRST.
[201] Stephen A. Palmisano,et al. Monocular Viewing Protects Against Cybersickness Produced by Head Movements in the Oculus Rift , 2019, VRST.
[202] Li-Yi Wei,et al. Reducing simulator sickness with perceptual camera control , 2019, ACM Trans. Graph..
[203] Hsiao‐Ping Chiu,et al. The effects of three blue light filter conditions for smartphones on visual fatigue and visual performance , 2019, Human Factors and Ergonomics in Manufacturing & Service Industries.
[204] Stephen Palmisano,et al. Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality , 2019, Virtual Reality.
[205] Alex D. Hwang,et al. Stereoscopic Three-dimensional Optic Flow Distortions Caused by Mismatches Between Image Acquisition and Display Parameters , 2019, HVEI.
[206] Saeid Nahavandi,et al. Using biomechanics to investigate the effect of VR on eye vergence system. , 2019, Applied ergonomics.
[207] Matteo Toscani,et al. Assessment of OLED Head Mounted Display for Vision Research with Virtual Reality , 2019, 2019 15th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS).
[208] A. Vasavada,et al. Sit-Stand Workstations: Relations Among Postural Sway, Task, Proprioception and Discomfort , 2019, Proceedings of the Human Factors and Ergonomics Society Annual Meeting.
[209] Alan Hedge,et al. Postural Risks and User Experience of 3D Interface Designs for Virtual Reality-based Learning Environments , 2019, Proceedings of the Human Factors and Ergonomics Society Annual Meeting.
[210] V. Sims,et al. A Study on Head Flexion During Mobile Device Usage: An Examination of Sitting, Standing, and Lying Down Positions , 2019, Proceedings of the Human Factors and Ergonomics Society Annual Meeting.
[211] Miguel Melo,et al. Virtual Reality for training - The impact of smell on presence, cybersickness, fatigue, stress and knowledge transfer , 2019, 2019 International Conference on Graphics and Interaction (ICGI).
[212] Sang Woo Park,et al. Influence of virtual reality on visual parameters: immersive versus non-immersive mode , 2019, BMC Ophthalmology.
[213] Sarah E. MacPherson,et al. Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-Analysis , 2019, Front. Hum. Neurosci..
[214] Pascale Piolino,et al. Virtual reality: A new method to investigate cognitive load during navigation , 2019, Journal of Environmental Psychology.
[215] Alexis Souchet,et al. Investigating Cyclical Stereoscopy Effects Over Visual Discomfort and Fatigue in Virtual Reality While Learning , 2019, 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[216] P. Rendell,et al. An introductory guide to conducting the Trier Social Stress Test , 2019, Neuroscience & Biobehavioral Reviews.
[217] Betty J. Mohler,et al. The Influence of the Viewpoint in a Self-Avatar on Body Part and Self-Localization , 2019, SAP.
[218] Andrew Glennerster,et al. The Science Behind Virtual Reality Displays. , 2019, Annual review of vision science.
[219] M. Tekindal,et al. Investigation of relationship between colour discrimination ability and stereoscopic acuity using Farnsworth Munsell 100 hue test and stereo tests. , 2019, Canadian journal of ophthalmology. Journal canadien d'ophtalmologie.
[220] Christopher J. Headleand,et al. A Somatic Approach to Combating Cybersickness Utilising Airflow Feedback , 2019, CGVC.
[221] S. Wahl,et al. The inner clock—Blue light sets the human rhythm , 2019, Journal of biophotonics.
[222] Frank Maurer,et al. User Experience Guidelines for Designing HMD Extended Reality Applications , 2019, INTERACT.
[223] Xiaobo Wang,et al. The Influence of Forest Resting Environments on Stress Using Virtual Reality , 2019, International journal of environmental research and public health.
[224] Jingjing Zhang,et al. Mono-Stereoscopic Camera in a Virtual Reality Environment: Case Study in Cybersickness , 2019, 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games).
[225] Fei Wang,et al. 9.3: Invited Paper: Geometric distortions in three‐dimensional endoscopic visualization , 2019, SID Symposium Digest of Technical Papers.
[226] N. Ramsey,et al. Brain Activity Associated With Expected Task Difficulty , 2019, Front. Hum. Neurosci..
[227] Miguel Barreda-Ángeles,et al. Users’ psychophysiological, vocal, and self-reported responses to the apparent attitude of a virtual audience in stereoscopic 360°-video , 2019, Virtual Reality.
[228] Caglar Yildirim. Don’t make me sick: investigating the incidence of cybersickness in commercial virtual reality headsets , 2019, Virtual Reality.
[229] Wolfgang Stuerzlinger,et al. Evaluating an Immersive Space-Time Cube Geovisualization for Intuitive Trajectory Data Exploration , 2019, IEEE Transactions on Visualization and Computer Graphics.
[230] Bruno Arnaldi,et al. Learning procedural skills with a virtual reality simulator: An acceptability study. , 2019, Nurse education today.
[231] Mitsunori Tada,et al. Effects of Weight and Balance of Head Mounted Display on Physical Load , 2019, HCI.
[232] Peter A. Smith,et al. Designing Inclusive Virtual Reality Experiences , 2019, HCI.
[233] E. André,et al. Cybersickness Among Gamers: An Online Survey , 2019, AHFE.
[234] P. Thorsson,et al. Reduction of physiological stress by urban green space in a multisensory virtual experiment , 2019, Scientific Reports.
[235] Demis Basso,et al. Stereoscopy Does not Improve Metric Distance Estimations in Virtual Environments , 2019 .
[236] B. Kelsen. Exploring public speaking anxiety and personal disposition in EFL presentations , 2019, Learning and Individual Differences.
