Development and Usability Evaluation of an Configurable Educational Game for the Visually Impaired

Playing “electronic games” is a very popular free-time activity among children and adolescents. Electronic games have a prominent role in the culture of young people and have provided significant contributions when aligned to fields other than entertainment, such as education and health. Currently, touchscreen devices, such as tablets and smartphones, have become an important game platform. This work presents an educational configurable game designed for people with and without visual impairment. Its configurability allows multiple games instances with educational purposes. One instance of the game was implemented and usability tests with blind users were conducted. The project resulted in an engine that can produce games for people with or without visual impairment with great potential to be used for educational purposes.

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