Computer Science Unplugged: A Systematic Literature Review

The computer science (CS) unplugged approach intends to teach CS concepts and computational thinking skills without employing any digital tools. The current study conducted a systematic literature review to analyze research studies that conducted investigations related to implementations of CS unplugged activities. A systematic review procedure was developed and applied to detect and subsequently review relevant research studies published from 2010 to 2019. It was found that 55 research studies (17 articles + 38 conference proceedings) satisfied the inclusion criteria for the analysis. These research studies were then examined with regard to their demographic characteristics, research methodologies, research results, and main findings. It was found that the unplugged approach was realized and utilized differently among researchers. The majority of the studies used the CS unplugged term when referring to “paper–pencil activities,” “problem solving,” “storytelling,” “games,” “tangible programming,” and even “robotics.”

[1]  BellTim,et al.  A CS unplugged design pattern , 2009 .

[2]  Tracy Camp,et al.  Assessing Computational Thinking in CS Unplugged Activities , 2017, SIGCSE.

[3]  Samuel B. Williams,et al.  ASSOCIATION FOR COMPUTING MACHINERY , 2000 .

[4]  Francisco J. Garcia-Penalvo,et al.  A brief introduction to TACCLE 3 — coding European project , 2016, 2016 International Symposium on Computers in Education (SIIE).

[5]  Taciana Pontual Falcão,et al.  Exploring an approach based on digital games for teaching programming concepts to young children , 2018, Int. J. Child Comput. Interact..

[6]  Andrea E. Weinberg Computational thinking: An investigation of the existing scholarship and research , 2013 .

[7]  Timothy C. Bell,et al.  A CS unplugged design pattern , 2009, SIGCSE '09.

[8]  Eamon Costello,et al.  Computational thinking and online learning: A systematic literature review , 2018 .

[9]  Konrad J. Schönborn,et al.  Investigating Preschool Educators’ Implementation of Computer Programming in Their Teaching Practice , 2019, Early Childhood Education Journal.

[10]  D. Gough,et al.  Systematic Reviews in Educational Research: Methodology, Perspectives and Application , 2019, Systematic Reviews in Educational Research.

[11]  Mark Guzdial,et al.  Learner-Centered Design of Computing Education: Research on Computing for Everyone , 2015, Synthesis Lectures on Human-Centered Informatics.

[12]  Tracy Camp,et al.  Using Student Performance to Assess CS Unplugged Activities in a Classroom Environment , 2016, ITiCSE.

[13]  Martin C. Carlisle,et al.  Tools for teaching introductory programming: what works? , 2006, SIGCSE '06.

[14]  광주교육대학교 컴퓨터교육과,et al.  A study on systematic review of unplugged activity , 2018 .

[15]  Alessandro Bogliolo,et al.  CODYMAZE: THE HOUR OF CODE IN A MIXED-REALITY MAZE , 2018 .

[16]  D. Moher,et al.  Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement , 2009, BMJ : British Medical Journal.

[17]  Wolfgang Slany,et al.  Girls Create Games: Lessons Learned , 2019, ArXiv.

[18]  Mordechai Ben-Ari,et al.  CS Unplugged and Middle-School Students’ Views, Attitudes, and Intentions Regarding CS , 2012, TOCE.

[19]  Diana Franklin Putting the computer science in computing education research , 2015, Commun. ACM.

[20]  Timothy C. Bell,et al.  CS unplugged, outreach and CS kinesthetic activities (abstract only) , 2012, SIGCSE '12.

[21]  Sue Sentance,et al.  Computing in the curriculum: Challenges and strategies from a teacher’s perspective , 2016, Education and Information Technologies.

[22]  Leonard Busuttil,et al.  Teaching Computing without Computers: Unplugged Computing as a Pedagogical Strategy , 2020, Informatics Educ..

[23]  Martin V. Butz,et al.  Cognitive Correlates of Computational Thinking: Evaluation of a Blended Unplugged/Plugged-In Course , 2019, WiPSCE.