[237] F. Ronchese,et al. Video Display Operator Complaints: A 10-Year Follow-Up of Visual Fatigue and Refractive Disorders , 2019, International journal of environmental research and public health.
[238] Tomoyuki Yambe,et al. Effect of viewing a three-dimensional movie with vertical parallax , 2019, Displays.
[239] Ranjana K. Mehta,et al. Reliability analyses and values of isometric shoulder flexion and trunk extension strengths stratified by body mass index , 2019, PloS one.
[240] T. Franklin Waddell,et al. Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments , 2019, Comput. Hum. Behav..
[241] Martin Raubal,et al. Eye tracking support for visual analytics systems: foundations, current applications, and research challenges , 2019, ETRA.
[242] Mary Marcel. Communication Apprehension Across the Career Span , 2019, International Journal of Business Communication.
[243] Alison C McDonald,et al. Postural and muscular adaptations to repetitive simulated work , 2019, Ergonomics.
[244] S. Ngan,et al. The Effect of Long Working Hours and Overtime on Occupational Health: A Meta-Analysis of Evidence from 1998 to 2018 , 2019, International journal of environmental research and public health.
[245] Saeid Nahavandi,et al. A Knowledge Discovery in Motion Sickness: A Comprehensive Literature Review , 2019, IEEE Access.
[246] J. Ford,et al. Defining secondary traumatic stress and developing targeted assessments and interventions: Lessons learned from research and leading experts. , 2019, Traumatology.
[247] Sarah Sharples,et al. How Stress and Mental Workload are Connected , 2019, PervasiveHealth.
[248] Sebastian Günther,et al. Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories , 2019, CHI.
[249] M. Shamim Hossain,et al. Estimating VR Sickness and user experience using different HMD technologies: An evaluation study , 2019, Future Gener. Comput. Syst..
[250] Lars L. Andersen,et al. Is fatigue after work a barrier for leisure-time physical activity? Cross-sectional study among 10,000 adults from the general working population , 2019, Scandinavian journal of public health.
[251] Hui Fang,et al. Effects of Dynamic Disparity on Visual Fatigue Caused by Watching 2D Videos in HMDs , 2019, IGTA.
[252] T. Benesch,et al. Age-related course of visual acuity obtained with ETDRS 2000 charts in persons with healthy eyes , 2019, Graefe's Archive for Clinical and Experimental Ophthalmology.
[253] Yu Chen,et al. Comprehensive evaluation method for user interface design in nuclear power plant based on mental workload , 2019, Nuclear Engineering and Technology.
[254] Yun Jang,et al. Cybersickness Analysis with EEG Using Deep Learning Algorithms , 2019, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[255] M. Frings-Dresen,et al. Associations of screen work with neck and upper extremity symptoms: a systematic review with meta-analysis , 2019, Occupational and Environmental Medicine.
[256] S. Pallesen,et al. Psychological Interventions for the Fear of Public Speaking: A Meta-Analysis , 2019, Front. Psychol..
[257] Takeshi Morimoto,et al. Comparison of visual fatigue caused by head-mounted display for virtual reality and two-dimensional display using objective and subjective evaluation , 2019, Ergonomics.
[258] Mike Y. Chen,et al. PhantomLegs: Reducing Virtual Reality Sickness Using Head-Worn Haptic Devices , 2019, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[259] Tara Akhavan,et al. Towards Eye-Friendly VR: How Bright Should It Be? , 2019, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[260] Benjamin Weyers,et al. A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality , 2019, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[261] Pierre-Yves Laffont,et al. Piezo-actuated varifocal head-mounted displays for virtual and augmented reality , 2019, OPTO.
[262] Hai-Ning Liang,et al. DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems , 2019, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[263] Eva Walther,et al. Virtually stressed? A refined virtual reality adaptation of the Trier Social Stress Test (TSST) induces robust endocrine responses , 2019, Psychoneuroendocrinology.
[264] Ricardo Gouveia Rodrigues,et al. Do Individual Characteristics Influence the Types of Technostress Reported by Workers? , 2019, Int. J. Hum. Comput. Interact..
[265] Heath B. Grant,et al. An Exploratory Study of Police Officers: Low Compassion Satisfaction and Compassion Fatigue , 2019, Front. Psychol..
[266] Gunta Krumina,et al. Ocular performance evaluation: how prolonged near work with virtual and real 3D image modifies our visual system , 2019, APPIS.
[267] M. Pulopulos,et al. Acute psychosocial stress effects on memory performance: Relevance of age and sex , 2019, Neurobiology of Learning and Memory.
[268] Graeme Young,et al. Management of digital eye strain , 2019, Clinical & experimental optometry.
[269] Cary L. Cooper,et al. The technostress trifecta ‐ techno eustress, techno distress and design: Theoretical directions and an agenda for research , 2019, Inf. Syst. J..
[270] Yongtian Wang,et al. Subjective and objective evaluation of visual fatigue caused by continuous and discontinuous use of HMDs , 2018, Journal of the Society for Information Display.
[271] H. Hsu. Age Differences in Work Stress, Exhaustion, Well-Being, and Related Factors From an Ecological Perspective , 2018, International journal of environmental research and public health.
[272] K. Fujikake,et al. Aftereffect of Stereoscopic Viewing on Human Body I , 2018, Current Topics in Environmental Health and Preventive Medicine.
[273] Y. Matsuura. Aftereffect of Stereoscopic Viewing on Human Body II , 2018, Current Topics in Environmental Health and Preventive Medicine.
[274] Leigh Ellen Potter,et al. Impact of air flow and a hybrid locomotion system on cybersickness , 2018, OZCHI.
