Audio Feedback Design Principles for Hand Gestures in Audio-Only Games

The design of audio feedback for touch-less gesture interaction with audio-only environments requires a structured approach. We present design principles for responsive audio feedback geared towards hand gestures in audio-only games, focusing on diegetic environmental feedback before, during, and after gestures. Illustrations for the principles are drawn from a project investigating the usefulness of different designs for encouraging user participation and maintaining immersion in audio-only games. The findings indicate that replacing explicit audio instructions for hand positions and movements with responsive audio feedback for suggesting interaction methods using environmental story-related audio cues leads to measurably higher immersion. Principles for designing immersive audio feedback responsive to hand gesture interaction in a 3-dimensional space also have implications for virtual reality and the blind community's access to motion-controlled games.

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