[24]  Manuel Ninaus,et al.  Board Games for Training Computational Thinking , 2018, GALA.

[25]  Manuel Ninaus,et al.  Training Computational Thinking through board games: The case of Crabs & Turtles , 2018, Int. J. Serious Games.

[26]  Saverio Delpriori,et al.  X MARKS THE BOT: ONLINE CODING-BASED TREASURE HUNT GAMES FOR CODE LITERACY , 2018 .

[27]  Roxana Hadad,et al.  Assessing Computational Thinking , 2015 .

[28]  Lauri Malmi,et al.  A survey of literature on the teaching of introductory programming , 2007, ITiCSE-WGR '07.

[29]  Aman Yadav,et al.  Unplugged Approaches to Computational Thinking: a Historical Perspective , 2019, TechTrends.

[30]  Ben-AriMordechai,et al.  The effect of CS unplugged on middle-school students' views of CS , 2009 .

[31]  M. Kerres,et al.  Systematic Reviews in Educational Research , 2020 .

[32]  Allison Sauppé,et al.  From 9 to 90: Engaging Learners of All Ages , 2015, SIGCSE.

[33]  Filiz KALELİOĞLU,et al.  A Framework for Computational Thinking Based on a Systematic Research Review , 2016 .

[34]  Zachary Dodds,et al.  MyCS: CS for middle-years students and their teachers , 2014, SIGCSE '14.

[35]  Yue Yin,et al.  Assessing computational thinking: A systematic review of empirical studies , 2020, Comput. Educ..

[36]  Francesc M. Esteve-Mon,et al.  The Development of Computational Thinking in Student Teachers through an Intervention with Educational Robotics , 2019, J. Inf. Technol. Educ. Innov. Pract..

[37]  Gregorio Robles,et al.  Development of Computational Thinking Skills through Unplugged Activities in Primary School , 2017, WiPSCE.

[38]  Felienne Hermans,et al.  To Scratch or not to Scratch?: A controlled experiment comparing plugged first and unplugged first programming lessons , 2017, WiPSCE.

[39]  David Feil-Seifer,et al.  Unplugged Robotics to Increase K-12 Students’ Engineering Interest and Attitudes , 2018, 2018 IEEE Frontiers in Education Conference (FIE).

[40]  Jan Vahrenhold,et al.  Addressing the Full Range of Students: Challenges in K-12 Computer Science Education , 2013, Computer.

[41]  Polat Sendurur Investigation of pre-service computer science Teachers' CS-unplugged design practices , 2019, Educ. Inf. Technol..

[42]  Timothy C. Bell,et al.  CS Unplugged - How Is It Used, and Does It Work? , 2018, Adventures Between Lower Bounds and Higher Altitudes.

[43]  Paul Curzon,et al.  Making computing interesting to school students: teachers' perspectives , 2013, ITiCSE '13.

[44]  Kris Powers,et al.  Evaluating assessments of novice programming environments , 2005, ICER '05.

[45]  C. Lo Systematic Reviews on Flipped Learning in Various Education Contexts , 2019, Systematic Reviews in Educational Research.

[46]  Caitlin Kelleher,et al.  Lowering the barriers to programming: A taxonomy of programming environments and languages for novice programmers , 2005, CSUR.

[47]  Mordechai Ben-Ari,et al.  The effect of CS unplugged on middle-school students' views of CS , 2009, ITiCSE.

[48]  Chee-Kit Looi,et al.  A critical review of literature on “unplugged” pedagogies in K-12 computer science and computational thinking education , 2020, Comput. Sci. Educ..

[49]  U. Koglin,et al.  The Role of Social Goals in Academic Success: Recounting the Process of Conducting a Systematic Review , 2019, Systematic Reviews in Educational Research.

[50]  Marinella Sciortino,et al.  The effects of mental rotation on computational thinking , 2019, Comput. Educ..