[275] Laure Leroy,et al. Eyestrain impacts on learning job interview with a serious game in virtual reality: a randomized double-blinded study , 2018, VRST.
[276] Mehmet Ilker Berkman,et al. Eye Tracking in Virtual Reality , 2018, Encyclopedia of Computer Graphics and Games.
[277] Lynnda M. Dahlquist,et al. The effects of auditory background noise and virtual reality technology on video game distraction analgesia , 2018, Scandinavian journal of pain.
[278] Jan Wacker,et al. VR aftereffect and the relation of cybersickness and cognitive performance , 2018, Virtual Reality.
[279] Paweł Strojny,et al. Can Simulator Sickness Be Avoided? A Review on Temporal Aspects of Simulator Sickness , 2018, Front. Psychol..
[280] Per Ola Kristensson,et al. The Office of the Future: Virtual, Portable, and Global , 2018, IEEE Computer Graphics and Applications.
[281] Seul-ki Han,et al. Effects of Watching Virtual Reality and 360° Videos on Erector Spinae and Upper Trapezius Muscle Fatigue and Cervical Flexion-Extension Angle , 2018, Journal of the Korean Society for Precision Engineering.
[282] M. Russo,et al. Language Diversity, Nonnative Accents, and Their Consequences at the Workplace: Recommendations for Individuals, Teams, and Organizations , 2018, The Journal of Applied Behavioral Science.
[283] Guangtao Zhai,et al. Correcting geometric distortions in stereoscopic 3D imaging , 2018, PloS one.
[284] Jelte E. Bos,et al. Vection does not necessitate visually induced motion sickness , 2018, Displays.
[285] Henry Y. K. Lau,et al. Effect of Navigation Speed and VR Devices on Cybersickness , 2018, 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).
[286] Zijiang J. He,et al. On Sensory Eye Dominance Revealed by Binocular Integrative and Binocular Competitive Stimuli , 2018, Investigative ophthalmology & visual science.
[287] Jie Guo,et al. Effect of Using HMDs for One Hour on Preteens Visual Fatigue , 2018, 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).
[288] Heinrich H Bülthoff,et al. Effects of visual stimulus characteristics and individual differences in heading estimation. , 2018, Journal of vision.
[289] Saeid Nahavandi,et al. Age-Related Effects of Multi-screen Setup on Task Performance and Eye Movement Characteristics , 2018, 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC).
[290] Chia-Pin Yu,et al. The effect of virtual reality forest and urban environments on physiological and psychological responses , 2018, Urban Forestry & Urban Greening.
[291] Mohamed Z. Ramadan,et al. Evaluating the User Physical Stresses Associated with Watching 3D and 2D Displays over Extended Time Using Heart Rate Variability, Galvanic Skin Resistance, and Performance Measure , 2018, J. Sensors.
[292] Gwanseob Shin,et al. Head Rotation and Muscle Activity When Conducting Document Editing Tasks with a Head-Mounted Display , 2018, Proceedings of the Human Factors and Ergonomics Society Annual Meeting.
[293] Michael D'Zmura,et al. Effects of unexpected visual motion on postural sway and motion sickness. , 2018, Applied ergonomics.
[294] Jean-Claude Sagot,et al. Virtual Reality Simulation and Ergonomics Assessment in Aviation Maintainability , 2018, Advances in Intelligent Systems and Computing.
[295] L. O’Sullivan,et al. Age and sex related differences in shoulder abduction fatigue , 2018, BMC Musculoskeletal Disorders.
[296] L. Straker,et al. The Short Term Musculoskeletal and Cognitive Effects of Prolonged Sitting During Office Computer Work , 2018, International journal of environmental research and public health.
[297] N. Toosizadeh,et al. Disturbance of neck proprioception and feed-forward motor control following static neck flexion in healthy young adults. , 2018, Journal of electromyography and kinesiology : official journal of the International Society of Electrophysiological Kinesiology.
[298] Andrew Heathcote,et al. Understanding the Causes of Adapting, and Failing to Adapt, to Time Pressure in a Complex Multistimulus Environment , 2018, Journal of experimental psychology. Applied.
[299] Heather Desurvire,et al. Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAY , 2018, HCI.
[300] Lauren Reinerman-Jones,et al. A Workload Comparison During Anatomical Training with a Physical or Virtual Model , 2018, HCI.
[301] The Oxford Handbook of the Neurobiology of Pain , 2018 .
[302] T. Keegel,et al. The effect of cushioning materials on musculoskeletal discomfort and fatigue during prolonged standing at work: A systematic review. , 2018, Applied ergonomics.
[303] Gerard Keown,et al. Workplace Factors Associated With Neck Pain Experienced by Computer Users: A Systematic Review , 2018, Journal of manipulative and physiological therapeutics.
[304] Y. Jing,et al. The Visual Effects Associated with Head-Mounted Displays , 2018, International Journal of Ophthalmology and Clinical Research.
[305] Martin R. Vasilev,et al. Auditory Distraction During Reading: A Bayesian Meta-Analysis of a Continuing Controversy , 2018, Perspectives on psychological science : a journal of the Association for Psychological Science.
[306] Mehdi Kargarfard,et al. Prevalence rate of neck, shoulder and lower back pain in association with age, body mass index and gender among Malaysian office workers. , 2018, Work.
[307] Ke Chen,et al. The Effects of Weight on Comfort of Virtual Reality Devices , 2018, Advances in Ergonomics in Design.
[308] Liu Yonghong,et al. The Effects of Center of Mass on Comfort of Soft Belts Virtual Reality Devices , 2018, Advances in Ergonomics in Design.
[309] Ke Chen,et al. Study on Thermal Comfort of Virtual Reality Headsets , 2018, Advances in Human Factors in Wearable Technologies and Game Design.
[310] Ho-Won Lee,et al. Postural Instability Induced by Visual Motion Stimuli in Patients With Vestibular Migraine , 2018, Front. Neurol..
[311] Kang Yue,et al. The correlation between visual fatigue and duration of viewing as assessed by brain monitoring , 2018, Journal of the Society for Information Display.
[312] Carla Maria Dal Sasso Freitas,et al. VirtualDesk: A Comfortable and Efficient Immersive Information Visualization Approach , 2018, Comput. Graph. Forum.
[313] F. Vachon,et al. Why Are Background Telephone Conversations Distracting? , 2018, Journal of experimental psychology. Applied.
[314] Antonio Krüger,et al. A virtual reality shopping experience using the apartment metaphor , 2018, AVI.
[315] Jari Porras,et al. Tapping into the wearable device revolution in the work environment: a systematic review , 2018, Inf. Technol. People.
[316] Bram B. Van Acker,et al. Understanding mental workload: from a clarifying concept analysis toward an implementable framework , 2018, Cognition, Technology & Work.
[317] James S Wolffsohn,et al. Digital eye strain: prevalence, measurement and amelioration , 2018, BMJ Open Ophthalmology.
[318] Akihiko Seo,et al. Evaluation of physical workload affected by mass and center of mass of head-mounted display. , 2018, Applied ergonomics.
[319] Philippe Fuchs,et al. The Challenges and Risks of Democratization of VR‐AR , 2018 .
[320] Frédéric Mérienne,et al. Using Cybersickness Indicators to Adapt Navigation in Virtual Reality: A Pre-Study , 2018, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[321] John D. Spengler,et al. Physiological and cognitive performance of exposure to biophilic indoor environment , 2018 .
[322] John C. Tuthill,et al. Proprioception , 2018, Current Biology.
[323] E. Shahid,et al. Musculoskeletal problems in frequent computer and internet users , 2018, Journal of family medicine and primary care.
[324] Bo Li,et al. Objective visual comfort assessment model of stereoscopic images based on BP neural network , 2018, 2018 Tenth International Conference on Advanced Computational Intelligence (ICACI).
[325] N. Dragano,et al. Age differences in the association between stressful work and sickness absence among full-time employed workers: evidence from the German socio-economic panel , 2018, International Archives of Occupational and Environmental Health.
[326] Alain Pinsonneault,et al. E-Mail Interruptions and Individual Performance: Is There a Silver Lining? , 2018, MIS Q..
[327] C. Korunka,et al. Exploring the ambivalence of time pressure in daily working life. , 2018 .
[328] Stanislava Rangelova,et al. A Survey on Simulation Sickness in Driving Applications with Virtual Reality Head-Mounted Displays , 2018, PRESENCE: Virtual and Augmented Reality.
[329] A. O'Connor,et al. Stereopsis: are we assessing it in enough depth? , 2018, Clinical & experimental optometry.
[330] Richard E. Mayer,et al. Adding immersive virtual reality to a science lab simulation causes more presence but less learning , 2017, Learning and Instruction.
[331] Melissa A. Venable,et al. Technostress: Implications for Adults in the Workforce , 2017 .
[332] H. Lindholm,et al. Virtual reality experience as a stress recovery solution in workplace , 2017, 2017 IEEE Life Sciences Conference (LSC).
[333] Leigh Ellen Potter,et al. Cybersickness and migraine triggers: exploring common ground , 2017, OZCHI.
[334] Stefan Göbel,et al. An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness , 2017, JCSG.
[335] Brendan Rooney,et al. Supporting Law Enforcement Personnel Working with Distressing Material Online , 2017, Cyberpsychology Behav. Soc. Netw..
[336] Joo-Young Lee,et al. Sensitivity to cutaneous warm stimuli varies greatly in the human head. , 2017, Journal of thermal biology.
[337] Yang Sun,et al. Muscle fatigue: general understanding and treatment , 2017, Experimental &Molecular Medicine.
[338] Laure Leroy,et al. Questioning the use of virtual reality in the assessment of the physical impacts of real-task gestures and tasks , 2017, 2017 23rd International Conference on Virtual System & Multimedia (VSMM).
[339] AG Armin Kohlrausch,et al. The indoor sound environment and human task performance: A literature review on the role of room acoustics , 2017 .
[340] Yu Chen,et al. Effect of user interface layout on the operators’ mental workload in emergency operating procedures in nuclear power plants , 2017 .
[341] Costas Boletsis,et al. The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology , 2017, Multimodal Technol. Interact..
[342] Luana C. Main,et al. Quantifying the Physiological Stress Response to Simulated Maritime Pilotage Tasks , 2017, Journal of occupational and environmental medicine.
[343] Y. Kwak,et al. The preferred luminance of Head Mounted Display (HMD) over time under two different surround conditions , 2017, Color and Imaging Conference.
[344] Pei-Jung Wu,et al. The comparison of accommodative response and ocular movements in viewing 3D and 2D displays , 2017, Displays.
[345] Jonathan B Dingwell,et al. How humans use visual optic flow to regulate stepping during walking. , 2017, Gait & posture.
[346] I. Mammarella,et al. Stress, Time Pressure, Strategy Selection and Math Anxiety in Mathematics: A Review of the Literature , 2017, Frontiers in Psychology.
[347] Matthew N. Dailey,et al. Motion parallax from head movement enhances stereoscopic displays by improving presence and decreasing visual fatigue , 2017, Displays.
[348] M. Kivimäki,et al. Work stress, anthropometry, lung function, blood pressure, and blood-based biomarkers: a cross-sectional study of 43,593 French men and women , 2017, Scientific Reports.
[349] Pieter Coenen,et al. The associations of mobile touch screen device use with musculoskeletal symptoms and exposures: A systematic review , 2017, PloS one.
[350] Eugene Nalivaiko,et al. Effects of visual flow direction on signs and symptoms of cybersickness , 2017, PloS one.
[351] Nathalie Aichhorn,et al. “I just don’t feel comfortable speaking English”: Foreign language anxiety as a catalyst for spoken-language barriers in MNCs , 2017 .
[352] Yang-Sheng Chen,et al. AoEs: enhancing teleportation experience in immersive environment with mid-air haptics , 2017, SIGGRAPH Emerging Technologies.
[353] Sang Hee Kweon,et al. A Brain Wave Research on VR (Virtual Reality) Usage: Comparison Between VR and 2D Video in EEG Measurement , 2017 .
[354] Rainer Stark,et al. Visual Feedback for Grasping in Virtual Reality Environments for an Interface to Instruct Digital Human Models , 2017, AHFE.
[355] Charles B. Owen,et al. Evaluating Factors Affecting Virtual Reality Display , 2017, HCI.
[356] Penelope M. Sanderson,et al. Interruptions, visual cues, and the microstructure of interaction: Four laboratory studies , 2017, Int. J. Hum. Comput. Stud..
[357] Christopher D. Wickens,et al. Mental Workload: Assessment, Prediction and Consequences , 2017, H-WORKLOAD.
[358] J. Bos,et al. The efficacy of airflow and seat vibration on reducing visually induced motion sickness , 2017, Experimental Brain Research.
[359] Beth E. Molnar,et al. Advancing Science and Practice for Vicarious Traumatization/Secondary Traumatic Stress: A Research Agenda , 2017 .
[360] Barry Oken,et al. A cognitive stressor for event-related potential studies: the Portland arithmetic stress task , 2017, Stress.
[361] Chin-Chiuan Lin,et al. Effects of noise type, noise intensity, and illumination intensity on reading performance , 2017 .
[362] William A. Li,et al. Association between psychosocial stress and hypertension: a systematic review and meta-analysis , 2017, Neurological research.
[363] Andrew M. McCullough,et al. The Effects of Acute Stress on Episodic Memory: A Meta-Analysis and Integrative Review , 2017, Psychological bulletin.
[364] Benjamin Weyers,et al. Utilizing immersive virtual reality in everydaywork , 2017, 2017 IEEE 3rd Workshop on Everyday Virtual Reality (WEVR).
[365] Frédéric Mérienne,et al. Effect of footstep vibrations and proprioceptive vibrations used with an innovative navigation method , 2017, 2017 IEEE Symposium on 3D User Interfaces (3DUI).
[366] Yongtian Wang,et al. Effects of using HMDs on visual fatigue in virtual environments , 2017, 2017 IEEE Virtual Reality (VR).
[367] A. Hammarström,et al. A systematic review including meta-analysis of work environment and burnout symptoms , 2017, BMC Public Health.
[368] Ranjana K. Mehta,et al. Relationship Between BMI and Fatigability Is Task Dependent , 2017, Hum. Factors.
[369] Charles R. Figley,et al. Toward a Mechanism for Secondary Trauma Induction and Reduction: Reimagining a Theory of Secondary Traumatic Stress , 2017 .
[370] Ashley E. Shortz,et al. Cognitive challenges, aging, and neuromuscular fatigue , 2017, Physiology & Behavior.
[371] Paul A. Kirschner,et al. Stop propagating the learning styles myth , 2017, Comput. Educ..
[372] Philippe Fuchs,et al. Virtual Reality Headsets - A Theoretical and Pragmatic Approach , 2017 .
[373] Huilin Zhu,et al. Human cortical neural correlates of visual fatigue during binocular depth perception: An fNIRS study , 2017, PloS one.
[374] Hyeon-Jeong Suk,et al. Comparison of Visual Discomfort and Visual Fatigue between Head-Mounted Display and Smartphone , 2017, HVEI.
[375] Daniela Gorski Trevisan,et al. Minimizing cyber sickness in head mounted display systems: Design guidelines and applications , 2016, 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH).
[376] T. Dinan,et al. The Trier Social Stress Test: Principles and practice , 2016, Neurobiology of Stress.
[377] Joohwan Kim,et al. Towards foveated rendering for gaze-tracked virtual reality , 2016, ACM Trans. Graph..
[378] Rainer Groh,et al. Are age differences missing in relative and absolute distance perception of stereoscopically presented virtual objects? , 2016, VRST.
[379] L. Tidbury,et al. Normative Values for Near and Distance Clinical Tests of Stereoacuity , 2016, Strabismus.
[380] J. Ackley. Evidence-based nursing care guidelines , 2016 .
[381] A. Yonelinas,et al. The effects of acute stress on core executive functions: A meta-analysis and comparison with cortisol , 2016, Neuroscience & Biobehavioral Reviews.
[382] T. Mima,et al. Stress Recovery Effects of High- and Low-Frequency Amplified Music on Heart Rate Variability , 2016, Behavioural neurology.
[383] S. Stratton. Comprehensive Reviews , 2016, Prehospital and Disaster Medicine.
[384] Richard F. Lewis,et al. Contribution of intravestibular sensory conflict to motion sickness and dizziness in migraine disorders. , 2016, Journal of neurophysiology.
[385] Yingchun Chen,et al. Quantitative relationship model between workload and time pressure under different flight operation tasks , 2016 .
[386] Laure Leroy. Eyestrain Reduction in Stereoscopy , 2016 .
[387] A. Flouris,et al. Age, human performance, and physical employment standards. , 2016, Applied physiology, nutrition, and metabolism = Physiologie appliquee, nutrition et metabolisme.
[388] Charles B. Owen,et al. Review on cybersickness in applications and visual displays , 2016, Virtual Reality.
[389] Sang-Hyun Kim,et al. The Modeling of Color Fatigue in 3-Dimensional Stereoscopic Video , 2016 .
[390] M. Gobbe,et al. The Effects of Age, Refractive Status, and Luminance on Pupil Size , 2016, Optometry and vision science : official publication of the American Academy of Optometry.
[391] P. Katulanda,et al. Computer vision syndrome among computer office workers in a developing country: an evaluation of prevalence and risk factors , 2016, BMC Research Notes.
[392] René van Lien,et al. Autonomic Nervous System Responses to Viewing Green and Built Settings: Differentiating Between Sympathetic and Parasympathetic Activity , 2015, International journal of environmental research and public health.
[393] Taehyun Rhee,et al. Reducing Visual Discomfort with HMDs Using Dynamic Depth of Field , 2015, IEEE Computer Graphics and Applications.
[394] Rebecca A. Grier. How High is High? A Meta-Analysis of NASA-TLX Global Workload Scores , 2015 .
[395] Michael C. Frank,et al. Estimating the reproducibility of psychological science , 2015, Science.
[396] A. Hammarström,et al. A systematic review including meta-analysis of work environment and depressive symptoms , 2015, BMC Public Health.
[397] Krzysztof Pietroszek,et al. 3D Pointing with Everyday Devices: Speed, Occlusion, Fatigue , 2015 .
[398] David G. Dobolyi,et al. The Scientific Status of Learning Styles Theories , 2015 .
[399] Jeremy R. Cooperstock,et al. Stereo Vision: The Haves and Have-Nots , 2015, i-Perception.
[400] Larry F. Hodges,et al. Correction of geometric distortions and the impact of eye position in virtual reality displays , 2015, 2015 International Conference on Collaboration Technologies and Systems (CTS).
[401] Patrick T. Goodbourn,et al. A population study of binocular function , 2015, Vision Research.
[402] R. Barry,et al. Future challenges for vection research: definitions, functional significance, measures, and neural bases , 2015, Front. Psychol..
[403] Gwanseob Shin,et al. Head flexion angle while using a smartphone , 2015, Ergonomics.
[404] Peter A Hancock,et al. State of science: mental workload in ergonomics , 2015, Ergonomics.
[405] Simon Davis,et al. A Systematic Review of Cybersickness , 2014, IE.
[406] Thierry Baccino,et al. Effects of luminance and illuminance on visual fatigue and arousal during digital reading , 2014, Comput. Hum. Behav..
[407] Charles B. Owen,et al. Individual variation in susceptibility to cybersickness , 2014, UIST.
[408] Arnab Majumdar,et al. A method to estimate air traffic controller mental workload based on traffic clearances , 2014 .
[409] J. Lackner. Motion sickness: more than nausea and vomiting , 2014, Experimental Brain Research.
[410] Shawn W. Ell,et al. Is pressure stressful? The impact of pressure on the stress response and category learning , 2013, Cognitive, Affective, & Behavioral Neuroscience.
[411] Catherine Berthelon,et al. Mental workload and driving , 2014, Front. Psychol..
[412] J. Shaw,et al. Psychosocial stress is positively associated with body mass index gain over 5 years: Evidence from the longitudinal AusDiab study , 2014, Obesity.
[413] Ulrike Ehlert,et al. The Effect of Music on the Human Stress Response , 2013, PloS one.
[414] O. Wolf,et al. Stress and decision making: A few minutes make all the difference , 2013, Behavioural Brain Research.
[415] M. Wyon,et al. Muscular Fatigue , 2013, Journal of dance medicine & science : official publication of the International Association for Dance Medicine & Science.
[416] Hyunseung Choo,et al. A critical review of selective attention: an interdisciplinary perspective , 2013, Artificial Intelligence Review.
[417] J. Mota,et al. Associations Between Body Mass Index and Musculoskeletal Pain and Related Symptoms in Different Body Regions Among Workers , 2013 .
[418] Laurence Alison,et al. The effects of subjective time pressure and individual differences on hypotheses generation and action prioritization in police investigations. , 2013, Journal of experimental psychology. Applied.
[419] Tong-Il Jang,et al. Research Trends of International Guides for Human Error Prevention in Nuclear Power Plants , 2013 .
[420] S. Beresford,et al. Perceived Stress, Behavior, and Body Mass Index Among Adults Participating in a Worksite Obesity Prevention Program, Seattle, 2005–2007 , 2012, Preventing chronic disease.
[421] Aidan Moran,et al. Concentration: Attention and Performance , 2012 .
[422] Thomas D. Parsons,et al. Adaptive virtual environments for neuropsychological assessment in serious games , 2012, IEEE Transactions on Consumer Electronics.
[423] D. Sullivan,et al. Aging and dry eye disease , 2012, Experimental Gerontology.
[424] Sumio Yano,et al. Visual fatigue caused by stereoscopic images and the search for the requirement to prevent them: A review , 2012, Displays.
[425] Hassan Ugail,et al. Virtual Environment Design Guidelines for Elderly People in Early Detection of Dementia , 2011 .
[426] Vivek Bhise,et al. Ergonomics in the Automotive Design Process , 2011 .
[427] David M. Hoffman,et al. The zone of comfort: Predicting visual discomfort with stereo displays. , 2011, Journal of vision.
[428] P. Hancock,et al. Noise effects on human performance: a meta-analytic synthesis. , 2011, Psychological bulletin.
[429] K. Avin,et al. Age-Related Differences in Muscle Fatigue Vary by Contraction Type: A Meta-analysis , 2011, Physical Therapy.
[430] T. Holt,et al. Examining Job Stress and Satisfaction Among Digital Forensic Examiners , 2011 .
[431] D. A. Owens,et al. Differential effects of contrast and field size on the perception of object-motion and self-motion: new evidence for ambient and focal modes of vision , 2010 .
[432] An-Hsiang Wang,et al. Effects of polarity and ambient illuminance on the searching performance and visual fatigue for various aged users , 2010, The 40th International Conference on Computers & Indutrial Engineering.
[433] Willem-Paul Brinkman,et al. The therapist user interface of a virtual reality exposure therapy system in the treatment of fear of flying , 2010, Interact. Comput..
[434] D. Sachau,et al. Secondary Traumatic Stress and Burnout among Law Enforcement Investigators Exposed to Disturbing Media Images , 2010 .
[435] Nick Sevdalis,et al. The impact of stress on surgical performance: a systematic review of the literature. , 2010, Surgery.
[436] Robert Patterson,et al. Review Paper: Human factors of stereo displays: An update , 2009 .
[437] V. LeBlanc. The Effects of Acute Stress on Performance: Implications for Health Professions Education , 2009, Academic medicine : journal of the Association of American Medical Colleges.
[438] R. D. de Bie,et al. Work Related Risk Factors for Neck, Shoulder and Arms Complaints: A Cohort Study Among Dutch Computer Office Workers , 2009, Journal of Occupational Rehabilitation.
[439] Shamus P. Smith,et al. Measuring the effect of gaming experience on virtual environment navigation tasks , 2009, 2009 IEEE Symposium on 3D User Interfaces.
[440] I. Heynderickx,et al. Measuring visual discomfort associated with 3D displays , 2009, Electronic Imaging.
[441] W. Charman. The eye in focus: accommodation and presbyopia , 2008, Clinical & experimental optometry.
[442] Sarah Sharples,et al. Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems , 2008, Displays.
[443] Peter A. Howarth,et al. Visual fatigue caused by viewing stereoscopic motion images: Background, theories, and observations , 2008, Displays.
[444] Moira B. Flanagan,et al. Motion Sickness, Console Video Games, and Head-Mounted Displays , 2007, Hum. Factors.
[445] Betty J. Mohler,et al. Visual flow influences gait transition speed and preferred walking speed , 2007, Experimental Brain Research.
[446] E. Sokhadze. Effects of Music on the Recovery of Autonomic and Electrocortical Activity After Stress Induced by Aversive Visual Stimuli , 2007, Applied psychophysiology and biofeedback.
[447] Sandra G. Hart,et al. Nasa-Task Load Index (NASA-TLX); 20 Years Later , 2006 .
[448] B. Hars,et al. In memory of consolidation. , 2006, Learning & memory.
[449] Filippo Speranza,et al. Effect of disparity and motion on visual comfort of stereoscopic images , 2006, Electronic Imaging.
[450] Geoffrey Hall,et al. Effects of ethnicity and gender on motion sickness susceptibility. , 2005, Aviation, space, and environmental medicine.
[451] L. Straker,et al. A comparison of symptomatic and asymptomatic office workers performing monotonous keyboard work--2: neck and shoulder kinematics. , 2005, Manual therapy.
[452] M. Kivimäki,et al. Relationship Between Work Stress and Body Mass Index Among 45,810 Female and Male Employees , 2005, Psychosomatic medicine.
[453] C. Blehm,et al. Computer vision syndrome: a review. , 2005, Survey of ophthalmology.
[454] Laura L. Arns,et al. The relationship between age and incidence of cybersickness among immersive environment users , 2005, IEEE Proceedings. VR 2005. Virtual Reality, 2005..
[455] J. Galen Buckwalter,et al. Sex differences in mental rotation and spatial rotation in a virtual environment , 2004, Neuropsychologia.
[456] Ivan Poupyrev,et al. 3D User Interfaces: Theory and Practice , 2004 .
[457] Kay M. Stanney,et al. Deriving haptic design guidelines from human physiological, psychophysical, and neurological foundations , 2004, IEEE Computer Graphics and Applications.
[458] Kay M. Stanney,et al. What to Expect from Immersive Virtual Environment Exposure: Influences of Gender, Body Mass Index, and Past Experience , 2003, Hum. Factors.
[459] Mansooreh Mollaghasemi,et al. Usability engineering of virtual environments (VEs): identifying multiple criteria that drive effective VE system design , 2003, Int. J. Hum. Comput. Stud..
[460] C. Zaroff,et al. Variation in stereoacuity: normative description, fixation disparity, and the roles of aging and gender. , 2003, Investigative ophthalmology & visual science.
[461] Sarah Nichols,et al. Health and safety implications of virtual reality: a review of empirical evidence. , 2002, Applied ergonomics.
[462] Richard H. Y. So,et al. Effects of Navigation Speed on Motion Sickness Caused by an Immersive Virtual Environment , 2001, Hum. Factors.
[463] S. Gandevia. Spinal and supraspinal factors in human muscle fatigue. , 2001, Physiological reviews.
[464] Deborah Hix,et al. User-Centered Design and Evaluation of Virtual Environments , 1999, IEEE Computer Graphics and Applications.
[465] John R. Wilson,et al. Virtual Reality-Induced Symptoms and Effects (VRISE) , 1999, Presence: Teleoperators & Virtual Environments.
[466] S Nichols,et al. Physical ergonomics of virtual environment use. , 1999, Applied ergonomics.
[467] D'nardo Colucci,et al. Perception in HMDs: what is it in head-mounted displays (HMDs) that really make them all so terrible? , 1998, Defense, Security, and Sensing.
[468] Ronald R. Mourant,et al. Human Factors Issues in Virtual Environments: A Review of the Literature , 1998, Presence.
[469] Paul Milgram,et al. Combining Time and Intensity Effects in Assessing Operator Information-Processing Load , 1997, Hum. Factors.
[470] Benjamin Watson,et al. Using texture maps to correct for optical distortion in head-mounted displays , 1995, Proceedings Virtual Reality Annual International Symposium '95.
[471] Rent M. Daum,et al. CLINICAL MANAGEMENT OF BINOCULAR VISION: HETEROPHORIC, ACCOMMODATIVE AND EYE MOVEMENT DISORDERS , 1994 .
[472] Sidney L. Smith,et al. Guidelines for Designing User Interface Software , 1986 .
[473] P A Kolers,et al. A problem for theory. , 1972, Vision research.
[474] R. Shepard,et al. Mental Rotation of Three-Dimensional Objects , 1971, Science.
[475] C. L. Thornton,et al. Relationship between perceptual style and simulator sickness. , 1968, The Journal of applied psychology.
[476] Sonia Cárdenas-Delgado,et al. A VR-System to Assess Stereopsis with Visual Stimulation: A Pilot Study of System Configuration , 2021 .
[477] Francesco Leccese,et al. Laptop displays performance: Compliance assessment with visual ergonomics requirements , 2021, Displays.
[478] Guido Makransky,et al. Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality , 2021, Comput. Educ..
[479] Yan Zhang,et al. From 2D to VR Film: A Research on the Load of Different Cutting Rates Based on EEG Data Processing , 2021, Inf..
[480] Rongkai Shi. Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game , 2021 .
[481] Fabio Campos,et al. User Experience in Virtual Environments: Relationship Between Cybersickness Issues and the Optical Aspects of the Image by Contrast Levels , 2021 .
[482] Fanghao Song,et al. Study on the Effects of Display Color Mode and Luminance Contrast on Visual Fatigue , 2021, IEEE Access.
[483] Lauren Reinerman-Jones,et al. Negative Effects Associated with HMDs in Augmented and Virtual Reality , 2020, HCI.
[484] Jean-Rémy Chardonnet,et al. Getting Rid of Cybersickness: In Virtual Reality, Augmented Reality, and Simulators , 2020 .
[485] Hao Jiang,et al. Research on Visual Fatigue Related to Parallax , 2020 .
[486] Gillian Isoardi,et al. Lighting for work: A study of the relationships among discomfort glare, physiological responses and visual performance , 2020 .
[487] R. Jones,et al. Postural stability predicts the likelihood of cybersickness in active HMD-based virtual reality , 2020 .
[488] Shanshan Zeng,et al. Imaging Quality and Fatigue Quantification of Ocular Optical System , 2020, IEEE Access.
[489] N. Bauer,et al. Trees, grass, or concrete? The effects of different types of environments on stress reduction , 2020 .
[490] Alexis D. Souchet. Impacts de la fatigue visuelle sur l'apprentissage via serious game en réalité virtuelle. (Visual fatigue impacts on learning via serious game in virtual reality) , 2020 .
[491] C. Maier,et al. Do Users Respond to Challenging and Hindering Techno-Stressors Differently? A Laboratory Experiment , 2020 .
[492] Barry H. Kantowitz,et al. Mental Workload , 2020, Encyclopedia of Behavioral Medicine.
[493] Krzysztof Pietroszek,et al. Virtual Hand Metaphor in Virtual Reality , 2019, Encyclopedia of Computer Graphics and Games.
[494] H. Choi,et al. Binocular Function Test , 2019, Primary Eye Examination.
[495] Andrew Hines,et al. Perception Deception: Audio-Visual Mismatch in Virtual Reality Using The McGurk Effect , 2019, AICS.
[496] Paul Foeller,et al. Effects of immersive virtual reality headset viewing on young children: Visuomotor function, postural stability and motion sickness. , 2019, American journal of ophthalmology.
[497] Jan Wacker,et al. Effects of display type and motion control on cybersickness in a virtual bike simulator , 2018, Displays.
[498] Elisa Raffaella Ferrè,et al. Cybersickness: a Multisensory Integration Perspective. , 2018, Multisensory research.
[499] Stephen A. Palmisano,et al. Vection and cybersickness generated by head-and-display motion in the Oculus Rift , 2017, Displays.
[500] Michael D'Zmura,et al. Cybersickness without the wobble: Experimental results speak against postural instability theory. , 2017, Applied ergonomics.
[501] Lisa D. Ordóñez,et al. Time‐pressure Perception and Decision Making , 2016 .
[502] R. Patterson,et al. Basics of Human Binocular Vision , 2015 .
[503] J. Fawcett. The Handbook of Attention , 2015 .
[504] Kay M. Stanney,et al. Virtual Environment Usage Protocols , 2014, Handbook of Virtual Environments, 2nd ed..
[505] Päivi Majaranta,et al. Communication and Text Entry by Gaze , 2012 .
[506] K. Nam,et al. The Changes in Performance during Stress-Inducing Cognitive Task: Focusing on Processing Difficulty , 2011 .
[507] Mtm Marc Lambooij,et al. Visual Discomfort and Visual Fatigue of Stereoscopic Displays: A Review , 2009 .
[508] Grace P. Y. Szeto,et al. The effects of angled positions of computer display screen on muscle activities of the neck–shoulder stabilizers , 2008 .
[509] Joseph J. LaViola,et al. A discussion of cybersickness in virtual environments , 2000, SGCH.
[510] S. Rose. Selective attention , 1992, Nature.
[511] S. Hart,et al. Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research , 1988 .